completely agree. takes no time at all to throw into excel, and then i can manipulate the data, show weekly averages, find trends on which days we take the most money... its endless. :)
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Wow, this thread got a lot of posts quick. Here's my little list.
1. Two or three day events.
2. Only officers can declare war.
3. Prize tiers stay the same.
4. Get alerts that say what we lost during a battle.
Most important is #1. The events put a big strain on us time wise, with replacing units and staying up to battle. Charlie didn't fight for the last two days of Greenland, and it was much better for us all.
POSITIVES
- Ran smoothly - apart from a few lag issues
- Level based point system is great - it adds a layer of strategy, and may encourage recruitment of lower level players
- Limited time buildings pushing people over vault; love it
- Fortification damage is much better
- I like the look of the prize tiers for Egypt (please don't make an 11th hour change to these).
PRIORITY CHANGES
- Shorter - max duration 48-60hrs
- Frequency - 1 event per month as promised
- Contributions - tally of how much people have contributed (cash and concrete)
- Individual win/loss - keep the on screen for longer after the event (a few days would be nice).
- New member requests - please fix the additional information button, or make iph visible, or include an "add as ally" option
- Refresh button in faction forum
- Hackers - factions found to have hackers should be disqualified from the event.
WORTH CONSIDERING
- Group post from leader to all faction member's wall - or better yet, select which members with a check box.
- Limited time boost buildings - not just money buildings.
- Give officers more authority - especially the ability to build fortifications and to remove players (other than the leader or officers).
- A bonus for winning the fight would make it a lot more exciting. Nothing too big though, or the matching system will have too much of an effect. Alternatively, if the award for winning is large, make win/loss ratio more significant in the battle matching determination.
- No gold events - run a few events with no gold refill - obviously you wouldn't do this all the time, but you would generate a lot of excitement.
- User friendly - simpler access from WD screen to faction forum screen
- Increase the max level from 200 to 300 - this would solve a lot of issues raised by others (at least temporarily).
OTHER POINTS
- I'm all for changes/imporovements, but please, not too many at once, and let us know in advance.
- On two occasions when a player power hit the defense leader they lost all health but DL took no damage.
- Automatically declaring war issue - when two players hit declare war button at once, the next battle will start automatically.
PS. People who complain about WD costing too much make me smile.
PPS. People who complain that they'll have to spend a lot more to keep winning make Gree smile.
What about adding a 15 min increment button up to 1 hr in the faction page to send to your faction members in their personal comment feed to notify them when u plan to declare war. This way we are able to coordinate it easier. This also could automatically declare war for you at that precise time. Just a thought.
What about adding a general to the team who can power attack the wall?
These are only my thoughts and I am only one of many.
From reading the boards there seems to have been a large number who found it impossible to purchase gold during the event and perhaps outside the event. There may have been an inordinate number of sales that were not made either because the transactions were not successful or people gave up trying. As to whose fault it is doesn’t matter but close liaison with iTunes and any other related party is critical to ensure smooth quick purchasing when adrenalin rush decisions are made or they are missed.
Building and levelling-up the walls is a little tedious one at a time, but we can cope.
The timing of the battles as it relates to the regeneration needs to be looked at. If regen is too slow it effects the rate of battles. Even gold players like to get a few free ones in. If the regen after the battle was accelerated by a known factor, then that would have to increase the frequency and potential activity. It currently works against increasing the potential for activity.
A real time forum within the faction rather than having to leave the faction and return into it again to refresh would be a great improvement. That really is a big issue.
Currently you have 'push messages' allowed for some in game events. I think a big step might be to include Faction forum messages. That could easily be achieved and a big step forward.
The ability to change your name here once only. That’s it and no more. Reduce the time spent by staff changing names and give them an opportunity to respond to actual issues.
Continue the improvements from Brazil to Greenland by WD points. It supports LLPs and encourages purchases at the higher end. That was an excellent and inclusive move; a win/win.
The theme through the pages concerns strategy and that seems to be one of the key factors of the success. Less information about opponents not more. Perhaps just a name rather than much else as the ally numbers will become irrelevant, moving forward. Levels should not be shown or rank.
