I spend hours of time and effort to earn myself 15 Gold Keys. I wait for the very best Gold Chest promotion to come around. I redeem the Keys. No Epics. No UR. Just one worthless SR.
You guys have mastered the art of demotivating your players.
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I spend hours of time and effort to earn myself 15 Gold Keys. I wait for the very best Gold Chest promotion to come around. I redeem the Keys. No Epics. No UR. Just one worthless SR.
You guys have mastered the art of demotivating your players.
For the epic rewards that just ended, a dozen of our alliance guys reported their results. They turned in over 330 gold keys and netted two epics total. Gree initially unleashed a monster with epic giveaways, and it now appears odds have been drastically reduced to prevent a totally epic world. I guess we live with that until new higher level units begin to emerge.
Yeah its crazy how different the odds are for everyone. I guess I should just be glad that my odds haven't been as terrible as they are for others since I got some Epics.
As a player who has decent units I want to voice a concern I have about what I'm seeing happen to players who havent had the good fortune I've enjoyed. The pay to win concept is fine as long as you give weaker players a chance to at least win something in the weekly events aside from keys. With SRs being the new rare, why are you making it so difficult for them to at least get the satisfaction of earning something for their efforts. I'm watching alliance players quit in frustration by not being able to complete even partial events just to win one SR. When I started, it was possible to win both SRs and even a UR. It kept me going. Now, however, new players have no chance to do this. Only those with really good units can get anything. The strong get stronger. The weak give up. Add to this the lack of new events and I fear a bad end to this game which does have so much to offer. All I'm saying is reward the grinding efforts of the weaker players and I think you'll see them wanting to spend more to get the URs and epics. Peace.
We all know that Training has been made much more expensive, but when you are trying to take an SR up from level 20 to level 30, and you use a Trainer Rare, and it doesn't even lift it by one solitary level, then that's when you realise that they have gone way too far.
You need to go back to rewarding 4 SR and 2 UR units in Boss events. Period. And Invasion is godawful. I don't know anyone who likes it. The rewards are awful, the ridiculous goal list that rewards a maximum of 40,000 pts when 1.5 million are needed to complete the reward list needs to be improved drastically. There have to be higher point scoring opportunities or you need to lower the points needed to complete the event. And prizes need to be improved across the board, ESPECIALLY since Gree keeps giving us the same two events over and over. Something has to be done to excite LoW players again because we're all bored to tears and frustrated.
When you play a game it is very important to feel that you are continually making progress. Gradually, over time, my squad is getting stronger, but Gree are constantly moving the goalposts further away from me. I can win far less now with a squad of UR and SR than I could several months back with a squad of Rares. I feel like I am going backwards. It is very demoralising.
Gree...if you think you sense frustration in these posts, you should only read what I'm reading in my alliance's chat room. Two top players just quit this week out of boredom and a sense of futility. And more are to follow. Wake up!
Please listen to your customer base, the game is very repetitive and the good rewards are impossible to obtain for the average player or non spender
I am hearing the same in my Alliance chat room. I have never known so many players complaining about the game. "Too repetitive", "Boring", "Prizes no longer worth the time and effort", and so on. And Gree are clearly not listening. Of all the complaints and suggestions in this thread I can only think of one that has actually been addressed - lifting the Level 250 cap. Everything else has been totally ignored. In fact it is even worse than that - changes made since this thread began have moved the game in the opposite direction to what we wanted. What are they trying to achieve? Do they want to kill this game off completely? I have given up trying to understand their mentality. Crazy!
Can we please add the option to remove a call for help on the boss battles. If I'm going away for a while I put my boss up but then if I get back and no one has finished it off I would like to remove the call for help and finish it myself. Instead I kill the officers and then someone nabs the mega tank from me cause my device is a lot slower. Then there is the accidentally hitting the call for help issue cause the button is in a terrible position. I have heard people complain about this issue since the first boss battle so can we finally fix it.
When the Boss Event first appeared, throughout the entire week I would be constantly getting numerous Boss Vulnerable Distress Calls. Now they are very few and very far between. Sometimes I can spend half an hour continually refreshing before I get one. It is very obvious that our opportunities are now being deliberately restricted. Yet another "improvement" by Gree no doubt.
It would be great to award additional prizes to the top alliances during boss/invasion events. The alliance aspect of this game needs to be emphasized more I believe. For example, members of the top alliance after this boss event would earn the Yunan IV & 6gold keys, #2 alliance would get the Shahryar and 5 gold keys, etc.
I'd like to see the option to be able to purchase an epic unit, even if it is for a high price, so everyone gets the chance to experience an epic unit, or maybe give a player an epic unit, perhaps once a year, like at Christmas, to make it fairer on the players who have worked hard to earn them.
