you can find what you want in https://docs.google.com/spreadsheet/...owsperpage=250
in the sheet of armor leveling,
for level 50 armours, it 1st change on 5 level and 2nd on 25
Printable View
you can find what you want in https://docs.google.com/spreadsheet/...owsperpage=250
in the sheet of armor leveling,
for level 50 armours, it 1st change on 5 level and 2nd on 25
Guys, can anyone advise how to avoid miss the target during PvP battles?
I'm level 100+ with 2 max legendary and very rare armor and few legendary armor 50+.
I always experience miss the target every PvP battles, even sometimes 3-4 times missed which loss me on the battles.
Thanks!
I think they need to fix it, tbh. When I farm for snakeskin, why am I missing on those monsters? Doesn't make sense when you're at such a high level to miss. But I guess 'balance' isn't something that's worth priority and it isn't a big problem when it comes to PvE.
Yeah sure, but that same randomness can be reasons why you die in later stages or losing in an arena. With no reason to why you miss but 'It's RNG', from an outside view, it's just bad developing.
Lol wouldn't that be nice :cool:
That's easy... just Flee from the fight (hit the X in the upper right) on any minion except the last one in the stage, then go back. I do it all the time to get a 3rd SA on Skeletons Tomb Epic runs, and then get a 4th SA on Gorgon. If I hit the last minion on 3/4 with the 3rd SA, I won't have enough energy for a 4th SA on the boss. So on stage 4/4, the first minion hits me, I hit back and gain 1 energy towards my SA, I flee, then go back to 4/4 again, hit the 2 minions giving me a full SA for the hit on Gorgon. I have almost 4,000 Earth Shards and 2,000 Water shards, so I just mainly do this when the guild has the quest "Kill xxx Monsters with a Special Attack".
What I want is a button to STOP a Special Attack when hit prematurely, like when you think the minion before a boss is dead, you hit the SA to activate, then realize that random f'n miss made you use the SA on the minion because it didn't die! I can sometimes catch it by fleeing, but if I've got the speedup button depressed, it can come too quickly... or I use the SA too soon on a boss and don't want to flee because I won't have enough health to make it through the stage and kill the boss.
Alright, I have another quick question here. I was talking about which armors to level up, what to do with my 2-3 star armors and things like that. For now I will scrap the Brawlers and level a Chimera Corps + instead, and then level the Big Four, hanging on to my dark prince and infernal armor for later.
My question now is what do you all do about 1-star armors that you can't craft a + version of, like wavecharmers mantle and wind monarch's robes? Those are not going to be as good as something else (Like the Armor of Notus I just crafted) but of course they will level much easier. Do you guys level every 1-star armor like the wavecharmers and wind monarch's robes as well (even though you can't craft a + version), just not as fast as the big 4?
Also, what about the weird in-between armors like Rocfeather robes? Do you first level the wind monarch all the way before working on this longer investment?
bad choice, stick to big four
these are what we know as 50ep armors, usually used for enhancing, seldom used for wearing
level a roc if u hv no better alternative to wind/spirit armors like sg for example, regarding wind monarch, refer to previous answer
RocFeather is not a weird armor, it's a bigger four armor. It's a craftable armor using materials from the map, and thus you can craft a + version eventually. The +version is your stepping stone to beating the Epic Bosses, if you didn't already get something better from a DPC.
So... besides big 4 and bigger 4 I shouldn't be leveling any other armors really? Not even if I need specific elements for a level like water/spirit with wavecharmers? I just shouldn't bother until I have the resources to level up Notus? It seems weird to avoid those elements until way later in the game, since you might need them for an epic boss. Do you guys just not care as much about elemental weaknesses and only use the big 4 while building up to bigger 4?
Water/Spirit or Earth/Spirit is a pretty big hole in the armory. I filled that as soon as I could, but with a Legendary+ boss armour.
And they are not avoiding any elements by building up the big four. One of them can power hit any dual/element boss without taking bonus damage in return, except earth/water.
You will be able to crush the swamp kraken long before you can beat the epic flavour of the week to 43. Getting a legendary + armour is what most of the people care about in regards to the boss: The 4 fusion stones, 57.5K gold, 11 keys, 4 gems and handful of low ep armours are not interesting. The 5 DPC keys used to be a nice bonus, but I think that they are too expensive for any one to 'farm' any more.