The calculation of the WD points was an excellent change and the variability gave them something additional to consider. I think that was a massive leap forward rather than having visual indicators such as rank or anything else shown. Enhancing the ‘Fog of War’ was a great improvement.
Perhaps do something else with that ‘Declare War’ button. It just seems a little close to the scrolling page on small devices and likely the cause of some of the issues. However I did see part way through GL that a second confirmation button came up so hopefully that goes a long way toward resolving it.
Restrict Factions to a maximum and minimum number of members to enter the war. I realise there is a maximum now but that could be revisited. A minimum number of members in a faction before you can participate may be an improvement; perhaps a % of your guild number. I am mainly concerned about the very small factions and would like to see some encouragement for them to grow a little rather than 1 to 5 person factions remaining for too long.
Now that you have released the information concerning the team points awarded, I can clearly understand why the decision was made to reduce the depth of the prize list. While I firmly believe it should be open to as many as possible I do understand the concern about that. As a workaround perhaps there is no bottom end cut of position but a cut-off using ‘points achieved’. This may meet both aims of encouraging as many as possible to participate and at the same time restricting it to those that genuinely have a go. I don’t know what a reasonable point’s cut-off would be but expect it could be fluid to encourage activity. By way of example only; perhaps 100,000 points (over the 4-5 days as it was) as a bottom end cut-off. For a team of 20 with say 50% of them participating, there is at least some merit in that achievement. That will need to be adjusted to account for a shorter event. 20,000 points a day could not be that difficult for a small faction. Perhaps start at 50,000 points and see how that works. It could be moved up or down as required. I was surprised to see the bottom end achieving just over 35,000 points. Over the longer duration of this last event, that is not participating at all. Those points may accumulate without firing a shot under the current points accounting system. If true, then that is not the aim of this.
To further focus strategies in the upper level and mid levels and encourage participation in the lower levels, I don’t see a great issue in having zero or very significantly reduced points accumulating for a player who happens to defend an attack along with a negative value against the player and therefore team, who failed in that attack. I think it best to exclude the DLs initial shield from that.
Communication when changes are going to be made well ahead of time is absolutely necessary. There was no reason not to announce some weeks in advance that ranks would not be shown. Not to announce them is counterproductive to your aim. The apparent level change in prizes is another extreme example of that. If there was a need to change that, then don’t give us the points this time, change it for the next war, then tell us the total points. I think that was the actual issue. The late change very much sent the wrong message. It sent a message of unreliability and lack of trust which was regrettable and totally avoidable. They do need to focus on image. Rightly or wrongly, the company and game image is reflected in the boards.
On reading the boards, a new war every two weeks is clearly too much and will likely send people away OR reduce the participation rates further. People will, in one or two more of these bi-weekly events, decide themselves what their level of participation will be. After the rush it will find its own level. There is nothing unusual about that, it’s a personal choice. So rather than keeping them right at their optimum spend and participation, you will in fact cause it to be reduced. That optimum adrenalin spend and participation according to these boards (which is a reasonable test), seems to be once every calendar month, where the weekend is known months into the future. I think the suggestion of a set weekend every calendar month was an excellent one. As it now stands we never know the next date until the end the previous war. I don’t know where the benefit lies in that. But that’s a matter for your human behaviours experts to decide if they haven’t already done so. To not give time for factions to strengthen up and build economies, improve their members or whatever it is they lack, an event every two weeks is a retrograde step in retaining the very idea of factions or at least the idea that has developed.
The ability to check a request before adding would be advantageous but not critical.
Communication between factions should be avoided. There is enough trash talk already here and enough allegations of ‘laying down’ for a team; however that helps is beyond me. Rather, better communications between the team itself should be the focus and enhance play, speed play up and therefore increase activity. Being bombarded by an opposing teams chatter would just add 'noise' and is not necessary.
The faction area is otherwise very functional and has the things we would reasonably need. I think there is a difference in view in the members’ page for android than iOS and as I understand it from reading here, there must be a difference between the information android and iOS are getting after a shot is fired.
Disabling news feeds was a very good decision to ensure no harassment after a battle. I think the level of information provided is sufficient at this time.
