I already dislike the new algorithm. Changes are inherently evil.
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LOL
I already dislike the new algorithm. Changes are inherently evil.
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LOL
Three consecutive wars with +10% ip mods and now a tweak? Coincidental? More like highly suspicious.
I'm of a mind that high level players aren't being given the shaft. Sure they put a lot of effort in to their game. But does a lower level player put any less effort in? There's many lower level accounts in top ten teams that work just as hard as 250's. You're gonna now penalize them because 250's didn't know how to basically "play intelligently?"
Instead of tweaking the system that is already working, and that we've all come to accept, why not raise the level cap? This would 100% fix the problem.
Only 10% :)
High level players are being shafted in battles when IP is involved (we will see if that changes this weekend), low levels are getting a distinct advantage.
It has nothing to do with with playing intelligently, granted many players do not play intelligently, but that still leaves the rest who do, for those players it is to do with the recent changes in the game that blew the established way that they play into oblivion.
Raising the cap is not a fix at all, to be a fix it needs to be infinite, you cant just say "hey we will make the level cap 300" (example figure) as all you have done is move the problem so it reappears and i dare say if the cap was raised many long term players would be hitting it from day one with all the surplus xp they have.
Been playing CC for a long time. Was here before syndicates, ltq, etc. Happy to see Gree attempting to adjust for IPs for the lvl 250s as I'm one of them. If Gree is to keep its loyal customers, this revamp to the ips is a must. The sure fix to all of this is to raise the lvl 250 cap. They have done it before when it was set at 200. I have seen a lot of retired accounts on my rival list, I believe it would behoove Gree to raise it in attempt to get some of its clientele back.
Nice job scheduling battle on Easter Weekend!
It will be interesting to see how this plays out in battle
I don't think it was based on how close the stats where, just that the higher the stats the higher the points which in my opinion is the best way and drives people to increase stats.
When you come out with all this silly conspiracy against campers stuff (and how is it; point out to me precisely where The Oracle states that low level players are going to find themselves with heavily reduced IP for what they put in), does it occur to you for a moment that higher level players are not exactly encouraged to spend if their target is 50 to 100 levels below and the points they get range from maybe 125 tops to as few as 80? A win is a win regardless of level and should be rewarded as such. When your turn comes to be a high level you'll say just the same if this change doesn't sort that unfairness.
I think the next logical step is to make all accounts have the same amount of energy. After all, it's not fair that high level accounts have more energy than lower level accounts and are able to complete ltq's. AMIRITE high level players?
the point is the way the game works at the moment is the longer you play the worse you are, it should be the opposite, show me another game that works the same as cc.
IP scoring is still BS.
I am level 250 with 13.9mil attack and just hit a L219 with 11.8mil defence and scored an average of 200 points.
I'm attacking a player 128 levels higher than me and Max points have been 358, good job gree!
at least they have levelled the playing field a bit by lowering the points scored by LLP
Points have gotten even worse, i hit a target 60 levels above me and i get points varying from 200-440.
Good job gree
First impression on "new" algorithm: it stinks. Opponent is 40 lvls higher and I got only 250-390 range.
at least you are scoring over 200IP
Some great change u made gree, as usual, that's sarcasm, are u trying to get ppl to quit this game, great job ruining another aspect of the game
I really dont see a difference in the new system...still getting the same ip as usual
So does everyone get the same IP, or did it just decrease a bit for higher stat people?
This new change to the ip sucks!!!!! I'm getting 319 ip off of lvl 250's and I'm lvl 218 with a 75% influence increase. You guys need to learn to fix the stuff that is messed up on this game and leave the **** alone that's not!!! I'm use to getting alot higher ip from hits. I think this is just something so people will spend more money and get the same amount of ip we're use to getting. This is straight BS!!!!!!! Thanks greedy people!!!!
FFS, now I'm scoring 250-320 average with maybe 1 hit over 400 if I'm lucky, against targets I would get like 450+ average on before. Please fix this Gree. I knew this would be a bad change, but it's even worse than I first thought. The old algorithm was way better than the new one and that says a lot...
I have two words for this : TOTAL BULLS**T
I think it is Very good change. Battle will be much more better. Hope No more campers ;)
I haven't seen any change. Still can't score over 500, and the spread is all over the place (200-450). HLP.
This new way sucks get way less points
The ip is lower for everyone
The New way sucks I'm a lvl 166 beating a 250 and only recieving 240 IP.
New system is better than old. Mainly for players which play CC more than 1- 2years.
Sorry its good for all players. Old system was very bad for players lvl200+
Gree knows exactly what they are doing. All top 150 syndicates have a minimum amount each player must hit. If it used to take a vault to secure 125k, now it may take a vault and some extra. What does that mean? All top gold using teams will now have to make one extra purchase or dip further into their gold bonus. Good for Gree? Yes. Good for their customer base. Hell NO!
New point system is a joke..points are lower now..great job once again gree
If the points are lower for everyone does it matter?
It seems all GREE did was lower the points the LLP were getting compared to 250s.
Alternatively GREE could just have bumped up the amount 250s get.
People always get twisted out of shape if they feel they are getting less than before even if the changes are net neutral. With the exception of a little parity for 250s.
This is true. However, it goes back to the point about making syndicate minimums for top teams. Gree has made it necessary that players spend more gold to meet those requirements.
And the sad part is that they are trying to make it sound like they are doing everyone a favor and making the game better.