Suggestions for Gree/Funzio
Suggestions for improving KnD
As someone who has played all kinds of games since the early 80s till now, I thought I’d give GREE a few suggestions that should vastly improve KnD; many of which would not require significant investment on their part.
1. Level 100 = basis for all point calculations, matching
a. Stop punishing people for leveling up. Level 100 players get far more points in Guild Wars than level 150 players and also get much easier Arena matches, and it gets worse the higher you go. Once you reach level 100, the calculation should be the same for all players level 100+
Benefit to Gree: This will stop a lot of frustration your long time players are currently having with the game, which should drastically reduce churn of your highest paying and most loyal customers
Gree Expense: shouldn’t be much. Just change the coding with one if logic statement: ex: if(level > 100, setlevelto100(same formula as now),same formula as now)
Benefit to players: No penalty to keep playing; for people already over 100, just convert their experience to the new levels and re-level them
2. Soft cap of Level 100 / Levels past 100 should provide some benefit but each additional level should be significantly harder than the last (like the game Lineage)
a. Each level past 100 should add +2 atk/def/hp
i. The current rewards are a joke, especially considering you ultimately are penalized for leveling in Arena (tougher comps) and Guild Wars (lower points)
b. Each additional level should take 10% more experience than the prior level. This means level 149 to 150 will take 100 times as much experience as level 100 to 101.
i. I’d probably cap it at the cost of 100x the level from 100 to 101 as you’d be talking over a week of non-stop playing to get a level at that point
Benefit to Gree: This will provide incentive to keep playing the game besides just Guild Wars and provide an enormous time sink that will keep players logging in every day, throughout the day, just like you do for leveling
Gree expense: should be very minimal. No new skins, maps, armor, etc.
Benefit to players: reason to log in and play; reward for playing
3. Ability to prevent leechers in guild wars / Few different options here
a. Allow GM/GC/GS to set a minimum # of points for each war before it starts
b. And/Or Allow GM/GC/GS to set min # of attempts for each war before it starts
c. Allow GM to remove player before the war ends
d. Prior four 3 day war point totals are visible to Guild leadership
Benefit to Gree: Guilds become less frustrated with recruiting means guild less likely to break up which means less player churn (leachers / players may use gems more to hit minimum target)
Gree expense: Minor expense
Benefit to players: Obvious
4. Create Guild Arena Competition
a. Simply consolidate guild members arena point totals and have weekly guild rewards for Arena similar to that of 3 day wars
Benefit to Gree: Another activity to get players playing the game and a good reason to use Gems in Arena (right now there really is no reason to Gem in Arena once you are level 50+ unless you are making a top 10 run)
Gree expense: Minor to moderate
Benefit to players: Another incentive to play, another way to get legendaries/epics
5. Larger Guilds / Guild Levels with reserves for wars
a. Guilds should have a max of 50 players / 20 Officers
b. Guild levels should be a max of 100
i. 1 Player per 2 levels
ii. 1 officer per 4 levels
iii. Potentially add another tier of officers and make sentinel 10% bonus
iv. Allow GM to set aside players #41-50 as non-arena members (some guilds have long time members who for RL reasons can’t be active for a week to a month—it sucks to have to boot them or go short on points); obviously they should get no rewards
Benefits to Gree: More stability = less player churn; each level the guild receives something tangible (can go several levels with nada currently)
Gree expense: Very minimal
Benefit to players: Get to keep inactive/less active friends in guild
6. Convert Regular to Plus Armors for Gems: Option to transform any armor to the plus version for a certain # of Gems; Example tier:
a. 1 star to + is 10 gems
b. 2 star to + is 25 gems
c. 3 star to a + is 100 gems
d. 4 star to a + is 250 gems
e. Older 5 star to a + is 750 gems (fusible 5 stars)
f. Newer 5 star to a + is 1500 gems (unfusible 5 stars)
Benefits to Gree: Yet another Gem sink
Gree expense: very minimal
Benefit to players: less risk than chests, easy target to try to attain towards
7. Map expansion
a. Think this one goes without saying but as much money as you are bringing in each month, it’s crazy there hasn’t been any expansion on the map
Benefits to Gree: Less player churn
Gree expense: Largest expense of the recommended changes but long overdue. New content should probably come every 6 months or so. See World of Warcraft revenue over time even with content updates.
Player benefits: More to do, more rewards, more quests, etc
8. Map Difficulty / (Aka Diablo style)
a. Allow players once they beat “normal” (current difficult) to advance to Hard mode which should be significantly harder than normal with possible 4 star crafted armors
b. Allow players once they beat “hard” to advance to “Insane” mode which should be significantly harder than Hard with possible 5 star (fusable ones)
Benefits to Gree: Adds replayibility to the game = less player churn
Gree expense: moderate – will take time to tweak difficulties
Benefit to players: Game stays fresh longer, more rewards
I hope someone from GREE will take these into consideration. I think the game is currently a good game but could be a great game. Anyone else have any suggestions?
-Tomar
Ever changing element armor
Suggestion
Epic boss with changing armor each attack.
Fire->air->spirit->water->earth->fire
Nemisis armor will be strong against it each attack.
Water->earth->fire->air->spirit->water
When you craft the armor, it will be the last attack element.
Eg. It attacks with air, defends with spirit, attacks with water, defends with earth
Boss armor would be water. max 1500/1500 1700/1700+
Boss armor+ would change element per attack/defense cycle.
iOS and android compatible?
I currently play KND on a nook (android) and just got an iPhone. Would love to be able to play three game on my phone but apparently can't sync my accounts between an iOS and android. Could we make them compatible? :)