The number of initial shots of 4 is about right. There is little point in increasing them. The balance between spend on Medi-Packs and general game-play to hold the interest is pretty close, particularly so as there is a degree of regeneration through the battle. I don’t know if there needs to be too much adjustment.
Overall, I think it works pretty well and a great leap forward. It was much smoother than Brazil. I just caution on too much information being provided when in battle or this will end up no different to a group PvP lacking any strategy, real or otherwise; its just as important to the game experience. It’s that aspect that is the major point of difference.
The battle for Greenland was better. Still it was a little too long. Liked that players could no longer retaliate after the battle. Would be nice to have a button that takes you to the faction forum up front. We use it a lot during battles. One problem I see coming down the road are the super factions. Pretty soon no one will be able to compete with them. While these factions are great from Gree's point of view (I am sure they spend a lot of money). Sooner or later participation in the battles may drop off if other members believe they cannot compete against them.
Would be nice if the system kept track of donations. Also the events are be farther apart. Also there should be a some type of multiplier factor taken into account for points if you win the battle versus losing a battle.
I completely agree with people saying that if you currently own a country, there should be some kind of burden with that, so choose your country wisely
If you own one country already, your next battles only award 50% the WD points, own 2 countries? 33% your normal WD points, etc. unless everybody really cares to see PUN across the entire map? Because GREE as well as everyone else knows this is the truth.....
Same here, we are confident that it wasn't a troll starting our wars. We found that if any player stayed in the points screen, we automatically went to war. When we got suspect this was happening, we send the word out to our members not to go into the screen at all for an hour, and presto - no war got declared on us. Unfortunately we went to war for 6 hours straight before we worked out the bug!
Hey Chris,
Coming from a player that plays CC , KA , MW i was pretty disappointed when you changed the rewards for the MW WD events to make it in the Top 4000, i think as a player its unfair having the same faction win it all. Before this whole domination events started i was stacking wins and abunch of money, then after the first WD i started to see people having 2k more defense and attack. Which makes it unfair to the people who are in not so good factions to fend off themselves. Have you ever felt like someone is ever getting treated better then you and the person getting spoiled was rubbing it into your face? I feel like the people that keep winning these events and getting these huge loots is just digging a hole for the mainstream of the players. I dont know what you guys can do as being the dev's but i love the WD event i think its amazing, but just keep it into consideration about the others and how underrated we are.
If you read this, thanks for your time.
-mrpine
How about the ability for faction members to have the ability to be a non participant in a war.
Players decimated from a previous war can elect to stand down from the next engagement whilst they rebuild their forces.
They remain a part of the faction and can receive any awarded units but are not subjected to being targeted and suffer high unit losses again.
Once opted out of an event they must be a participant in the next.
Might stop people doing the silly thing like one player who was the level 200 target deciding to energy hack and accumulate over 300 Transport Raiders in a couple of days. Doubt his faction knows about it, pretty sure tey would set the dogs onto him if they did.....
As some don´t play at weekends i am happy with the duration. Keep it like this.
The summary about players point should stay after event too.
Would like to know who declared war.
More time inbetween the events to regenerate
Like the event generally.
Bobar
TSL Deutsches Team DeT
Hi CJ,
My personal experience for B4G has 2 extremes, one which is Good while the other Very Bad.
Good
I literally played B4G with a newbie account in a new faction starting from zero stats to compete in B4G. It was fun playing with my new team mates and it took only about a day to gel with them where they gave me maximum support and trust when deploying tactics and strategies against better and bigger factions. I would like to thank all my team mates in Born 2 Kill (Ranked #838) for making my experience in B4G a fun and exhilarating one. Without them, I might still be sulking for losing my original account days before B4G starts.