You launch your first attack against the Boss. You knock out some of his weaponry, but you do not defeat him. So you launch your second attack against what should now be a weaker Boss, expecting to do even better than before. But the exact opposite happens. Somehow the Boss is even stronger, even faster, than before, and you do less well. An annoying inconsistency that should be corrected.
Yeah it is annoying how he gets stronger and you do like 50% damage the first time then the next round ranges from 5-20% damage. I think it's mostly from the tank speeding up each time he passes through one of those health bars. I think he switches between normal speed and fast speed so if you die during one of his high speed runs then he's half to three quarters the way across the field before you can even level up supply. That gets very aggravating. The only good news for me is that I never get far enough in the event anymore to get to the point where I can't beat the mega tank in one pass.
Why do they turn Logic on its head like this? A damaged Boss should be weaker and slower, not stronger and faster. It just seems totally unfair. It makes it look like the Game is deliberately rigged. And there is no need for it. We can all accept "difficult" as long as it is "fair".
While we're on the Boss getting stronger topic, Gree should also stop capping our points if Biss is going to continue to get stronger. When we get into the 70's-80's levels with the Boss it gets exponentially harder to beat with every level but we continue to get only 12,000 Pts per battle. And while on the topic of compensation, in what world does it make sense for a player to get the same reward for earning 50,000 pts as they got for earning 10,000 pts? This is a common inconsistency throughout your prizing scheme. And let me just say this: silver keys should NEVER be among the rewards when you have to get 50,000 pts or more to get to the next reward point. How is a UC unit, which is primarily what silver keys yield, any kind of reward for anything?! Back when we used to get the occasional SR. or UR from silver, sure that would have worked, but now? No way. You guys haven't adjusted your prizes to the many changes you have made in the game. You need to get caught up. First thing you should do? Eliminate common units and bronze keys entirely. No one considers those a reward.
Wish I could put a plus or like this post. Sums it up nicely. Would be nice to see the rewards get better the higher up you go especially cause I hate grinding for silver keys and rare units. It's like every other reward has gold keys so why not just make them all golds since we are probably not going to get anything great with them anyways. The rewards don't get consistently better till you get so high up in points that you are well beyond the average players ability to get them.
I agree with all of the above.
Simple logic says that the higher you go the better should be the reward. But we often find ourselves playing for a reward less than we got in the section before, and needing more points to win it.
Speaking of rewards why are there only 6 red keys now in Invasion. It is difficult to get the CM unit with just 6 keys and not getting the CM doesn't drive me to spend gold till I get it it actually drives me to lose motivation in the event. Also I can see adding more Epic units to the battles to add a little more difficulty but this week the Invasion difficulty is just ridiculous. Only people I know who have beat level 30 have at least 4 or 5 of their slots filled with Epics and most of those are maxed Epics and it was still a fight. I like many others am stuck on level 29 cause these normal units that you tag elite and then give them Epic stats are very OP. They make my maxed Refusals look like Uncommon units and even the Silent Swan is wiped out pretty quick. If you had a max level 50 UR squad you wouldn't last but a few seconds from level 23 or so on. That seems a little tough considering the majority of people don't have tons of maxed UR and even fewer have Epics (Which also pretty much need to be maxed) so you made it to where only a handful of people can finish. Now I know some people who payed money during this Epic drop to get a squad that can beat the last mission so maybe it is working out for you economically but they had to pay hundreds close to a thousand dollars to get there not to mention they already had impressive squads (3-4 maxed Epics). I don' know how many people can afford to drop that kind of money on this game but there can't be that many so if things were made so someone could drop 10 or 20 every now and then to improve their squad you would probably get a ton of people to do so. I bet that would bring in more than 10-20 people spending big $ once or twice a year.
When I first started playing this game about 10 months back there were players in PvP with a ranking of 90,000 plus. Now the highest that I see is about 25,000. Why have so many people abandoned the game?
We all know how important the Rules are in any Sport and how crucial is the role of the Referee. Fairness lies at the heart of any great game.
In League of War Gree are a law unto themselves and there is no Referee and they have treated players unfairly.
Restore FAIRNESS and people will return.
I agree Striker. It's gotten ridiculous when AI has Rare units with better stats than players Epics. And even when stats are roughly the same, the AI units take hardly any damage when player units take significant damage. If players can't promote units to "Elite" level, then the AI shouldn't have them either.
Now there are absolutely zero events that a free player can even come close to completing. Makes for a very boring game. While some spenders make think that only they should be able to complete an event, what they don't consider is that a very small minority are big spenders and eventually, everyone else will get bored and leave and they will be the only ones left. Then all their real will have been wasted.
Come on Gree. Make the game fun and interesting for all players and stop being so short-sighted.
