My fixes for the war and stripping issues
Changes I'd like to see
Revamped war rewards
1. 1 Epic War Armor +, 20 Fusion Boost Armor, 200gems, 3 Dark Prince Keys
2. 1 EWA+, 15 FBA, 150gems, 3 DPKs
3. 1 EWA+, 10 FBA, 100gems, 3 DPKs
4-10. 1 EWA, 9 FBA, 70gems, 2 DPKs
11-25. 1 Old Epic+ (less powerful than last 3 EWA), 7 FBA, 30gems, 1 DPK
26-50. 1 Old Epic, 5FBA, 20 gems, 1 DPK
51-100. 1 Epic Boss+, 4FBA, 15gems, 1 DPK
101-250. 1 EB, 3FBA, 10 gems, 3 Enchanted Chest Keys
251-500. 1 EB, 9 fusion stones, 40k gold, 2 ECKs
501-1000. Same as now but add 1 ECK
Reasoning for revamped rewards: there is now a reason to fight for each step up the reward ladder. Not coming first is no longer almost as good as coming 10th. Top 50 all become meaningful placement and open the game for more guilds with less gemming to compete in the war for prizes that matter.
Fix the strip issue:
Revamped war and arena points calculation
Points should be based on the strength of the armors defeated (including any bonuses from main knight, guild (up to 10%per element) and position within guild(0,5,7,10%)
Do this by simple math:
Armor total = ("armor attack" + "armor defense") including all bonuses
Defeated Armor Score = ("armor 1 total" + "armor 2 total" + "armor 3 total") / 30
Frenzy bonus = 20% of Defeated armor score
Win bonus = random number between 100 and 150
Loss bonus = random number between 10 and 50
Battle total = "defeated armor total" + "frenzy bonus" + "win bonus
For example all players in guild with max bonuses and HC without frenzy:
Beat Top 10 Player = (((2700+2700)+(2500+2700)+(2700+2400))/30)+125 = 673
Lose to top 10 player kill 2 = (((2700+2700)+(2500+2700))/30)+25= 378
Lose to top 10 player kill 1 = (((2700+2700))/30)+25 = 205
Lose to top 10 player kill 0 = ((0))+25 = 25
Old epic /EB+ player = (((2000+2300)+(1900+2200)+(2100+1900))/30)+125 = 563
Big 4 with no guild or knight bonuses (crafted + armor) = (((780+800)+(780+800)+(780+800))/30)+125= 318
3 basic = (((88+71)+(88+71)+(88+71))/30)+125 = 166
1 FBA = ((1)/30)+125 = 125
It is now best to face the strongest opponent you can defeat!!!
It is also less of a detriment to try and fail so it's always worth trying instead of finding someone you can destroy 100% of the time and farming them!!!
Fix the gem spend slow down caused by fixing the strip issue:
Change max held energy to be 10
Change buy energy to buy 10 at a time
Max free energy stays at 4
Add new multi attack button: spend 10 energy for a single battle with a 10x multiplier and no bonus strength.
For example:
1 stripped knight = 1 hit
1 full team = 3 hits
1 full strong team = 5-10 hits
So for the time it takes to defeat 1 full strong team you can still earn the number of points you could with a strip
It is still always better to win and win more off strong armors!!!