i believed they talked bout this one before, something having to do the income modifiers and max u can rob comes out uneven and leaves a remainder there. 2$ is better than no bucks
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How about a compilation of all the ideas on this thread, where members can vote +1/-1 for the ones we agree/disagree on?
Similarly, how about a new thread started by a mod before you decide on rolling out new changes? I'm sure the community would have been pleased to offer feedback before the rivals list was modified.
I know that designing/modifying the events take time as you mentioned. Here's a thought: instead of cramming them into overlapping events, how about a little downtime? As a community, we could all use a break or two during each cycle (if even for a day). So many players don't get much sleep during war weekend, that layering on a raid boss event immediately after is killing us. It would also provide the developers more time to debug the program and launch each one as scheduled (both issues being significant pet peeves of the community).
Lastly, one quick idea to address the "can't read attack/defense because it runs out of room" issue is to just add a comma separator. Seeing 8,234.... should be an easy fix for developers.
These pathetic worthless LTBs need to stop. 10,000 dollar build cost? really? Where is the expensive and powerful LTB that's meant for the folks who can actually develop a functioning hood? It's 24 hours, that's great, but 1000 bucks a day is for folks that are just starting to build their hood. Gree, your insults to the powerful income players need to cease. Make something worth buying with in game cash. More personal perks or something. How about these defense buildings, that are actually worth something, that you've hinted at and not yet provided? Where are they?
The beauty of CC is that the game changes but not all changes made are good. The main reason? Because gold and revenue extraction is the main operative. In doing so, none of us are consulted or improvements given where it could result in less revenue for GREE. There is no reason to be coy, additional revenue is your M.O. Profit seeking is okay, you have bills to pay, but at what cost really? Are you interested in making a user experience more for the players? Would you be willing to "do the right thing" and fix issues that serve only to frustrate your users' experience, forcing people to leave the game they have spent so much time and money on?
I want to be constructive. It seems though that you might be willing to "fix" or "improve" in as where there is little to no revenue loss... But long term people will stop. They have to. Waaaaay too many events and places we are forced to spend gold to advance. Now you can't even complete the raid boss, when you could prior, with Uzis. This is a drastic change for the worse.
Fix the Uzi drop rate. Forcing players to double dip by forcing gold use to purchase Uzis to finish the event while also forcing gold use for energy regens to finish off bosses (after buying. Uzis with gold) is offensive. It's greedy. Most Syns have about 2000 Uzis. Nobody is going to spend 25000 gold to get the extra Uzis needed save a few Syns. I mentioned it before but this money grab is simply offensive. You have taken advantage of my investment (time, money, syndicate) and loyalty to the game.
We all want a mod where we can upgrade more than 1 building... This is long overdue
The current rival list needs urgent improvement! Gree need enhance the formula for creating the rival for a player as some of us are getting the same 20 or so rivals over and over again. If Gree is sticking with the current rival list system, the least it can do is to make the list contain, say 100 rivals with stats closest to mine for example.
On that, how about equal treatment for free gold. On CC I have to watch 5 videos to get one free gold. On KA I watch one video and get one free gold. Why the difference? And if it's changed as it should be, I want what is good for KA to come here, not the other way round.
Battle - good
raid boss - good
LTB - good
LTQ/SLTQ - good. But set time (complete normal mode without gold)
PvP is back - great - what about some points for attacked player if attacker lost
Set goal for robbing too. Not only fights
epic boss - good but syndicate goal 300/day is not good. Start another 300 after 1 completed
bricks for robbing too will be great
Show start time of events - not only the date
What about some Gold program?Gold for daily play(for example 10gold for playing 7 days in a row)Gold for scratcher(2icons 1gold....6icons 20gold)
LTBs were great as they were first introduced - they should be on the expensive side. This was one nod to the players who had spent time building iph. Players who ignored iph, or could not rob enough, did not have access to the LTB prizes. This also provided an incentive for improving a low-iph hood.
Please increase the drop rate for Uzis!
Feedback? I just burned through 7000 energy between 3 accounts and I got 1 uzi. WTF!
What about a subscription to silver, silver can be used for energy and stamina, gold still for battle. $50 bucks a month.
As others have mentioned the uzi drop rate is way too low. Not sure what the reasoning was behind this, but it is counterproductive. The rate is so low that many syndicates won't get anywhere near completing the event and thus they won't be tempted to buy that extra gold to get the big prize...so you lose revenue there. Also you charge a ridiculous amount of gold for uzis. So much so that nobody is willing to pay it and are actually bypassing Gree and using paypal to give direct real cash payments for uzis and thus cutting your company out the money that it would otherwise be pocketing...so you are losing revenue here as well.
Solution: 1) Make the drop rate more reasonable and/or make them available for robbing and attacking rivals and 2) charge a reasonable amount for uzis, say 1 gold for 5 uzis or some other more sane amount.
