The brick drop rate needs to be improved used over 100 stamina got only 5 bricks
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The brick drop rate needs to be improved used over 100 stamina got only 5 bricks
From what I have gathered in my time playing this game, and what I've seen in the forum, there are really 3 big issues gree needs to address. I will offer the best ideas i can think of to remedy these, but I would hope their were brighter minds at gree than mine.
1. PROBLEM: Stat inflation. You ever buy something, and then next week it is on sale for half of what you paid? It's not a good feeling. We don't like it. Gree, you need to establish some sort of set economy. People spending money on your game would like to know that the gold they spend on an item won't be able to buy them something twice as nice a week or two later.
SOLUTION: This seems pretty obvious. Just establish a standard economy. Let's say an ltq requires 50,000 total energy (all numbers mean nothing and are just placeholders so don't bother mentioning that they are unrealistic) and you figure in the timeframe allotted a player should be able to knock out 30,000 of that. This would require them to spend gold to get the remaining 20,000 energy. In this case that would be 20 energy refills, requiring them to spend 400 gold. if the prize for this was a 20,000 atk and def item, totalling the bonus at 40,000. This would mean you have established 100/1 stat increase/gold ratio. So now if the next challenge requires 800 gold to complete, the stat increase should be somewhere in the neighborhood of 80,000. It's fine to have some fluxuation and have certain events be a little better than others, but there desperately needs to be some stability added to the way these things are done.
2. PROBLEM: there is one fundamental flaw in this game (IMO at least). It is a game that benefits you the longer you play. This is nice because it rewards you for your commitment to the game. The trouble with this, though is that it discourages new players. To jump into this game against people who have years of experience on you with no hope of ever catching them stinks. It's bad for new players and it's bad for you gree. I'm sure you're doing fine with your current customer base, but I don't think there is a business on earth that isn't interested in aquiring new customers.
SOLUTION: The best I've got here is maybe once a year start a new world. There are other games running several "worlds" at once so I assume it's possible. This would allow new players to come into the game without being at the vast disadvantage they're at now.
3. PROBLEM: this one may sound negative, but I promise I mean all this constuctively. But you're prices to finish events are far too high. It comes across greedy, like you don't care at all about your customers. Now I understand that you are a business and you don't actually have to care about your customers... but you have to at least make it look like you do. This is by far the biggest complaint I've seen in the forums, and the reason people get so mad about this is because you have a very good game on your hands. We like to play it, but when we stop to think about how much money it takes to finish events it makes us (or me at least) want to quit. And I don't want to quit. i like this game, but I also don't see how I can stand for the prices. It's kind of like if you had a really good friend and then saw him do something terrible. It's like crap this guy's a great friend, but how can I ignore that? Something I think it's important you understand is there are TONS of video games out there. That equals a lot of competition. If you continue to price people out the way you are, it's only a matter of time before they realize that they could go spend 60 bucks on a real video game with millions of dollars into the programming and actual gameplay. and hey that 60 bucks is less than what it would take me to finish a single event! Or you know what I'll just check the app store, would you look at that? there are a million other games out there. I bet I can find some fun ones in there that don't gouge me so badly with their prices.
SOLUTION: Now I'm aware that you have your community of players that have accepted your prices, but you have got to find some sort of middle ground! There are a lot of creative ways to solve this problem. Here's one: Make one event out of each series very expensive to finish with a very good item at the end. Now you get all the money out of your big spenders in one shot, and this allows them to keep their edge over us regular joes. (I should also mention that I think many of these big spenders are going to spend what their going to spend regardless, and what they don't spend on events will just go into the war). Anyway, now make the rest of the events more attainable. maybe make one $50 to finish, or $20. Or here's a crazy idea, make it possible to finish one with diligent play and no gold. (I know, I said it was crazy)
I really hope you read this gree. Like I said before I really like this game. I hope you can resolve your issues so that we don't eventually get fed up.
I'm quite frustrated with this server today. My syndicate spent gold to easily win the last battle and we kept getting errors loading rivals list, slow connection taking up to a minute to register your attack, or cannot connect to server messages. This has to be fixed! I'm rather annoyed that I wasted gold toward that battle. This issue needs to be a priority fix.
