Originally Posted by
knightsanddraggings
In my opinion, I think points should be based soley on the rank of the enemy, and the quality of armors they have. This means, give different armors at different levels different point ratings. Then multiply it by a rank multiplier.
For example, you attack a high commander with 2 fusion boost armors. Each fusion boost armor gives 10 points, and since his is a high commander, multiply the points by 1.05. You would get 21 points. Then you attack a commander with 3 maxed epics, for instance mael, tect, and bronze chromatic. The base points for each armor are 125 for mael, 115 for tectonic, and 150 for bronze chromatic. Then you get 98 bonus points for each armor, since they are maxed, and have been leveled 98 times each. Since he is a commander, you would multiply it by 1 and get 684. Yes, you would get a lot more points, but if people were playing the way it was intended, everyone would be getting good points. It would also make it more beneficial playing good guilds.
Also, to prevent people cheating the system, if more than ten people in the guild you are facing are stripped, you get a flat 200 points for battle.