Today's gripe, why are videos down to 1 a day? Used to get 6-10, everyday, all day. Combine that with the laughable intel folder drop rate (6K Energy for 2 folders, lolz) and it looks like a gold/money grab for this event.
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Today's gripe, why are videos down to 1 a day? Used to get 6-10, everyday, all day. Combine that with the laughable intel folder drop rate (6K Energy for 2 folders, lolz) and it looks like a gold/money grab for this event.
ADJUST THE ENERGY INFLATION
I am writing about this issue again because it seems to be ignored when it is suggested. There are a lot of posts requesting greater parity of points between HLP vs LLP during WD events. While that is a legitimate issue, that event occurs once per month. For the rest of the month we are using energy and health to complete missions. As it pertains to energy missions (which occur more frequently), this issue needs to be addressed because it is one of the main contributors to players leaving the game. It would be prudent to give free players a greater chance at completing missions as it would encourage them and keep them around longer. There are more free players than gold players I'm sure.
The amount of energy required (and consequently the cost) to complete missions has quadrupled since I've been playing the game. The amount of energy required to complete LTQs is consistently increasing, while the standard energy refill amount of 1000 has not budged since Funzio was bought out.
I'd ask that serious consideration be given to increasing the amount of energy we get when we use gold to refill. During the last IFTQ/FLTQ, I noticed that we are slowly encroaching on one hit per refill. I am not asking for much, perhaps 1500-1750 per refill. This would make completion of the missions more realistic and re-balance the game structure slightly. The alternative would be to increase the amount of gold given per vault/truckload, etc. or decrease the amount of gold required per refill. I think that re-balancing the energy would be the right thing to do.
Hi,
I addressed this in my original possibly with a possible solution to making high level and low level more even for WD. Here is what I said:
"Maybe WD points can still somewhat depend on the level of the player, but instead of depending on both the attacker and the defender, only have the level of the defender matter. So, a level 100, 200, and 300 attacking the same level 200 player should all get the same WD points. Maybe stat differences can play a role, too. I am not sure if they currently do, but a player who attacks someone with 1/2 the stats of himself could get less points than a player who attacks someone 3/4 his stats, given they attack the same level."
I feel this is a fairly simple, yet useful solution to this current problem.
The current WD points system is a wild and complete joke. If it's the best the mw team can come up with given all the community suggests, you all need to hire new people. You have to be kidding me defending it--you're either a self serving lame player or a dev who has given up on looking for resolutions and improvements. Pathetic either way.
Syn boss goal is live but you can't summon anymore?????
Interest how you take time to offer suggestions when asked and then only the points that suit gree get discussed. I thought this was finally going to be a good step forward but it's just more gree spin and BS.
Suggestions that don't get considered are ones that we have already internally discussed and decided against or are ideas that do not mesh with the way we have designed the game. Not everything that players ask for will get implemented into a game, though things that we consider viable can get added.
This is a war game and strategy should count for something. So how about giving us a nuclear option. Something that is not unlimited maybe 2 per war, not battle. What I would think would be great is if faction had a nuclear option they could launch their strike or missile at other faction. The nuke strike would then render a number of other factions members unable to score for 5 to 10 mins and only a portion of other faction is affected from 10 to 25 members and some of them may not have been online anyway. It may have knocked out only 5 active players or 20. Team that launched nuke strike is allowed to continue racking up points while other team has to wait or scramble to get their offline members on due to strike. Some of the attacked team will still be able to continue to score just not the whole team.
Would probably change some aspects and strategies of the game. If you only have 2 per war you have to use them wisely.
What's happening with solving android issues?
What's being done? Is it even going to be addressed?
We feel ignored here. Please give us an update on what's being resolved and when can we expect it.
Thank you.
This statement contradicts itself? You want to increase the amount of nergy for refills (that require gold) to make it a more even playing field? The only thing it would do is make it so those that have higher energy spend less gold (free players can't even be apart of the equation)
A big THANK YOU for fixing android's contributors list! makes a huge difference
After seeing the last WD yes there should be some way to control the use of ringers to drop faction stats. Granted then the issue becomes long wait times for matching. So I wonder what the parameters should be.
