Please do not post the same question in a bunch of threads. Thank you. -CJ
Printable View
Please do not post the same question in a bunch of threads. Thank you. -CJ
If my atk is higher than another player atk and def why would I lose?
I've been reading a lot of complaints about the recent ltqs and how much gold would be required to finish them. Obviously the fact that gree is doing this means people are spending the money, but they have to know they are losing many smaller purchases. (100 $10 purchases is the same as 1 $1,000)
I think what gree needs to do is figure out some sort of compromise between the BIG spenders and us regular joes. My thought for this is to make maybe 1 or 2 events per series be very expensive to complete. Similar to how it is now, or heck maybe make them more expensive (with a bigger reward) So now you can get your big spenders revenue out of those couple of events (allowing them to keep their edge. Let's be honest, if you are willing to spend $1,000+ a month, you should be stonger than those who aren't). By making the other events more attainable to us smaller guys, gree will receive MANY more $20, $50, & $100 purchases. Seems like a win-win to me, but hey I'm no businessman.
Alot of good suggestions and thanks for giving all suggestions light Gree.
* Update/rebuild the pm function between players, current one sucks real bad.
* Add a friends list, mafia list contains loads of nobodys. And it aint searchable.
* Cut down the S(LTQ) events.
* Add more standard money/defense buildings and decorations.
* More levels for players, to many are maxed out (250).
* More syndicate bonuses and maybe more options to give syndicates a "theme/style".
* Maybe add a roulette reward in the wars. Placing 1, 2, 3 gives a small item/modifier since the higher up the chain it goes the more ip separates.
Syndicate coming at 10th place gets a better item/modifier than top 3. And all the way down to top4000.
Cause the further down the chain it goes the less points its between syndicates. Syndicates will gamble about placing worse to get an extra item/modifier. It will come down to strategy and luck.
This way lower players and syndicates can strike upon the bigger/better ones.
Which will change this game around.
The rewards shouldn't be known to anyone until war is over and other rewards handed out.
And no, I'm not some roach in a Top700 syn.
P.S if you gonna continue these crazy S(LTQ's) please bring Carmen back.
I don't know if someone already suggested these things. How about adding a feature that allows players to donate in game cash, weapons, and gold to one another. Good to see everyone has some good ideas for the game and Gree is bringing back the excitement..
And can we get something on our stats sheet regarding def bldgs? I know it is not accounted for in our def stats, I think seeing a number would let players see what exactly the def building is doing for us and might encourage players to build/upgrade them. Thanks
wanna drive sales up for a war? Make #1 prize for a war, 10% off all gold sales. the following war, make #1 prize, 5% off all gold sales. Sit back and watch the vaults come in!!!!!
for added effect do one of two things:
1. have a 40% off sale on gold.
2. Have no sale at all.
But be ready, youll want to make sure your servers are up for the challenge!
Simply don't have the time to read everyone's posts, so sorry if this has been covered already:
I would suggest that you do something for the people who, a long time ago, put skill points into attack and defense. What is it, x10? A person with 100 in attack would have +1000 to show for it in the stats. It was a lot more beneficial when the average stats were 50-60k, but not at all with stats being what they are today. Because of this drastic change, it would be a decent move on the company's part to implement something to make up for the stat inflation. Either allow a reset for those people so they can distribute their points more efficiently or adjust the stats given to make it more comparable for the current average.
agreed about reading all the previous posts. some rather long-winded responses. I doubt even admins would wanna read that.
seriously tho, gree's gone out of their way to encourage players to assign skill points to energy. When you assign skill points, there's a little sign next to energy that says Recommended. i believe thats been there since day one. I'm assuming of course, you're meaning to assign skill points to energy.
I for one would suggest:
1. Player to player (in a syndicate) cash transfer... But, for that to happen, both parties should be at least, say, 3 months inside the syndicate (meaning, no hopping). Sort of a loyalty test; that way, no newbie punk can just come in any syndicate without earning for it...isn't that how syndicates work? :-)
2. Terminate the syndicate streak goals in war weekends...IMO, I don't think a lot of teams (more than majority if you will) just don't have the chance of getting the end prize...not even 3/4 of the way. Especially when the battles are ruled by luck of the draw.