Every dollar spent is a victory for Gree. Some of us are less easily defeated than others.
This was posted by Tadaah on 3/5/15
Then we saw Elite Rare units in the invasion events and now boss health increase in the current boss event (I'm on level 5 and the boss health is already at 120%). But wait, if your lucky enough to get a countermeasure unit then your stats increase!
Tadaah...seriously...is this the "interesting updates" you're talking about? This is what a bunch of young game programmers came up with in a brainstorming session?
Thanks for nothing,
SwirlingEddy
It is incredibly unfair to raise the difficulty of the boss but not the rewards especially when it looks like the difficulty doubled. I thought we were finally through modifying the boss battle. If you increase the difficulty then increase the points you get when beating the boss. I for one am fine with harder bosses that give out more points. It was nice back in the day when you could finish an event with 50 bosses even if the last bosses took 3 morale to beat.
It's pretty simple marketing. Gree needs revenue for this game to continue. By increasing difficulty and requirements for completing objectives they are seeking a tipping point. When do the big spenders, who represent only a small fraction of total users, stop spending their disproportionate dollars and when does pipeline of new spenders dry up? If 10% of all players spend 80% of the total dollars generated, then ask yourself where does their real market potential reside? Until they see a decrease in spending dollars from their primary target base, I would expect to see the direction of the game continue on the path it is on.
If the players at the top of the leaderboard keep spending the way they are, Gree will keep doing what they're doing.
In my opinion, the game will eventually die because it is too hard for new players to improve their squad enough to compete with the new invasion and boss events. And the players with a strong enough squad to finish the events, don't really need to the UR reward.
The game is playing to peer pressure, ego and testosterone. To some people money is no object to achieve the emotional satisfaction they seek. And please don't blame the poor programmers. They are only doing what sales and marketing are asking them to do.
Current boss event - TERROR IN THE VELOT. The boss has had a major increase in health as you go up levels. I am now on level 40 with a boss health of 295%.
On last boss event (first week of March, 3/2-3/8) I was able to go all the way up to level 70 and beat the boss using one morale. Then I needed two morale for the next ten levels before needing 3 morals. Now, I started needing two morale at level 37.
Okay, I get the part about needing to gradually increase the difficulty and try some new things, but this is ridiculous.
SwirlingEddy
New update on boss...just hit level 41 and needed three morale to finish. I started by using two and the boss overran me with 12% health left. I had to use one more to finish off. From here on out I'll just use three morale to start the battle.
I'd like to see the countermeasure unit as a reward at some level. There have been events in the past when the countermeasure was given as a reward at some point past the red keys.
Yep, and note that damage bar is not in sync with health remaining bar. On damage bar I'll see the boss has something like 10% left, but when I look at boss for second morale use, I'll see it says 65% health remaining. This upgraded boss fight simply makes no sense to me anyway. Prizes suck. Weaker players can't get even close to a SR, and players with decent squads have no incentive to burn extra morales or energy to get anywhere. Although I thought I had a general handle on how the game was being managed, Shame on me. The logic behind creating this elevated boss fight simply is beyond my grasp from a business or playability aspect.
Especially since the rewards and points aren't better. You have to get well past boss 100 to get decent rewards which was doable for a lot more players before but now everyone I know who used to get that high are setting their goals to be boss 50 now. I wouldn't mind the difficulty going back up if the points went up too. Back in the day boss 40-50 took 2-3 morale but you would get 500 points extra per round so by that level you would be in the 10-12,000 points per round range but now the points go up by only 100 per round so by boss 50 you're making less than half that. Rewards need to match the effort or people will walk.
I left for awhile due to frustration, came back tried new player, and old. New alliance, nearly all have stopped playing, old alliance nearly half have quit playing. Game has become increasingly poorly managed. Apparently it has been handed off to the "D" team. Spending money at this time is out of the question, once I was spending over 100$US a month, that amount (Not small) would not significantly add value to my gaming, once it did months ago. Why would anybody invest the time needed to win a SR unit? At substantial cost, there is no longer a return in gaming experience. Too bad, it had potential.
It looks like Gree are totally focused on the Big Spenders. All of the changes that are constantly taking place are aimed at getting them to spend even more. And if vast numbers of Free Players abandon the Game, it just won't bother them. While we are on here complaining, the Big Spenders are digging deeper and splashing the cash.
And we see the result of their approach in this current Boss Event. Six months back, with a much weaker squad, I could win 4 SR and 2 UR. Now I cannot get anywhere near just one SR.
I have never known such a barren period in the game. My Bosses are now so ridiculously difficult that even top players don't want them. It is a real struggle to earn any decent points. Any idea of progress has gone right out the window. I seem to be steadily going backwards.