You can't fuse plus armors, only regular.
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I used to get 200 gems a day via video offers and now I can barely get 1. Anyone reading this figure out a way to get around this?
Anybody knows how many posts before I can make a topic?
Wanna ask that I got a level 17 character playing on the epic boss event and I hire my friends level 95 and a level 60+ friends to fight the boss level 8, but why my friends hit the boss only 100-250+ damage?? And my friends told me they in game hit the boss is 1000+ damage... and the boss level is higher than mine level 10++
Is this normal as level gap too big??
Or isit a bug?? If its a bug any solution on how to solve it??? Have try reinstall too..
May I know what the level gap range between me n my friends to make his character attack full strength??
Like level gap cannot be more than 10??
sorry wrong thread
We don't know exactly. Only that both your level and armor worn on you Commander seem to affect it. (higher armor stats: higher friend damage)
Few people try to research things and this one isn't an easy subject to research/not a very high priority for level 100+ players, so nobody has bothered yet.
Figuring out how it works would probably involve:
- a level capped or AFK friend always wearing the same maxed armor in adventure mode
- going to the same location/stage each time you level up or level up your armor (always wearing the same armor) and record how much damage the friend does to a specific minion type.
Since you can't put your friend in first spot, the best way to then let the friend take the required swing is to only put one follower in elemental disadvantage level 1 basic armor in front of him. (though I'm not sure if, eventually, a level 100 Follower in awful gear wouldn't be too tanky for the minions...)
And also hope the described mechanism also works when the Commander doesn't participate in the fight...
Not an easy thing to do and not something most would want to spend dozens of hours of work on.
A question related... After the level up, does the friend stats reach the true max? At level 100, are the stats truely capped or as someone said, if you have better armor friends are better also?
Just a small note: the cap used to be 1.25 * your main char stats
Maybe its still capped as 1.25 * your max dmg, despite the atk not showing so... but thats just a guess
Can anyone tell me when the release date of KnD was for iOS?
I am level 79 currently and have maxed Crius+, HH+ and LF+ and Storm Sorcerer almost maxed. I am leveling Swamp Shaman+. No other armors I have are worth mentioning.
I have seen in a few threads mention of the "bigger 4", the armors to level after the initial big 4, but have not seen their names anywhere. I am guessing Swamp Shaman+ is one of them, but what are the others?
I am able to craft the basic versions of the epic boss armor for the last few bosses starting from the last dragon armor (phyrus?). Are any of them worth crafting and leveling, or should I wait until I can get the plus versions from future bosses - I just made it to level 28 with this latest one, Dorar, so 43 is still a loooong ways off. The assassin one that has spirit looks tempting, just because the only armor with spirit I have is LF+, but I know the stats for the basic are not really great - but would it be worth it?
Any advice will be greatly appreciated!
Tianna
You didn't mention AA+, so I'm not sure if you have that one yet. If not, it might be worth it to knock that out before working too hard on level 70 armor sets. (Edit: Just looked up Storm Sorc and I see that is your AA alternative)
The "bigger 4" is SS+, Infernal+, DP+ and if you have done all those and not found a reasonable alternative, Roc+.
The boss armors have generally been treated as not worth it until you can do the +. However, there have been some opinions recently that the stat inflation in the boss armors has made some of the non+ worth thinking about if you need to fill a specific element combo. Just remember the cost of leveling one of those for something that is, after all, not a +.
Thank you Sifu and Unresolved! :)
If I leave a guild and join a new one, does my contribution bonus reset? For example will I get a fusion armor for only donating 100k again?
So i was just wondering, what do i do with all these shards i have?
If you are a dedicated Snakeskin farmer then nothing.