Most fun event: battles! I would likt to see an option to determine which Wall you Will be using
Sorting of inventory, searchable maffia list
Option to donate money to other players
That skill points actualy mean something
LTQ are the most boring, case events I dont really mind That much. Think they are good for low stat players to catch up as they also give other items. So, I would not take them away.
Some out of the box thinking.., events That ask for cooperation between syn?
This is a suggestion that should be very easy to implement:
Please show, at a minimum, the scores of the top 10 teams during battle. I'm not so naive as to not understand why the top 10 aren't posted, but you're asking for player suggestions conducive to a better gaming experience. Ideally, posting top 25-to-50 would be great.
Not posting team scores appears to come across as another mean of milking your consumers.
Stop pandering to only the biggest spenders in the game. It is no coincedence that billionaire is ready to post an exhaustive and very good list within a couple minutes of the opening of the thread.
The game has been designed to milk as much as possible out of the player base instead of offer a fun gaming experience that we would gladly spend on.
You're spot-on accurate. The timing of the post is odd, if anything. Also, look at the leaderboard. Is there a need for that much IP for first? Most people will disagree that there are players driving up the cost of war. If you can't read between the lines..,then you disagree.
Yes, The game is designed to soak up as much money as possible & rightly so. It's Capitalism.
Regardless, they could at least stop pretending to care about enhancing the gaming experience.
Bill is not a gree employee.
I'd like you to make the forums best posters e.g. Pedro pimples honorary mods for when you are unavailable.
Why derail my conspiracy before it go started? : (
Since when did anything I say carry any credence?
Bill is a very organised person. He'd probably had the bones of that post pre-prepared just in case.
As for the leaderboard I do agree with you. It's the Tam strategy though; if you keep an eye on box events leaders - same thing. Carpet bombing with gold at the outset to deter others.
I would like some simple transparency. For instance. A chart that shows point ranges for wars. If you are lvl 160 and attack lvls 200-220 the point range is x. Lvl 221-250 it is x. Whatever it may be. But there is to much secrecy to the game and it creates frustration.
There is also a feature which is enabled on most of the forums I go to. It's called EDIT POST. People save placement on forums all the time so their message can be read first. His last edit was a day after A & F started the thread. The billionaire contributed a lot of great ideas and if he worked for Gree why would he complain about the gold program? Now open mouth - insert foot plz!
Number one issue in my opinion - differences between droids & iphones.
1- on droid, when you attack someone, you can't see all of his stat. With the inflation, it's starting to happen for iphones too. We can scroll up&down, why noy left to right?
2- time! On iphone, war timer is shorther by at least 10 seconds.
3- ranking in war. Non visible for iphones
I'll try not to replicate what's already been suggested:
1) Improve your in-help guide:
if people like TheBillionaire don't know that the particle effect can be turned off by scrolling the settings list or others don't know that (in iOS at least) you can vet prospective members by tapping on the name before acceptance, then the game isn't intuitive enough
2) Let us build level 10 walls in one to two taps:
the tedium of a double tap to build each wall through the levels is beyond endurance
3) Get your IOS and Android Dev Teams to talk to each other, and give us the same functionality:
eg why does my droid account have 100% drop rates on multi-hit targets and the OW/DW breakdown but not my iOS?
4) Charge iOS and Android the same:
Droid gold is cheaper than iOS and whilst I partially accept that may be because of the commission that Apple charges, I don't agree that the cost should be dumped on to the customer. It's not as if you are specially crafting pixel gold for the iPad. Same with Tapjoy gold - you will have some kind of contract with them and possibly the third party vendors, so have agreed to, for example, iOS users getting one gold for five videos whilst the android user makes 5 gold for the same task.
And though I didn't want to repeat anything already said, I do want to support the idea of
5) Increased health refill for the gold paid.
Personally, I don't care if it disadvantages a LLP with massive stats who is content to camp or a mini founded off the back of stats inflation. It's time to recognise those who have progressed up the levels to support their teams in SLTQs, earning unpleasant xp "rewards" on top of task xp in the process. We have earned our energy quota with every time we levelled; campers have chosen a different route and with each come different benefits. With the huge energy requirements in LTQ/SLTQs, the health/gold ratio is unbalanced, and HLPs are already disadvantaged by the battle ip system. It would encourage progression through the levels.