3. I have said this one in another thread but I'll say it again here...please don't put the next set of missions right after the battle weekend has finished. Let us celebrate first or take deep breaths in disappointments...everyone gets tired you know. Maybe after a day or two I guess everyone is ready for the next chances :-)
I agree with giving it a while before starting missions after battle, I'd go further and say after every event leave it a day or so before starting the next.
I'd like to see some kind of balance in the stature of stats currently. Purchasable items gold wise and game money wise obviously need a buff currently. Right now battles are not the bread earner for stats with a lot of syndicates either(unless you're a streaker). Don't get me wrong, I love the epic raid and epic boss events since they inflate our stats like crazy but there was a time where battles were the main event. They still feel like they are oddly even given the circumstances.
With battles it would be good to see syn streaks removed. Reason being, we all know matches happen where you get matched up against a splinter syndicate where they just chill and score points, and you have 2 or 3 members maybe who can land a hit against a low level. This takes the wind out of so many sails in so many ways. If you're not able to change streaks, perhaps match up syndicates based on stats where everybody at least has a chance at hitting something. Make those working on streaks actually have to participate in all wars. Nothing more demoralizing then 30-40 checking in on a roll call then declaring a rest war immediately. More active players battling continuously returns more gold coming your ways. Win win.
With that said thank you for starting this thread and listening to the many voices who have opinions.
Im in a syndicate with a lot of long term players, not sure if this is the target audience but most of ours are married and have kids.
LTQ Elite used to cost 1 vault to finish.
I believe if we knew in advance that the SLTQ would cost every member 200 gold and the Individual would cost an additional 400 this is sustainable.
This is a game and we spend money on it. I know im not a huge spender but have spent 500/month most months on average but when even spending that I cannot complete events and have fun in war it is getting out of hand. You may keep your ultra high players but they will have no one to play with.
*The gold required to complete needs to be brought down
*I like the idea of a finish now button for LTQs for an amount of gold that reduces as you go along.
*Case events suck ass boring as bat****
*Raid boss my favourite event by far but need uzis to complete
*I love the epic boss with Syn Goals too.
*the IP modifier has made wars unfair if you didn't get it
*Make things achievable for your average player
I like that event from past when u must kill a number of rivals...when kill 10 rivals is a bonus...next when kill 25 rivals...50 rivals..etc, at every that step u win a bonus..i like very much that kind of mission! And i like Epic boss also with that syn goals...
During syn battles, have a way to seperate passive wins/losses and active wins/loses, with this feature leader ship can see which members actually participated and can use this as a tool to get rid of freeloaders
Lots of excellent suggestions in previous postsbut in my opinion two easiest suggestion to implement that will make this game a lot more enjoyable are 1) change battle frequency to once a month (or every 4 weeks) and 2) shorten the duration to 2 days from 3. This will give Gree a chance to properly implement and run events between the battles and make the battle itself a much more attractive experience.
Stop giving us XP as a reward. It's never a reward for me and many others, but a punishment, instead. Increase brick drop rates, or give us ways to earn more. Maybe make a syndicate bonus to increase bricks, like the one we have for Respect. Would like to see a button to collect all your building payouts at once. Would like to be able to play the game on PC. And not really important...but here are some more building suggestions...Bail Bonds, Free Clinic, Off Track Betting, Truck Stop.
Thumbs up to The Billionaire who was spot on with his recommendations.
bonuses to increase stamina and energy regen speed.
I know this has been brought up many times before but I have not seen it here.
Please set it up so that only officers can declare wars.
And thank you for finally launching this thread.
Here are some and sorry if they have been suggested but I haven't had time to read every single post:
- Better cash weapons in store... reward players who have high IPH and have dedicated a lot of thinking and time (even gold!) to the game
- Battle chat - a bit of banter between synds during battle would go down a treat!
- Players want to sort their weapons... how bout making this available on the web rather than on a phone as surely this would be easier. Just an idea
- Better $ buildings in store
- Reduce nightclub upgrade times as they are tooooooo long!
- Multiple building upgrades please... come on!
What I don't want to see:
- Player to player donations. Think this will be abused and suddenly everyone will be rich while others have earned it
- Old LTBs unless there is some sort of gift for current owners... an extra pagoda or whatever building it is perhaps
Also on a slightly different note:
- Better moderation of those threads here that go on forever and consist of people bickering. The ones with the usual suspects.