On the game itselt versus B4B,
- the live feed for leaderboard was great where it doesnt froze as compared to B4B
- the cumulative WD points was in order as the war progresses (however the Winner's List score was different from what I see on our in-game screen)
- waiting time for factions to match up was acceptable
- the game reset by itself sometimes which is not acceptable
- the rewards awarded changed from Top 10,000 to Top 4,000 was not acceptable as it is not fair to those who spent their time and effort competing only to realise the criteria changes
Very Bad
Reason why it was bad was because my original account was lost while transferring between phones days before B4G starts. A ticket was sent to Gree support on Feb 10, 2013 and til date nothing was heard from them. The followings are some of my stats :
- Ticket #375341 (send on Feb 10, 2013)
- PM was sent to CJ54 on Feb 15, 2013 (apparently not read)
- Player Name : Lt Apache
- Player ID : 674-824-184
- Level 200
- Raw Att/ Def at 93,926/87,020
- List of arsenal include : Fusion APC, Satellite Smasher, Dragon Knight Helicopter, Dragon Viper, Falcom Supersonic, Draughtsman, Elte MPS Vessel, Elite Heavy, etc plus plenty more from LE and crates.
For the time, money and efforts spent on my original account, I would say to wait for 11 days to just transfer my original account back to my device is unacceptable :mad:.
Furthermore, some of my ally highlighted to me that there was some irregular movements in my account and stats, with 7000+ battles done before and after B4G. Was my account being hacked? I really don't know.
So please get your Support team to look into my account and transfer it back into my device asap. Kindly advise me how to transfer my newbie account too, in case it went missing in cyberspace again.
Thank you.
Regards,
I enjoy the events but a few changes would be nice.
1. It would be nice to have more time between each event. An event each month would be ideal, in my opinion. I think people will look forward to them more and won't experience WD fatigue.
2. High level players shouldn't be penalised when it comes to the awarding of WD points.
3. 48 hours is more than enough time for an event, 72 hours tops.
Thanks CJ.
HI this El ZEUS I WAS MEMBER OF LAND DOWN UNDER FACTION , I FOUGHT WITH THEM FOR GREEN LAND COUPLE OF DAYS BUT UNFORTUNATELY MY SAMSUNG GALAXY S3 GAVE UP I HAD TO FACTORY RESET IT I LOST THEM I WANT TO JOIN THEM BACK PLEASE GIVE THERE FACTION ID CAPTAIN BUZZA , CAPTION CORNY ADMRIL STEEL I MISS YOU GUYS PLEASE HELP ME..........ALLIANCE ID 683-753-804
Thanks CJ for this thread
I would like the ability to see battle attack
defense stats on my android. This put me at
a big disadvantage in communicating with my
faction.
I agree that the event should not be more than 3 days.
There should be 30 days between events
The unit losses were very steep and sometimes mismatched
when considering the weakness of the opponent.
Only one faction mismatch was noted during the event.
Had a good time and will play again.
The events should only take place once a month and should only be 3 days long.
One cool feature you could add would be cash rewards for factions in addition to unit rewards. For example, the top 10 factions could each get 1 billion cash, top 25 would get 500 million and so forth.
Incorporated a button for changing ingame names of each members of the factions when we are at War and a go back button to return in your Real ingame name after war.
3 days event Max.
1 battle a month like you said
As has been echoed here multiple times: Keep the events at 1 month apart for 3 days maximum.
Only one real issue for me which is the need to see who pressed the declare war button. I wouldn't advocate only allowing the leader or officers the privilage of declaring war, I would leave it as is but have the person who did declare highlighted in some way.
It would be helpful to l have an assistant leader that can remove members and upgrade wall if leader is away.
I have not read all the posts so I Assn not sure this was talked about yet. I live the fact that attacksdon't appear on newsfeeds, so their can be no retaliation later. Also fixed the lower ally WD points and made it more liked the game with bp. The stonger the opponent the more WD points. Makes it great for strong lower level players.
Stop punishing high level players just because they have played the game longer than others.
Level has nothing to do with how strong a player is in PvP.
Theybare already punished in boss events.
Let the losing players defence stat determin the points.
Scrap the boring and unfair PvP Tournaments.
No event should be based on stamina.
If you followed the advise that was given when you started playing the game that you do not need high stamina becourse it regenerates quite quickly then you do not have a chance in PvP Tournaments, and you can do nothing about it.
Or else it should be possible to purchase higher stamina with in game money. Maybe a bonus building.
Starting times on events/competitions should alternate so that they are not always tailored for US players.
Battles should not be longer than 72 hours.
Only leader and officers should be allowed to start wars.
Post which player declared war.
Bonus points for winning wars.
Let support help players with real problems before changing players names.
