Can we get armor where our weapon is lion/dog/bear or something faced fists? That would look epic!
http://fc01.deviantart.net/fs71/f/20...y_17060906.jpg
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Can we get armor where our weapon is lion/dog/bear or something faced fists? That would look epic!
http://fc01.deviantart.net/fs71/f/20...y_17060906.jpg
...and when the fist opens, a beam comes out? ;)
(Ignore me...I'm just loving that unicorn beam thing waaaay too much!)
EDIT: Could not find other "wolf armor fist" variants, but I like the coloration of this sword:
http://img524.imageshack.us/img524/7033/wolfsword.png
Hi ,
I think i got a good idea. .. most members of K&D are talking of trading armor in the guild, is it a idea to buy a armor with gems from a guildmember? You can send him a offer and he can agree or not agree. Also you can sel armors what you don't need also for gems. .. a guildmember can buy it. The name is guild market...
Greats from hopper
I think they should add more everything. More armor, levels, and things above level 100. Maybe even a thing like a castle war, where two people could fight and their knights and kingdom would determine who would win. Also, if guilds had their own castle. Like a kingdom for a whole guild, where only the master could get rid of buildings and highs and above could buy buildings. And commanders could contribute.
I like the idea of one's castle and kingdom playing a part in the strength of a knight in a head-to-head contest:
* Have you opened all the castle areas?
* Do you have x number of Training Fields? Upgraded to Lvl 3?
* Have you opened all the map (defeated the Dark Prince)? More than once? More than 5 times?
It would be "unfair" though, to pit a newbie to the game against someone who's been here 3 months. Hmm...
We've been level 75 for months.
Nothing to spend gold on except Guardians.
We have hundreds of millions in the guild bank.
A level 10 Guardian costs about 10 million gold, but a worthy foe can take them out in a few hits.
Let us upgrade Guardians beyond level 10.
Or come up with something new to blow the cash on...
I think you just made Gree laugh and put it up on a sign: "Joke of the day"
Players would cheer though.
But it'll never happen. Gree only care to implent "Work hard to earn a penny and buy our overpriced fictional currency while we sit and scratch our butts and laughs"... So to speak :)
Correct me if im wrong but... Isnt that how it is already? If i change my arena lineup to old EB+ armors the first fights i counter is always players with the new generation of epics. Tbh, one dont even have to change armors for that to happen - Neither new or old players.
Another suggestion that will sit and collect dust: Gree should divide the game into 2 - A Gem part and a Non gem part. And a player should be able to choose which to play. A non-spender should not be put up against big-spenders as they are now and yet they should be able to earn great rewards as they will have to show skills to play the game and not just empty their wallets. I mean.. Everyone can slide a creditcard or enter a few digits on the screen or turn their wallets up side down.... Like thats even a skill..
A non spender shouldnt be able to get epics from anything but fusion then
Wow, just wow. I really like that idea. Even though I love castle war idea I have that problem. I find people with like 3 War epics+ at the bottom of my list sometimes, especially when I have a good win streak. I also liked the old arena with Double Down. BRING OLD ARENA BACK! NOWWWWWW
I love playing this K&D. But this game lack something.
If the game have trading & selling armor it would be more fun & enjoyable to play.
Hope K&D maker will put trading armor in the game.
That depends. If they really do what it takes to achieve it - Then i dont see a problem with it. It should not be easy. Maybe same odds as in fusion.
Personally i have fused for epics the last 7 months. What have i gotten? A beastmaster a couple of months ago and yesterday i actually fused Arcane Mantle. Its ridiculous. I know some players have more luck than others but still. Thats way to low. Its demotivating. Everything is. I guess thats why so many players leave the game everyday. New ones come everyday to but they leave faster than ever before.
Making it possible for F2P player to achive greater rewards - Not saying it should be epics everywhere, but it should at least be possible if one actually made the effort. It would not only make players stay longer ingame, stop a lot of crying and complaining - But also increase the chance of a F2P to buy gems as they will have a chance of getting the reward they want. Not like in Arena or War where you have to break your bank account to get what you want. The reward for a F2P should not be as great as those big spenders get. Thats quite obvious.
