Exactly! I have enough memory but I have these drawing problems. So I conclude that a problem is not in available memory...
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You are both talking about available drive space. That is not the same as available memory. I am not familiar with the exact specs of all the devices, but I'm guessing none have more than 4gb total memory, let alone available memory.
Now think system heap, something that really old Mac users know of...
However if you have rhat much available memory then the next culprit is likely a bad graphic file. Logically you would nuke the app and dataset and reload the entire mess, but based on my testing and what is being posted here that likely will not work.
Of course it's not a reason for killing the game but it might have rendered the game unplayable for many.
When you say iPad, which generation since anyone with a 1st gen iPad and who upgraded to 4.5.x is now locked out totally. Up to that point on mine it was constant crashing.
Those on 2nd gen iPads seem to be reporting mixed results from being totally locked out to just slow loading at startup. What was interesting is the one person who transferred off an iPad 2 and reinstalled a new player and it worked making me think a graphic or dataset file being used by his old player could have been the issue and why these issues are so inconsistent.
Keep in mind we have players all over the place in terms of what units buildings and awards they have in their inventories and the more I read about this mess the more I have to wonder if it's a graphic or perhaps boost item causing this.
I have an iPhone 5 I think im 1 iOS update behind. It takes atleast 2 min to log in at the very best going Then the game freezes. I think we should start up our own game. We could make a killing with a scam like this.
I'm not very versed in computer issues but I see several posts about data size being a potential cause. Could it be because there are so stinking many NPCs? I mean they use to clear out old NPCs when the next LTQ/FLTQ started didn't they? Now even the very first ones stay on the maps the entire cycle.
I started having new problems over the weekend with my iPad mini 16gb ios 8.1.1 freezing up.
Researching, I found that MW was using 4.5gb of space (with 2.7gb of data).
I deleted mw, restarted my iPad, restarted MW, exited and turned off the iCloud backup for MW, restarted MW, exited and turned the iCloud backup back on and the app and dataset are back to their normal sized.
A leak of some sort???
Holy crap that's the biggest datafile I've heard of. Just checked mine and it's grown to 2.6GB from 2.0. I know gree keeps sending sever pushes because devices that did work have now stopped working.
I have iPad 2. I am lucky and am not locked out. But it is not only slow loading at startup. All old problems with refreshes of deploy points in FL and in WD points, drawing issues and app freezing when I am hitting LTQ targets, invisible targets and more, more, more. Loading at startup was always not sufficient. But now this time is terrible.
Well ok it's Monday. So I assume our stellar buddies from GREE back to work.
I am not sure if mods of this forum just throw their hands up and abandoned this forum but we need at least some feed back.
From what I read and heard that probably 5 to 10% of the community cannot get to their games and may be 40% having other problems with either big lags or stats get screwed etc.
I have iPad Air and iPhone 5. iPad still has 4.4 version and my heavy loaded game works perfect on it. iPhone 5 has 4.5.2 and it's still working but much slower and takes up to 5 min log the game.
I think folks who cannot log in are using older devices.
One way to get your game back is to ask gree to move your game to more powerful device like iPad Air if you have a spare one. They can do it very easily and done it before but unfortunately they do not respond to any tickets at all. Nothing.
Even if whatever global fix will take some time they can help player by player on individual basis
I was able to get my game transferred to my new iPhone 6 about a month ago without any problems. I am running iOS 8.1.1 but I'm currently only running mw version 4.4. I have refused to update to the new version for weeks now. It currently runs wonderful on it with load times of under 10 seconds. Just thought I'd weigh in with the current device and software versions. Sorry so many are having trouble.