1) Improve in-game forum by making it more user-friendly with additional features.
2) Give the leader the ability to assign battle declaration privileges to officers/members.
Reading comprehension is not your strong suit.
As i stated before, billionaires list was great. And perhaps he did just reserve his spot and added all the details later. However, i stand by my original statement that this game panders to the big spender. No where in there do even hint that he is a gree employee. I know him to be a very honorable and helpful player. And I hope his list is considered as it would benefit us all.
We all know they are milking us for as much as they can.
actually the opposite. It will truly irritate those who don't have lame loser ghetto hoods. Those who have actually put thought and effort into the game. We have a few in my syndicate that are recent members, but we are working with 'de-losering' them. So if you feel you absolutely must give those who have leveled up some new rivals it should be strongly based on IPH and not just attack and defense stats.
You should be able to turn off sell buildings or use gold in the settings. would save tons of grief, make the game more playable, increase customer satisfaction, and save you money by not having to have so many people read and deal with complaints. When people complain they are unhappy. ideally you shoud want customers happy, right?
If it makes the leeches quit personally I think it'll be good for the game.
Building iph, unless just quick completing everything with gold is one of the more challenging aspects of the game , choosing the right buildings at the right time and planning ahead. So many people now have no clue how to build a decent one. They chuck gold at a few events and think it makes them a good player. The game will be better off without these people.
Grew you just had us on non stop for war or at least most who dedicate there time to war and helping out there syn and to run raid boss tomorrow just is a little to much. You all know the kind of work each event takes for a syn, meaning how much time players have to be on!! So I just don't see why you couldn't have made it a couple days after war. It's just running your customers ragged and exhausted. In my opinion.
I would like to see some different starting times of all events. Almost everyone in europeantimezone is sleeping when ltqs, raidbosses or epicbosses start. Mix it up a bit so every timezone has equal chances.
Dear Assault & Flattery,
Some constructive feedback regarding your new rivals list:
Everything has been previously said regarding the poor decision Gree have made to change the rivals list. All I'm going to add is:
I, hate your f*cking rivals list. You at Gree are f*cking c*nts. You can take it and shove it up your f*cking *******, cos I'm out, gone, quit.
1st- Att results for battle (or any att and rob)
I think that they should switch around the results on att'ing so that your stats are on right and the rivals are on left. I already know my stats and most people I att in a battle (when scouting) you can not get their full def stats because it always cuts it off (2934.......) So I just lost to you and I am 3.1 Mill att so do you luck out with 2.9 mill stats against my 3.1 or are your stats 29 mill?
2nd - Gold for rivals list
I am not a big gold spender but I know for sure I would spend more gold (depending on how much they charge) if you gave me a way to pay gold and have a rival stay right at the top of my rival list so I can visit any time I would like. so lets say 1 gold to have them stay at the very top of your list for 2-3 days. Time is money and being able to spend the amount of a coffee to keep a rival there and not have to waste an hour looking for them again is a good exchange
3rd - matching in battle
I am part of a smaller synd. that broke from a synd full of inactive people and a leader who didnt care. So now we are 17 Very strong players all over lvl 100 yet this last battle we go tossed up agains a team that was 5 man strong and their lvls were between 20-47 so atleast 53 lvl below our lowest lvl team member. I was getting 77 -84 points per hit WTF, no way am I spending gold to get 77 points per hit
Rollback New Rivals List
Display the points for all top 10 teams during battle.
rivals list is great
New rival list eliminates need to get stronger stats!!! So why would I participate in events for stat Increase because I would be matched to more players of equal strength?? Sooooo no more gold from me to get better might as well do nothing!! If I increase IPH I'm just a bigger target for those with equal stats?
I vote return back to 1 or 2 levels above below your current level, there was a reason it was designed like this in the first place!!
Rivals list is horrible. Another reason for people to camp
This is a thoroughly bad idea. If you want to find someone either provoke them into hitting you back - an old trick back in the day was to leave one of your best buildings up to tempt them - or keep tapping that rivals list.