#1 DL stats vs DL stats perhaps? At least for the initial sort. This could perhaps eliminate these situations where you hit a DL that is impossible to beat.
#2 Then sort by total number of faction members. This would put you into a ball park where you had similar number of members. Also tier the number of members with 1 tier being only 1 member in a faction so you group all the guys going alone into 1 grouping. Then go from there 2-5, 4-10 etc.
#3 Then sort by total attack stats. I would have said average stats however that idea got circumvented in the last WD by factions dropping in L1 players to knock down the average.
#4 Have a withdraw button, if it's taking more than 10-15 minutes for a match give the faction a chance to withdraw from a fight. May seem like a dumb idea but the odds of hitting a monster faction seem to increase with elapsed time as the game tries dropping parameters in order to finally get you a rival faction.
General thoughts.
The infirmary and defence buildings are now useless for most high level players. I think perhaps build in a new multiplier based on Level so the higher you get level wise the higher the multiplier and the more useful these buildings become. FYI, I no longer even bother buying Defence or the Infirmary for my LLPs.
Granted the infirmary is pretty much useless when all of us have indestructible armies so instead of using it to reduce unit losses use it to decrease the health regeneration times.
Defence buildings, could also be tied to def skill points. Yeah I know that nobody really knows how def skill points work but it would make sense that they are used as some form of multiplier in conjunction with defence buildings. Otherwise it really is useless to have these things given the stats of some players.
Plus it could help with the complaints regarding being raided by someone with much lower stats than you which is a real issue with some players and I have seen it as well.
And posted to another thread but relevant here.
Yes this is the problem with this game, you are tricked into levelling up but as a result if you have poor strategy or shallow pockets you are ultimately screwed.
MW is the first of this type of game that I have ever played and it never occurred to me in the very beginning that spending insane amounts of real money was the strategy to use to become the strongest. Silly me, thought that having a good strategy would be better and for maybe the first month it was. But now strategy is replaced with heavy spending and that really takes a lot of the strategy part of the game out of the equation.
Now I'm not saying to radically change the game at this stage because that would be totally unfair to those who have spent copious amounts of cash on it. But as with WD I think tiers need to be looked at in some depth.
#1 we should have had bonus units for hitting certain levels say every 50 as that would give incentive to the eager beavers who levelled up dramatically. I think having time limited awards for levelling up though a nice way to pick players pockets was a mistake.
#2 increase the maximum number of levels. If we are at 300 then bump it to 1000 or not have a maximum at all. That should give those guys something to look forward to and also spread out the players a lot more. Mainly so that L300 monsters can't get down to much lower level weaker players.
As I mentioned in another post I think WD should actually be full time, factions that want to fight can and those that aren't that interested don't have to. This bi weekly WD schedule is just brutal and is the main reason why I left my faction. I do not want to be a slave to this game any more.
Sorry Oracle, I'm not buying this. I haven't seen any threads asking GREE to let people take away their energy total to put it into the absolutely worthless Attack/Defensive skill points.
We were talking yesterday in another thread with CJ regarding all this, but I'm not sure if he read the suggestions he asked for. One point that needs to be made is that in some of your games, it is possible to redo your skill points (see: Legends of War, formerly Dragon Realms). In that game for the equivalent of 50 gold you can switch them...so why not here?
It would be nice if there could come a possiblity for teamleaders in the MW chat to sent a mass message to all the team members.
It would be cool when you raided somebody that their cell phone or tablet would explode and catch fire.
Looks like its pretty much covered already...
-Faction leader/co-leader or duty designation abilities.
-Gree sticking to dates and no longer making changes when events are active.
-Consistant epic boss spawn rate that does not change throughout the event.
-Inventory management system, new event may make this less important.
-WATER BUILDINGS!!!