The timing of the post was perfect, i'd just sat down to eat my Domino's and thought i'd have a quick browse on the forum. To my joy A&F had just posted this thread so i posted straight away and said......
Awesome! I've got a nice long list for you which i'll post once i've finished my pizza hence the pizza comments in the first couple of posts.
If y'all are wondering where the list came from then see the below thread. We had a brainstroming session a very long time ago and i created a thread to summerise all the ideas.
http://www.funzio.com/forum/showthre...me-City-so-far........
As you can see they have implemented stuff that we asked for over the years.
I'm not a Gree employee
I am organised but i don't pre prepare posts lol
Exactly what this guy said.
I couldn't work for Gree, we'd argue all the time.
The post was more feed forward than feedback. Anyway, I know you don't work for Gree..,I've battled with you.
Hey, everybody, if you want the Uzi drop rate to increase or the price to come down: Stop buying them with gold.
The price will them come down.
Ok. PVPs are back, Epic bosses are back, but GREE really need to focus on the basics first.
Scratchers
Uzis
Purchasable Weapons
Skill points
Respect points
One thing I was thinking of was a new way of energy regeneration. That is:
Everyone keeps their current regeneration rate, but if you meet certain goals it is increased for a period of time. For example: 50 attacks/robs in an hour would increase energy regeneration by 20% for 4 hours. This would not be stackable so 100 kills/robs in an hour would not equate to 20% regeneration rate for 8 hours. Instead, once the bonus wears off you could then do another 50 attacks/robs which would give you another 4 hours of a 20% increase. That way people remain active (which Gree wants) and the players can "earn" a faster regeneration rate at a cost of experience/time in game/stamina points.
Just a thought I had...
Modern war needs a couple changes. I see the raid boss event as a way to make players level up faster. I do not think the drop rate is fair. I also see a lot of events where you have to spend a lot or gold to be able to finish the event. Once again this is not fair to the non gold players. I do buy gold but on one account it seems to become lost and takes way to long to get it. I am still waiting on gold bought before the war in Chile.
I would suggest to get a system in place to reward the non gold users that rank well in individual WP. If they don't use gold in battles for say 3 months they get a special unit. That way they do not get left so far behind those that do use gold on a regular basis.
http://www.funzio.com/forum/showthre...al-list-change
Repetition is the mother of retention. The only thing I want to see changed right now, and 3/4 of players agree:
THE RIVALS LIST WAS FINE THE WAY IT WAS.
Make it so.
Bill is such a liar. We all know he is cj54 alter ego who gets to play with free gold.
Just like all of FC and TAW
I heard monte is CCM which Is why he is always trolling
A&F I was in the process in typing my feedback and realised it's the same thing being said by the majority of people on here so I'm going to ask you a direct question which I hope you can answer.
What is the point of this game now, I think that is a fair question to answer
Also seen a prominent member on here sell of all his buildings and just has the new LTB arcade building how does that match up with IPH because he is still in my rivals list
Sorry if somebody already mentioned this:
- Make leveling worthwhile! All events need to favour high level player! You could introduce new bonuses (mods) which multiply with the level or change the way influence points are allocated during battles. The higher the level, the bigger the chance to make more IP (The level of a target should still be important because otherwise everybody would only attack the low levels). Another example would be case events: Give higher level players better opening rates.
- The new rivals list destroyed the game basics! Right now there is no need to increase stats because you will always be matched against someone who is as strong as you regardless how long he played the game. I know you guys want to remove camping but please give people the chance to be the strongest in their tier! The rivals list needs to be changed to the way it was before or at least only open it up to +/- 5 levels. Consider some of my first suggestions and people will be compelled to level up!
1. Back to back events are exhausting. Please give us a day off where we're not overlapping events and attached to devices 24/7.
2. Case events are broken. Few like them and drop rate is horrible.
3. Very much enjoy Boss events
4. The amount of energy required to finish an LTQ for anyone is beyond ridiculous. It's a very obvious way to get people to buy gold. I realize they don't have to but they will.
5. Why can't we use RP's for something? The items we can purchase for RP's are the same as they have been for years and with event prize stats it's a waste to buy them. Maybe make RP's a viable option to finishing an LTQ.
6. The frustration with Uzis in boss events is over the top. If you're going to have these events help us enjoy them. Shorting Uzis to this point is counter productive.
Thanks very much for this thread! It's time to see what we all think of the product we're helping support. I did enjoy the game more when I could hop on and play instead of having to have an iPad/iPhone with me at all times. Help us enjoy playing again withou stress! After all, it is a game. Thank you!
This needs a sticky
Old pvp style with better prizes and syn goals. Clearly not listening to us
Here's some feedback..
Delete this thread. Clearly the suggestions are being misinterpreted and will only frustrate the players further.
Here is a suggestion:
Sell your company to someone that actually cares to run the game properly and create a positive gaming experience.