Apparantly you don't have to sue. The TOS allows for recourse. Common knowledge at this point what that recourse entails. It would seem that gree changing the fundamentals of the game warrants refunds to its customers.
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Apparantly you don't have to sue. The TOS allows for recourse. Common knowledge at this point what that recourse entails. It would seem that gree changing the fundamentals of the game warrants refunds to its customers.
Everyone should remember, at no point have you ever purchased anything from gree.
I was never familiar with the whole accomplice/kingpin system. If accomplices are no more, are kingpins, whatever they are, still a thing?
Accomplices could have worked. They were given too much power though. They made mafia attack / defence stats obsolete overnight. Is this being fixed for PVP?
EDIT: New data push..... Prize for SA is an accomplice?? For real ???
Just got the splash screen for street assault. Top 10 get accomplices. Lol.
Oh man that‘s hilarious.
That depends on whether the new function is worth all the expense to those players. ;)
What could it be? The suggestion that accomplices could be used to defend your hood against robs is a non-starter as that's PvP which is officially out. Will their stats be transformed into attack/def mods? Boring! Or into something else like upgrade time/cost reduction mods? Better, but probably not adequate compensation for those who spent insane amounts on the things. Or into some kind of energy/health regen boost? Best so far, but won't happen as it'll affect the bottom line.
Since we're spit balling ideas, and it's clear Gree is presently short on those, let's go with your health regen idea as I think a category dedicated to battle health (not boss health) would be a great idea. My take on it would be each accomplice has +/- stats rather than attack or defense stats, with '+' referring to an added quantity per "tick", and '-' referring to a reduced amount of time between "ticks". A "tick" being the duration of a cycle. For example, battle health refills at a rate of 100 energy every 100 minutes, so in that case one tick = 1/1. A battle health "tick mod" might look something like +1/0 or 0/-1, or whatever Gree were to decide.
I'm sure the numbers would be quite different, and it may be more practical for Gree to offer reductions based on seconds rather than minutes, or make quantity/tick quite rare, but this is just a casual and without care, throwin' it out there kind of thing.