If a faction choses to have the same name on all members so they look the alike then award only one person the bonus units.
The Battle for Greenland otherwise known as Campers Reward
You did a lot of great things to improve our battle experience in Greenland,
thank you to the Gree team for their efforts.
My single largest and by far most important complaint is one that has
already been mentioned several times but I feel I must repeat it here
because of its importance. The awarding of WD points based on the level of
the attacker was a serious shortcoming of Greenland. I support making the
WD points a function of the level of the player you are attacking, you
should get more for attacking a level 150 player than a level 100 player
and indeed within a given level attacking a player with a higher defense
stat should yield higher WD points. However the amount of WD points given
should be solely based on the statistics of the person being attack and not
the attacker. Imagine my shock and chagrin when I found out I was receiving
200-250WD points for attacking someone yet some of my teammates were
receiving 350-400 points for attacking the same player. Level 200 players
are already penalized in the Boss event and now World Domination follows
suit. I am also a moderate gold player and yet now feel that my gold is
cheapened by this event. How would you feel if you were buying a loaf of
bread and the person in front of you put down $5 for that same loaf of bread
showed their drivers license and then sent on their way and you upon putting
down your $5 and showing your driver's license had half of your loaf of
bread taken away before being sent on your way. That is how I felt every
time I hit that 25 gold refresh button and attacked. To add injury to
insult you have made all the level 200 players prime targets for everyone
else. This WD point award strategy is a windfall for all those campers out
there who just sit at low levels building their strength. I am okay with
players using a camping strategy it is a viable way to play the game but I
do not believe my attack on the same player should be cheapen by giving the
camper more points for a successful attack. This inequity in WD point
distribution must be corrected before Egypt, make the WD points solely
dependent on the player being attacked and not the attacker. I for one will
not spend any gold refreshing in Egypt if my attack is worth less than a
lower level player.
The second complaint is that changes such as the one above must be
communicated prior to the start of the event so that Factions may understand
the rules and have time to adjust their strategy accordingly. This new
method of determining WD points was sprung upon us during the battle. I
don't mind some surprises in the battle but they must be such that Factions
can adjust to them. While some may argue that this new WD point
determination method was something that could be adjusted to I would counter
that this is true only to a point. The gold distributions amongst players
is not something that can be changed and thus if a team had loaded their
level 200 players with gold before Greenland they were stuck earning around
66 percent of the WD points they should have received. If the game allowed
for moving gold around between players during the battle then this could be
accounted for but it does not. So I ask you provide us the rules in advance
for cases where in game adjustments are not possible.
Thank you for your considerations in these matters
Hey CJ,
First of all, thank you for a much better user experience this time around. Additionally, I/we appreciated the quick gift turnaround and rankings, with points. Here are some observations and recommendations:
1. Observation - Battle spacing. Personally, I can't sustain a two week, maybe even a month spacing, but maybe that's good. Give other factions a chance or possibly change strategy to split factions participation as every other.
2. Suggestion - WD. We should have a way to track WD other than screenshots at the end of the battle. Maybe they could be included in the profile.
3. Suggestion - W/L. See above
4. Observation - WD points. I'm fine with the point scoring system and I understand the logic behind it.
5. Suggestion - Battle and forum. Create hotlinks between the two.
6. Observation - Message Board. Nah.
7. Suggestion - Health Regen. Please fix the "attach again" issue. Ticket#395720 :cool:
8. Suggestion - Allies. Since Ally counts have become more strategic, create holtlinks, e.g., 1-50, 51-100, 101-150. A search function or sorting capabilities would be even better.
That's all I have for now. Thank you.
Another idea:
You can reward a faction cash for their WD points. If your faction end up whit 100 000 WD points your faction gets
10 00 000 000 cash . Now its bether to be a camper faction then it is to participate in the event.
Here are mine.
1.3 day MAX event. Start it Friday and end on Sunday. Most people work and having long events is getting old already after only two of them.
2. 1 World Domination event per month....max. Having Egypt 15 days after the end of Greenland is ridiculous, and in my opinion just greedy. Keep to your word on this one guys. More than once a month is way to often.
3. Have a faction message or something showing who declared war. The screen that says war has been declared should say by who. Or make it so that only officers and the faction owner can declare.
