This is correct and there hasn't been a change. Again, this is for buildings and not facing the direct player.
Keep in mind that a level 10 player could also have army stats in the MILLIONS.
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Thank you Tadaaah!!
Thanks tadaaah, you have been very helpful lately.
Ok, take my L45 account with 40m attack. There is a player on my list that has a L3 printing company that I can raid. So if what you said is true I should be able to raid any L3 or lower printing company I see, even if the player has 5b defense. BUT I can't!! I can't raid a L1 from a player with ~250m defense! So what you are saying is obviously not correct. Same with my main account that is 1.5 years old that I have 13376 successful raids and 119 failed raids on, it never has mattered what building I was raiding only the players stats, trust me if it was the building I would have more successful raids.
Also if I take out the opponents boost buildings that boost their stats it will allow me to raid an when I was could not before.
Why do I lose growlers when my buildings are raided if my def has no effect??..
Oki did a test with an old account I don't play any longer. I picked buildings I can find plenty of, Supply depots.
My stats L113 attack is 37.7m.
Player #1 = def 30m supply depot L7. Raid was successful
Player #2 = def 6.3m supply depot L10. Raid was successful
Player #3 = def 135m supply depot L2. Raid was NOT successful
Seems I did not understand or learn to play that game the last three years.....
Wish gree employees would play their own apps.
Sounds like total rubbish to me to excuse a broken thing they can't fix.
These types of units' defense power is added into your building’s defense on a scale. This means not the total, but a portion of it. Therefore, they can be destroyed defending in a raid.
EDIT: Where the confusion appears to be stemming from is that the buildings defense is not obvious to the players. We are now discussing fixing this due to this discussion. It is, however, how the game has always been programmed to work.
Tadaah - please stop mis-informing the forum readers, especially newcomers to the game. You have not been here long enough to know the history of the game mechanics and what has or has not changed. This is a big issue right now because long-time players (2-3 years) know that something indeed has changed. It is possible that the developers told you that only building defense matters in raiding but this IS a change. Prior to a few weeks ago, it was always based on total defensive stats. Prior to a few weeks ago, you can get lucky and raid if your attack was 70-80% of the targets total defensive stats. It appears that the range has now dropped to 30-40%. Whether by design (allowing weaker players more opportunity to build IPH through raiding) or by developer error, who knows and who cares. The fact is, it is having a serious impact on the gaming experience, especially for those long-time players that have invested time and money in strengthening stats. Each player will make his/her own decision on how he/she will continue playing/spending on the game. As the moderator, please help us resolve these questions/issues and work with the developers to be more transparent with their intentions...and please minimize the misinformation. Thanks for your efforts.
Indeed, General Luke, this is what we are trying to accomplish, some transparency. Apologies, that this has not been explained better in the past, but this indeed how this function works.
We can understand where this confusion is coming from as the building's defense is not listed as opposed to the player's defense. We are now discussing changing this in the future to help clear up any confusion on this matter. Again apologies for the confusion.
Right I have been playing the game before there was factions. That whole time until a month or two ago I never even chanced raiding a player with defense 150% of my attack. I always won on every raid because you can tell if you would win solely on defense stats. Not some imaginary in the air defense boost like the new claim is from gree. The game is going down hill fast your going to lose all of your long term loyal players because of this disaster you claim has always been around. I'm pretty sure If that was the case it would of been mentioned a long time ago. Now listen I don't work for gree or have a master's degree of any kind but I may have a solution to this whole problem. Base it on players defense stats and building defense on your base. God was that hard or what.
Thanks for trying...I still think it is not the explanation at issue. Based on your explanation above, I believe something has changed with the "scale" and how units are applied to defend buildings. Building defense has always been insignificant compared to army defense. It the "scale" changed, that would explain the changes we are seeing in the game.
First... Just building defense for raids.... Then "these types of units" factor in but only on a scale.
What's next?
http://img4.wikia.nocookie.net/__cb2...enius-meme.png
Tadaaah, please do yourself a favor and stop telling us, nothing changed as it is not truth and makes you just implausible.
I respect your efforts to enlighten us and explain the new way to deal with defense.
I guess you know the defense of bunkers, rail guns and even those gold defense buildings. How can they protect us if almost every single unit you get in the events is better?
And even your mentioned ltb: defense raises as of 45 from 500.00 to 500.045. What's the sense in upgrading it to get 45 more defense? Last lte beginner gave us a unit with about 300k. So how can I as a gamer playing for three years now protect me against newbies? I'd really like to know cause I am getting mad of being raided by such weak players.
Please people, be grateful that you actually get replies to your problems from time to time....
(Reminds me to CJ. Now and then I really wonder if the devs are monitoring the forum and it's kind of a game or way of making fun, change something without telling anyone and even to give mods wrong Infos intentionally)
Don't worry. Just a display glitch. Everything is working fine server side
Are you seriously trying to tell me my 2.8 billion defense I've payed for with real money does absolutely nothing to defend against being raided ? Yes I know buildings have a defensive value to them , they always have I get that but I call B.S on all of this nonsense . So your telling us that our defensive stats are only put to use when someone is trying to steal 3.6 million if we are over vault ? Lol . What a load of crap this game has become !
It's total bs that this is new and the "way it has always been". I have played this game for over three years and always been a strong player for my level. I would rarely ever see a successful raid on me...and now I see them every hour. There is an entire section in our profiles for "failed raids". Why would they be so high if we could have always raided anyone at any time? If the gross stat inflation has caused this, then the programmed building defenses should be adjusted to maintain economies of scale. You can't change one thing and not change all the other things that are impacted by the one change. It's just bad business.
