Originally Posted by
rogercamel
Great guide. One other thing that may be useful. I worked out the damage and defence maths for this and depending on the boss different combinations can be better.
For an epic boss with two consecutive elements (ie. fire-spirit, spirit-earth, earth-air, air-water, water-fire) it is best to use armours with consecutive elements with both strengths (ie, water-fire vs fire-spirit), this gives a damage advantage of 2 with no weaknesses. After that armours with 1 strength and no weaknesses are best.
In the case of an epic boss with 2 non-consecutive elements then 1 strength and no weaknesses is actually better than 2 strengths and 1 weakness (there are no 2 strength, no weakness combinations for this type). Of course if you are getting the same number of hits in for both types of armour then the 2 strengths will be better.
Finally the best way to evaluate how good an armour is when compared to another (not taking into account elements) you should multiply the attack and defence together, not add them (like I have been doing till now). I can provide the full formulas if needed, I was doing them so I could beat the epic boss at each level using minimal knights.