Make more tiers to the epic boss events. My 166 level should not be in the same boat as the 250+ guys. Can only beat about 25-30 bosses without gold....
Printable View
Make more tiers to the epic boss events. My 166 level should not be in the same boat as the 250+ guys. Can only beat about 25-30 bosses without gold....
Only have 1 event of the same type per month. One war, one raid boss, one case event, etc. These events are bunched up too close together and it is burning people out. (and ending marriages LOL)
Thanks,
Cre
Its good to make constructive discussions..
Changes would like to see:
1) arranging of inventory by name, attack, defense
2) avoid running 3 ltq and fltq missions same time.. As they cost 2-4 vaults to complete them.. Not fair on average player..
3) skill points allowe once every 90 days to change..
4) War tournaments planned monthly rather then 3 weekly.. Allows player to have breathing time nd do other stuff in game..
5) raid boss folders drop rate should be fixed and allow decent time to collect reasonable amount by each player..
6) communication of raid boss required folders each level will be good..
7) war event finish on sunday rather then monday allows max participation even on last day..
6) award unit for levelling up if possible indestructible unit with skill points,
7) slightly increased stats for units dropped from maps..
8) reasonable balance between free, medium spender, & high spenders to make game fun..
Thats all i guess.. Thanks
First off, thank you guys for taking our input. I hope you actually apply some of it.
First and foremost, GREE is a business. Businesses offer quality customer support. The last two events where the rewards were listed on the forum was very nice of you guys. But a business should have quality communication with its customers and I believe that is a good start. Another thing that goes along the line of giving more information is informing us on the odds of crate events, or at least approximate odds. We all know that getting the 10th crate is more difficult than the others. Customers should be aware of their odds of getting the crates; similar to in a casino. One thing I know myself and others have experienced is accidentally purchasing a limited time unit with gold. After I did so, I contacted support and I wanted to "return" the unit and get my gold back. They told me no. Returns in a situation like this should be honored. Also, if you guys could let us know what attack and defense skill points do, that would be a big help. It will also be vital information is some sort of skill point reset is available.
Obviously, there is a lot of talk about high levels being at a disadvantage, particularly in boss events and WD events. The players who have been playing since shortly after the game started are, on average, higher levels, but get lower WD points. This does not seem fair that people playing longer actually get "penalized" for that fact. Maybe WD points can still somewhat depend on the level of the player, but instead of depending on both the attacker and the defender, only have the level of the defender matter. So, a level 100, 200, and 300 attacking the same level 200 player should all get the same WD points. Maybe stat differences can play a role, too. I am not sure if they currently do, but a player who attacks someone with 1/2 the stats of himself could get less points than a player who attacks someone 3/4 his stats, given they attack the same level.
Some Android users, including myself, still don't have access to all of the maps. I have to transfer the game back to my iPod for limited time missions. So, a fix for this would be appreciated.
I also saw veccster note this. Android users see only four contributors in boss events and have them listed multiple times. To know how many bosses I have killed, I need to either be one of the first four members of my faction to kill a boss, or ask a fellow faction member.
Add some way to organize inventory. Possibly alphabetically, by stats, or by when unit was acquired.
Have donation log and faction points go back to what they were before one leaves the faction.
Better cash units, better valor units (and other ways to use valor e.g. buildings bought with valor, concrete and/or folders purchased with valor), and more use from defense buildings.
Last thing, is it possible to delete the accounts of inactive players so we longer will find them in our rivals list? Maybe inactive after a week or two unless they have notified support.
I think that is it for now.
Thank you for listening.
Eliminate the back to back match ups between teams. The top three teams never face each other because they agree to space out their declare times and there is nothing you can do to the matching system that will overcome this. When you get matched up with a Sup1 you should be able to safely declare right after and be guaranteed not to be matched again right away with them. Now teams wait after playing them to declare so they don’t get matched back to back and it slows the declare process.
Reward long term daily players. Instead of daily reward resetting every 28 days, keep it going so we get rewarded more at 48 days, 96 days, etc.
1) I reckon they should allow leader's to kick people out the faction during world domination/fights, it's like it's a team event and a member isn't working as a team or is free loading the faction leader should be able to kick them, and new people are not allowed to join factions during events only leaders of factions can only kick people out.