1 enable to upgrade more than 1 building at the same time
2 reduce the no. Of Ltqs or atleast make them less expensive
3 bring back pvp with better goals n prizes
4 Raid boss event really good but do something abt the laaaaaggg
5 make the respect points useful again
Finally give me my gold which i atleast paid for ON TIME
1. Give us some break from the game. Battle every 18 days and constant events is burning people out
2. It is okay to have several days without events
3. Have a policy for rewarding teams that get screwed over during battle or challenges. Being stuck in battle loop for over a "reasonable" time should get some prize or teams being unable to finish streaks due to Gree server errors.
4. Better cash weapons and RP weapons
5. Better battle match ups (near same rank and reasonable attack). There should be limits where Top 10 through 25 can't draw teams near Top 300 etc.
I like battles every 18 days.
How about you concentrate on the gamr not lagging every battle? Seriously, do your jobs correct before you start adding mire into the game.
Thanks for everyone's suggestions. :) I've added a lot of them to talk about in the next design meeting. However, as you mentioned, reading all the threads can get a bit out of hand -- especially the long winded ones without line breaks. :/ but I am trying to keep up with them all!
One thing mentioned was not having overlapping LTQs. We will be more conscious about this in the future, but scheduling events to make sure there is time to have the art assets, implementation time, and QA time can be challenging. :)
Players also mentioned not having overlapping LTQ/SLTQs. I was curious about why they don't like this setup. Most of the time, the SLTQ portion is just doing the LTQ portion more often. So if players in your syndicate do the LTQ portion, it should count for the SLTQ portion.
CrazyNerdGirl, im not sure if im the only one but i only participate in the SLTQ to help out the syndicate and help all members instead of just improving my own stats because it requires alot more energy to do both ltq and sltq incase other players are not pulling their own weight.
But whatever updates happen im glad because new events, items, and rewards are always a bonus to a good game imo.
Last part is simple. Job lists don't get posted immediately (usually days) and many syndicates aren't organized enough to hit both LTQ & SLTQ in a "teamly" fashion. Ultimately many people will end up repeating the same jobs to complete the quests. Obviously this is what your marketing department had in mind, so frankly speaking I don't foresee this being unimplemented.
Thought I'd comment on what's been said so far as I have some spare time over this weekend ;) will confine myself to stuff where I have a strong opinion, so lack of any comment on a point should not necessarily be interpreted as supporting it.
Very much agree with the long asked for ability to bookmark one's best friends in the mafia list. Scrolling through is a nightmare. Also with inventories being ranked in order of stats, as has long been the case in Kingdom Age.
A robbery event I can see being totally awful. How would points be awarded? For number of hits (in which case isn't it just PvP in another guise) or by value of robs - which might be fine and dandy for those players where a large proportion of their rivals have great iph, so tag teams would emerge going back and forth at each other (again, as happened in the PvP events), but would be terrible for players who sit at the top of the iph tree on their level surrounded by an ocean of ghetto hoods. Those would be forced to scrabble about for anything better than pizza parlours and warehouses, while every leech in the neighbourhood beats a path to their door. A massive thumbs down to this idea. If I have the wrong end of the stick and Bill meant some kind of robbery based LTQ, that's a different matter.
Totally agree with the demand for energy modifiers to be brought to crime city. In the other games even free players can make a meaningful contribution to battles, raid bosses etc. Here I don't like using more than a couple of hits per account at the start of a battle. Any more means I won't be fully charged at the start of the next one, forcing me to waste about 40 minutes after the hour waiting. MW has energy modifiers as a faction bonus; KA through various units. Syndicate bonuses would seem the best option for Crime City.
The Mob Market might sound a good idea, but think it through. Buyers will be looking for high stat items that would make a significant difference to their profile; just the kind of items that won't be on offer unless a player is quitting the game and wants to raise cash for their syndicate as a leaving present. Someone in another thread suggested it should be possible to merge weapons to create a superior one, much like fusing monsters in Monster Quest. Now that is a good idea, especially if it was possible to merge large numbers of currently useless items clogging up the inventories of older players - all those pistols, steyrs, nail bats, butterfly knives etc.