So why the hell just not too long ago was I not able to raid players who where slightly stronger than me? And why was it that, not too long ago, players with less attack than my defense could not raid me? We have been playing this game like this for so long and now you Gree say something different when a lot of us players notice a BIG difference in gameplay? Hell even the weak free players notice the change and they are bragging and are happy about it.
For Gree to say nothing has changed despite all this, BS Gree you are full of it in this situation unless majority of players have amnesia or something. You guys are right, the best way to address this is to quit playing or only play leisurely and don't give these fools any more money. a lot of other games out there not to mention consoles where we don't have to wait for timers to play . . .
Ya on the support ticket response Gree told me this was happening because of skill points -- "some players have a lot of attack skill relative to your def skills, etc . . . " It was a skill point issue on my support ticket. Then I told them how much def skill I have and they went silent (crickets). No mention at all of it being based on building defense which is new to everyone but Gree and Tadaah.
Now on the forums, Gree says its based on building defense and has always been this way. Whatever is convenient I guess huh?
Tamalana Gree
this time last month my mini with 200mill att could not beat someone with 2.6 billion defense, but thanks to the changes that are apparent to players only i can now do that 100% of the time without losing any of my $ units
Wow a lot to read and no one has pointed out the basics.
When you attacka building there is a pop up screen. Always has been. This pop up screen has information about your win/loss. The information on the opponent lets you know what their defense is, how many units used and the top 45 units used.
Wait let me recheck that. I must have missed the building defense that has always been how the software actually works. Must be hidden somewhere in there. Brb
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No building defense this time either. Odd, as we are informed this is how it has always worked. I see player name, level, allies, defense, units used and if I scroll the top 45 units. BUT nothing about building defense.
hmm, it seems this programming that is working fine, like it always has been does not align with the programming shown to the players from day one. Ironically, the programming that players have seen since day one is how the software has behaved until recently according to the players that play the game.
Who's kidding who?
My Dad had a phrase, "don't piss on my leg and tell me it's raining."
Explain to me then why taking out someone's composite building would enable a person to successfully raid other buildings then. If it's the buildings defense that determined a raid, a totally different building should have absolutely NO bearing on a raid.
Just admit it. You have no idea what's going on... Other than looming bankruptcy.
As tiny said. If you don't know say so. Don't lie to us. This is unacceptable. Others have stated exactly how I feel already so I won't spell out how ridiculous and out of touch you really are. Support is just as bad as you, not answering questions and generic replies. You all do understand you are driving (paying) players away right?
Addition: btw I've been asking for an explanation on this through support for 3 weeks. Generic bs replies... it then got escalated to a player experience specialist who has straight up ignored me for over a week. Specialist my.... hind end
I've been playing since the Funzio days and there's definitely been some type of recent change to raiding. I used to get raided maybe once or twice a week. Now it's 15-20 per day. It would be really nice if the devs could give a straight answer about how this works. Is it just defensive buldings? Is it defensive buildings and a percentage of unit defense? Do defensive skill points factor in? If unit defense plays a role, is it all units or just certain ones? It's pointless to upgrade money buildings now since I can raid most anyone. Also, why would I continue spending real money to strengthen my total defense if it's only going to be useful for WD? It's as if Gree wants long time players to quit so they can finally end MW. The only consistency MW has ever had is the lack of communication. If the only information we're going to get is incorrect, I'd prefer Gree stay silent.
If that's the case, why give out def boost to ground, air, infantry or sea units for?
Gree might as well give our "BUILDING DEF" since its ohhhhh soooooooo imptttttttt right now.
If there is anything worse than a broken game, its the lying cheating hypocrisy that permeates the broken game
tadaah,
I don't know what the Devs are telling you and not saying it is your fault but the fact is IT HAS CHANGED!!
Here are the FACTS Prior to this Change.
A player would visit a base and check opponents defence,if your attack was higher you would generally win!If your attack was lower by a little you may have some successes/fails.
If you were a lot lower you simply would not be successful unless you could drop the opponents boost building or Composite Etc...
That is how it DID work,it doesn't now!!
Show me a player who disagrees with this!
If you have ever played the game prior to the last few weeks you would know this,if you havnt I would take the word from all these players in this thread that IT HAS CHANGED.
Not saying this is your fault just giving you an insight into how the game was played and what strategy USED to work before the changes.
Something is clearly broken with the game since last update.
Deal with it its the new Mw
Tadaah stop the dam madness, get the developers to look into this, make it right, fix it! Period.
Why the hell would I have spent all this money and especially TIME to make a strong base with great stats only to be wiped out by someone with less than half my def stats?
Fix it...stop the BS. Just get it fixed.
Guys just shut up and deal with it.... They dont fix Anything unless they brake something
I think the dev team has misinformed you again.
As everyone else has mentioned something has indeed changed, tested it myself and now can raid players that have much higher defense stats.
What you might have been told is that defense buildings are actually now 'working' as they were supposed to, for those new to the game and used to the way things 'worked' (note oxynoron) defense buildings appeared to have no effect. Also consider that these were added to the game for the most part and programmed by Funzio when someone with 100,000 stats was considered very strong....
My best guess is that a dev noticed that defense buildings weren't really programmed into the mix and had the bright idea to do so, but also stopped using a players defense stats. How IMHO defense buildings should of worked from the beginning is that they added a percentage to your overall defense stats and this could be mulitplied if you overlapped their defensive fields (that blue aura that pops up when you click on one). Then at least these buildings might have some strategic use in the game.
The other buildings do have a defensive value attached to them and that increased with the buildings level which is likely what you are talking about. Again the huge problem is that these values were applied way back when the game was first designed!
I honestly think I wouldn't have said the game is working as programmed or something to that effect because we've all grown used to the fact that the game has always been broken to some degree or was that comment intentional?