2)Gold should be allowed to be donated towards factions have some type of use for it.
3)Factions should have leader and co-leader rank to add and remove ppl incase leader isn't online or leader as account problems.(co-leader can't kick leader)
4) could make factions stronger by adding some sort of Alliance between factions which gives + bonuses to both factions in events, max a faction can have is up to 2-3 factions as alliances.
5) make the player vaults higher then 90million, I can make 90million within 2days and it leaves money in the open, vault should be upgraded to atleast 5-10billion cash.
1. Skill point reset would be good. However, we need to know if the attack and defense "effect" will be altered in such a way to actually make them useful...BEFORE the reset is done. Currently there is no benefit to attack or defense skill points.
2. Defense Buildings need to be modified to once again be useful. Stat inflation has made them obsolete. When you make then useful, add some water defense buildings.
3. Cash Unit and Valor units need to be revamped. Currently they serve no purpose. Even if they did factor into the game, the amount of cash needed to purchase said units has always been completely out of whack. Make them all high casualty if you must...but make them affordable.
4. Create a building that produces concrete. It would produce 3 concrete per collection cycle and can be raided for that amount too. Put it on a 6 hour collection cycle.
5. Bring back health regen boosts, energy regen boosts, IPH boosts, upgrade cost reduction, upgrade time reduction, and other non attack and defense boosts. It has become quite stale. Continue to offer them but mix it up a bit. Or create a new generation of boost buildings that allow for increases in IPH, health Regen, and energy regen, upgrade cost reduction, time reduction.
6. Fix the WD matchup system. Current system isn't appropriate. Average stats will not work. Team size must be a factor. It's no fun for anyone when you are a 40-50 member team and matchup against a 10-member streak team and can't do anything but hit command center. If you can't create an algorithm that matches up teams correctly, and stay with current system, then require a minimum number of faction members to be able to compete in WD events (40 member minimum). Factions would be inactive until minimum # is achieved.
1) My faction member just requested you's should release another unit that allows you to upgrade more then one building at a time since the last one was released like a year ago and not many people had the chance to get it.
I want more time between wd events loosing team members left and right due
to it
1 - Confirmation button for GOLD USE.
2 - At the faction rank tab, add the ability to touch a line and get a popup with that user donations, on some Android devices the donation number is so long that cannot be displayed correctly, no matter what font size is set on the device.
3 - Folders and concrete from raids PLEASE, who does attack this days?
4 - The popup that come up when you earn an unit, should ALWAYS show attack/defense, so there's no need to dig in your unmanaged inventory to try to find that unit among thousands of them.
5 - Of course, inventory management and old/useless unit recycle.
6 - Valor, give it some value.
7 - Ranks, what are they for anymore? Prizes are obsolete.
8 - Cash units, valor units, def buildings... almost useless, power them up!
9 - Create a way to get two upgrades at a time.
10 - Attack/defense skills, how are them used? We haven't a way to know if they worth it.
11 - Boost buildings for health, stamina, building time...
Thanks for asking.
When showing faction members contribution show every member even if they haven't done anything. Don't make me try to figure out whose name is missing.
1. Better WD match ups
2. Some type of unit organization
3. To be able to reset faction points for all members, to make tracking participation easier
Oracle,
If I could add to discussion point 2 above. The 'averages system' is the starting point. To give proper effect, it will need a change to the LLP WD points. They WILL need to be increased to plug that hole. Possibly 100-120 points minimum as opposed to the current 70-80. That must be balanced however to encourage genuine new LLP's to be involved in factions as opposed to the newly created minis built for nothing else but to reduce the average. It's a fine balance, but achievable.
SPEEDING UP SOME PAIRINGS AND FORCING PAIRINGS.
In order to speed up high ranking teams pairings, you may consider delaying the scoreboard by different amounts each war AND remove the refresh button altogether. Those that use other means to communicate to avoid pairing together, monitor it and enforce a pairing irrespective of the delay until such communication is found pointless.
Fix the faction goal contributors list for droid users. Every time i need to see who's contributing to the current goal i have to round up a team player on ios to make and post the list or post screenshots. It can be very difficult to coordinate at critical times especially considering the list disappears when the goal disappears.