If this was put in, then the targets should be able to pay a similar amount of gold to be removed from rivals for a similar length of time.
Agree very strongly that higher level players should not be penalised for hitting people below their level in these days of powerful minis.Quote:
3rd - matching in battle
I am part of a smaller synd. that broke from a synd full of inactive people and a leader who didnt care. So now we are 17 Very strong players all over lvl 100 yet this last battle we go tossed up agains a team that was 5 man strong and their lvls were between 20-47 so atleast 53 lvl below our lowest lvl team member. I was getting 77 -84 points per hit WTF, no way am I spending gold to get 77 points per hit
I love epic boss, raid boss and war I liked pvp too when it was about. I like ltq and sltq but its impossible without spending ridiculous money on gold! I don't mind buying gold but for the ltq it doesn't seen worth it. I dont like the fact that you lot have changed the rival match up system, I don't feel like attacking and robbing people anymore its taken the fun out of it now. It's taken the satisfaction out of being strong for my level, which I've worked hard for and spend good money on as well.
I agree that there should be more exciting buildings and to be able to buy and sell weapons.
Any chance that we can finally address robbed buildings still having the money bags over it. Tired of attempting to rob and being told it is already robbed or worse spending a stamina only to get $2.
Basically you should just employ the Billionaire, he knows whats going on and comes up with perfectly logical, sensible ideas.
I must restate what has been said above that the new rivals list is HORRIBLE. All it does is promote camping and decreases the incentive to increase stats. I am still getting matched with players the have the same stats but 3-4 million less IPH than me. Completely a waste of my time to visit the rivals list. Also you should employ the Billionaire, he has intelligent and intuitive feedback.
1. Better overview of where you can raise your stats, fx. I don't have a clue what my smallest used gun is (is it 300 or is it 1000?), so in boss event I never hit below lvl 70.
2. Delete obsolete weapons that are below lowest used weapons in stats.
3. Sort weapon list in some kind of order, even make a searchbar.
4. Rival list, remove all hoods for robbing if they are empty at the moment they are shown. Sometimes I'm in 20 cities before there's even a building to rob, and most likely it's the laundromat. Even make a filter that can set a min of what you want to rob, that can save a lot of time, and will make high iph people start robbing again.
5. What about syndicate cities? Brings income for the syndicate, but can also be used in syndicate events, goals money robbed, buildings robbed. Even a syndicate bank, how about gate crashing a syndicate bank with 60billion?
6. Updated friendlist, it's impossible to use as it is. List 50, list 50 again, delete a friend, start all over again.... Takes too long.
7. Possibility to see what syndicate another player is in, will create more fighting and robbing.
8. Better possibility of switching between devices, Simpsons has it, game of war has it, this one is broken, really.
9. Assign more roles to officers, who can demote, who can start battles (and should of coz not be everyone in the synd).
10. Syndicate gold bank. Who would not like this? Being in war and seeing a player not keeping promises, having a freeloader really sucks, and creates a lot of havoc. Payment or deposit upfront, done deal, everybody happy.
11. More check routines that will take out hackers/cheaters, it really is a must to bring back stability to CC, and make the spenders happy again.
12. Better in game communication, let's face it, the old way is a little too old, learn from GroupMe.
13. More prize tiers both for syndicates but also individual. Differences are too big, fx if you hit 600 in battle there's quite a long way up to 1200, and why not more then 1200... 1500,1800,2000,2500...
14. Better overview of events in game, more visibility of what is need to complete an ltq and LTB.
15. Less tapping in ltqs, some of the recent ones have been over the top.
16. More focus on platforms. Drops are not equal on iOS and android, everyone knows this outside your office ;-)
17. Sort out ip, lvl250 are doomed in battles.
18. Hire more graphical designers so we don't have 10 guns with different names.
19. Possibility to sell your weapons for gold in game, even buildings. List them for sale.
20. Possibility to build old LTB's just without the prizes. I'd love to have pagodas, even docksides.
I think that's enough to make the game much better :-)
add some money/def buildings in the form of vehicles that can be placed in the street... i.e. ice cream truck, tow truck, pimps cadillac, armored truck, swat truck. anything where the street part of the hood can be maximized