I myself usually trow some uncommon_lvl11 (uncommon with 8 commons enhanced onto it) into the mix which eats through shards like crazy... (costs a bit more gold and game time for an advantage in wallclock time; IIRC 70 minutes base vs 120 minutes base craft time)
Helps a lot, thanks :D
I've looked at the spreadsheet and it says 316/316 for base stats of level 100. I just want to confirm that it is correct. Can any level 100 person help me out by wearing only a fusion boost armor on their MAIN knight and tell me the following:
Total Attack
Total Defense
Guild rank
Guild bonus relevant to the element on that armor
Much appreciated. Thanks!
main knight----------------------------others
lvl-----health----attack----def. ----------health--- att.--- def.
100------607------316----316.-------------455-- 237---- 237
the rest you can do yourself depending on what armor you use just combine stats and do x1.0(depending on how much your guildbonus is) all fusiong boosts have 1/1 stats. att/deff
example:
lets say you have a 5% water bonus in your guild.
316+1 =317x1.05=332.85 so that should be 333 since they add up behind the ,
Nice guide :)
Spongie:
Thank you for your explanation. I, of course, just realized that I should have posted this in the other questions thread. But then I'd be cross posting, so here goes with the response. My main problem with those numbers is this:
My guild has a 4% Water and 4% Fire bonus. So total of 8% right? A level 100 guildmate is wearing a max HH+ and he is Guild Champion (7% bonus). The game tells me his att/def = 1264/1285.
Attack = 316+777 = 1093 * 1.08 = 1180.44 * 1.07 = 1263.0708. Ceiling = 1264
Defense = 316+795 = 1111 * 1.08 = 1199.88 * 1.07 = 1283.8716. Ceiling = 1284 (1 short of what the game says)
This is why I asked specifically for the numbers the game would show for a fusion boost armor at level 100. It's doing something odd that I don't fully understand. Strangely enough, for a max SS+ on the guild sentinel I got the values the game shows using that formula.
Though, perhaps the game doesn't use ceiling. It could use floor and multiply the guild bonuses as separate instances. Could it be doing this?
Attack = 316+777 = 1093 * 1.04 = 1136.72 * 1.04 = 1182.1888 * 1.07 = 1264.942016. Floor = 1264
Defense = 316+795 = 1111 * 1.04 = 1155.44 * 1.04 = 1201.6576 * 1.07 = 1285.773632. Floor = 1285
You need to do guild position bonus first, then guild element bonus. Doing them in different orders actually gives you different results.
Like solo said it seems they count guildrank bonus first then count the elemental bonus.
I didn't knew that exactly because when I did the math on an armor both math got me on the same number.
anyway its easy to do this way to see what stats your armor will get:
for example mij tec+ will have 1463 attack and 2010 defense with the bonus that will be
316+1463x1.05=1868x1.06=1981attack
316+2010x1.05=2443x1.06=2590defense
that means a total of 4571.. which is ofc. awesome for an armor
Hi everyone, sorry to interrupt but the forums won't let me make a new thread for some reason, probably because I just signed up.
Anyway, I'm level 87, and have the Big 4 maxed. Working on maxing my Swamp Shaman+ to 70, and leveling my regular Armor of the Infernal Lord and Rocfeathers to 25 so I can craft the + versions. I'm hitting about 21-23 kills on the Epic Boss and I feel like I'm not getting stronger, and maxing the Swamp Shaman is taking FOREVER so I know maxing the Infernal Lord and Rocfeathers will take forever also. How can I get stronger in the shorter amount of time?
Another question, what should I do with all of my regular versions of the boss armors? I have around 10 of them. Fuse or enhance? I don't wanna waste them fusing regular versions of armors that I shouldn't enhance anyway... so yeah, thanks for the help.
I'd drop roc for now. It's not as useful as Infernal and DP. Also, to perform well on epic bosses, you need strong friends. A good guild would be the best place to find those, as well as getting element bonuses.
If you can't get the plus version, or you've already done so, then fuse the regular legendaries. They give decent shots at fusing an epic.
Okay thanks for the advice. I'll work on crafting DP right now. If I forge an epic armor, it doesn't matter if it's regular or +, right?