I'm very pleased to learn that Defence Buildings are being reassessed. Merely restoring the stated value seen when you tap on one isn't enough. They should be multiplied by a minimal x100 (or even x1000) to take the rampant inflation into account. It also occurred to me that this is an opportunity to make skill points allocated to attack and defence meaningful. If the total value of Defence Buildings were to be multiplied by the number of D skill points a player has, that would give them some value, and players who had put quite a few points into that and has been regretting it ever since might be pleased at the boost they would get against robbery attempts. Attack skill points could be used by robbers to diminish the boosted defence building stat in a similar way. Defence building stats would not be displayed on the profile another player sees, but would on the player's own. They would have no effect on attacks, as opposed to robs.
As making defence buildings relevant again would mean players wanting to build and boost them, we should be allowed concurrent building and upgrading of one money and one defence building.
Make gold give more bang for the buck. Changing energy refills to a complete one for the same gold would just penalise the lower level players whose energy is low, so instead cut the price to the same as a stamina refill - 10 gold. Do the same for a health refill in both wars and raid boss. Some of the free players who might reject the idea of buying a small amount of gold for war because they consider it bad value for money (eg, 240 gold gives 9 refills) might instead buy if a refill cost 10 (so 240 gold would give 24 refills). I don't think such a change would mean any spending reduction at the top; indeed it might even lead to an increase due to lower ranks boosting their IP totals from some moderate spending.
Either way, the cost of the game to players needs to be reduced. As RealTeflonDon said, the vast majority here don't have thousands of dollars (or equivalent) in disposable monthly income to throw at a nominally free to play game.
Oh, and there needs to be a relaxation on syncing from individual and syndicate LTQs, so that mobs hit by a player count for the group event regardless of whether the individual and group are on the same level. This is a worldwide game, and it is manifestly unfair to penalise players who have run ahead of their group by not making their kills count, so either forcing them to go back or making their team-mates do extra.
I've raised this one before, but this is the right place to do so again. The ip scoring needs to be looked at again. High stat low level minis have become a major feature in the game over recent months, so it is very unfair that higher level players are penalised by bad points when hitting low levels. IP should be awarded based on the relative strengths of the players, so you score more for beating someone close to your own strength (and perhaps a sizeable bonus for beating someone whose defence is higher than your attack), and definitely not on level.
I agree with this statement play MW and I'm high level and feel as if punished for being so. Here in CC I crawled for ever so slowly to avoid going up in levels and getting horrible ip. Now level 200 creeping up on me ...so soon a concern. Fix ip so that it is fair to all levels ...don't get why a low level gets killer ip when a very strong high level player gets crappy points! High level hits a strong low level gets horrible points ...if strong why get bad ip? In General all high level strong peeps get bad ip points never understood this.
Also agree with most post above ...make ingame money useful allow us to buy powerful weapons with. What's the point of high iph if only use it for LTB? Make rp useful bring out weapons that are worthy or allow to buy Uzi with for raid boss. I want what most above want makes sense and would improve our gaming experience. Easy with energy required quest yes getting very boring. And yes ...not normal to get rob by peeps way way weaker find a balance! I'm very strong today so hardly get robbed and almost all attacks fail against me. But still find this to be odd ...thank you for this thread!!! Been awhile since I posted here cause felt it was all about trolling
i like would like a fair matching system against teams in the war, it is unfair when stronger teams are always paired up against weak teams . we was matched against a top 100 team when we are ranked top 750 . most of our members don't have a target either. a top 750 team should never face a top 150 team never mind top 100 . how does this matching system work it just seems like it is just a name out the of a hat without taking in to account the players last rankings or stats.
The punishment to the 250 level players for getting horrible IP should be addressed. People camp and worry about xp bc of this.
This entire thread and subject matter of feedback should be its own sub forum. There should be more structure. I would love to read peoples ideas and maybe comment, but I'm not likely to slowly comb thru 16+ pages of one idea after another after another.
Great idea, give it it's own "Feedback" forum.
Give hoods a like button. Might encourage some people to decorate their hood a bit better.
If anyone gets the chance you should see kicker jaxons hood. Easily the best I have seen. Race tracks, golf courses, beaches and nfl logos to replace his 3D snowman. It's the best hood in CC.
Would be nice to have a forfeit battle option after the first 15 mins when you face a team you have no chance against. I'd rather not waste waiting the remaining 45mins, when in that time we could face a more even matchup where we have a chance to score points. I don't expect this idea to be popular amongst the top 10 synds but for the lower ranked synds it would bring back the fun factor. And if a team forfeits the other team gets an automatic win, so it's somewhat a win win situation.