4. Donation tracker. If you guys are keeping track of it, it would be really nice to have that shown in the game in one form or another. Have another tab that shows WD points and donated cash / blocks for each member?
5. In game name change function would be nice if you are going to continue to allow name frequent name changes.
6. 4 hits is a crazy small number. It makes it so free or even light gold players have almost no affect. Not to mention 25 gold to gain another........4 hits is ridiculous. I know you guys like making money but that seems a bit much.
7. High level players should not be getting less WD points just because they are high levels. I am hoping that was a mistake on your part and will be corrected.
8. I understand why you took away the attacks showing up on your news feed during the WD battles, but it would really helpful to not only know when you got attacked but more importantly know what units you lost. It is a real pain to have to monitor your "fights lost" count and stat drops and then search to see what you lost.
was wondering if there is an FAQ version of this thread like Frequently-Suggested-Ideas bullet point summary and possibly the feedback on those and hope to get more new ideas not duplicating each other ?
thanks.
I agree with " donation tracking" but only for the leader as it might cause problems within faction members
When we start a battle, could we have a screen that lists all the members that are online at that time, or an icon next to the member that shows online/offline and it would be nice if we could send popup messages to them if they are online
If they are offline it should show their last logon time and date.
1. Ditto the time frames suggested above.
2. A way to gift gold to your faction members. It could even be a faction gold bank that fires a war cannon at the DL or Walls.
3. The ability to buy half health bar with income cash. Or consumable ordinance to bolster your wall attacks.
4. Your factions war stats visible after the event ends, maybe fix the rank field?
What if WD points could be used as a form of currency? Perhaps a store to purchase units rather than a tiered system? Maybe factions could save their WD points across multiple wars to try to purchase higher end goods that would otherwise be out if reach.
There are some really good suggestions in here.
I wanted to let everyone know that we've been talking over some of the requests for better guild reporting, and may have some good news on that soon.
Low level players that can defeat an upper level player should continue to be rewarded with greater points. Time and time again, you read here where strong players scold those who can't defend themselves. Well now that higher level players with weak stats are being attacked for leveling too fast, and it's affecting the point outcome, these same players now say its not fair? Pretty funny if you ask me!
Keep the point system the way it is CJ. I'm sure this has been mentioned: devise way to highlight which members are actually participating in a declared war. Thanks for the work you put in.
Hi CJ
Positive:
1) The new WD point system used in BfG was a big improvement from the used in BfB (Was way to brutal against just one player in each faction) The new system get people to attack the highst level player that they can win against. What even out the attacks a little because we all have deferent stats. But this new point system is NOT perfect, higher level players needs WD points too.
Maybe change the foluma to something like:
WD=BfG_WD * (PL*C)
or
WD=BfG_WD + (PL*C)
Where:
BfG_WD is the point calculated after the BfG fomula
PL is Player level
C is a constant used til fintune how big a impact player level should have.
Please tell us what you change BEFORE the next WD events so we know how to play the game.
2) I like that the prices was handed out right after the end of the event.
Negative:
1) The ingame faction "FORUM" is NOT a real forum!
It is way to limited.
Make it auto reflash and rename it to "CHAT"
2) A real ingame faction forum where we can save information that we want to look at later is needed.
3) A list of donation from faction members is still missing. All faction members should be able to see how much he/she has donationed to the faction.
4) The leaderboard is missing your own factions placement on the leaderboard.
A leaderboard should as a absoluty minimum show the faction over and under your own faction and your own factions place. The leaderboard is next to useless for most peolpe the way it is now.
5) Where was no ingame information about the time limit AMR money building. No splash screen, no instore information about it being a time limit offer. People are really saving up for those buildings, so we has to know how long time we have left.
6) 5 days is waaaaaaaayyyyyyy to loooooong. A 2-3 day weekend event is more when enougth.
7) We need a lot more time between those very big WD events. People are already starting to fell burned out already of just 2 WD events. It should only be 4 or 5 a year!
Think about it, you are also adding factions (Guilds in KA, Syndicates in CC) to your other games. You have a lot of players that is playing several of your games. You will lose those for sure if you are having WD events in all your games each months!