Also, change the freaking streak match up system... Im tired of getting easy fights in the first 8 streaks just to be matched with a lame bigspender with war epics or newest chest epics making it impossible to reach 9 streaks. I noticed that when ever i reach a rank below #1000 its much worse than when im above that. - Doesnt matter though. It shoulndt be a fixed system as it is now. GW is pretty much fixed and no F2P stand a chance(Except when they have saved free gems for 2 months to make a push for an outdated epic), arena is fixed to push you towards spending and EB is fixed to push you towards spending... Give the F2P a chance to enjoy the game for once but still favor spenders - Its business i know..
Big-spender say: No, No epics unless you pay. Only in fusion.
F2P say: We want to be able to get epics and better rewamps.
Its getting old, right? Why not think of Gree then... Make changes that will improve the game, attract a lot more players which will in the end result in happiere people and more people spending even its only a little which will cause a higher revenue - Higher revenue = Great business for Gree. Either they havent thought of it or they are just being plain lazy. It would be in everyones best interest. I bet its the right way to go. Its how the game would be saved. All it takes is some effort and caring by Gree.
I know for a fact that a big group of players would actually spend if Gree were to make such changes. I for one would indeed... I actually use to spend before before Gree started to screw us over. It became way to expensive due to "fixed" fights, increased chance of misses and terrible matchups in war/arena.
Look at it this way: Higher chances to win at the casino would attract more people to spend as they actually see the chance of winning - Or at least feel they can win so they spend. And im not thinking it should be more like chests with their "fake" advertising - We all know what they are about lol.
Having a slotmachine with 0.0001% chance of winning would only attract addicted gamblers. Each increase of chance means increase of people trying/spending to win. Simple.
Sorry for typos, missing words ect... Suffer from insomnia and have been for a while.
A good idea might be to do some kind of Premium membership. Pay a monthly fee for a chance at more armor or a limited time boss or something. There are a lot of possibilities to do. Fee for wheel spin that will get you more items.
Or just some more gifts for active players. :rolleyes:
It says that the poll is closed? I would like to do the feedbackk
They need to update the daily bonus. Every other game I play of Grees has a better daily reward system. ROTI and Criminal Legacy both have a big reward when you have logged in for 30 days straight. I have probably logged in to Knights everyday(multiple times) for over the last year and this morning I got "1 gem"... Really?!?! after like 10 days on CL I got 5 gems for a single day. Just a thought.
I have a new suggestion:
I am sure, that there will be a time when a new Armor Type which is bettet than Epic will be introduced.
To bring much more variation in the game, especially in Armors, you guys could devide the new Armor Types in
Lets say Holy and Dark, like Heaven vs Hell. And from every new 6 Star Armor, that gets introduced into Game, there would be a Heaven and Hell edition and the Player can choose which one he wants to have.
Also this could be used for a new type of event:
The player could choose if he wants to fight for heaven or hell!
Every 5 Weeks there could be an event, that all Heaven and all Hell players have a competition against each other.
I would recommend a Competition in Adventure because there are far to less or even none events for the adventure.
In addition to that,
When the player chooses the hell or dark side, he could receive quests from the Dark Prince and the Heaven Player would continue receiving Quests from Gwen and how they are called.
Ps: Please forbid Commanders to declare Guild War, please.
Um...how would you keep the game balanced if most players chose one side over the other? Hmm...?
Suggestions for improving KnD
As someone who has played all kinds of games since the early 80s till now, I thought I’d give GREE a few suggestions that should vastly improve KnD; many of which would not require significant investment on their part.
1. Level 100 = basis for all point calculations, matching
a. Stop punishing people for leveling up. Level 100 players get far more points in Guild Wars than level 150 players and also get much easier Arena matches, and it gets worse the higher you go. Once you reach level 100, the calculation should be the same for all players level 100+
Benefit to Gree: This will stop a lot of frustration your long time players are currently having with the game, which should drastically reduce churn of your highest paying and most loyal customers
Gree Expense: shouldn’t be much. Just change the coding with one if logic statement: ex: if(level > 100, setlevelto100(same formula as now),same formula as now)
Benefit to players: No penalty to keep playing; for people already over 100, just convert their experience to the new levels and re-level them
2. Soft cap of Level 100 / Levels past 100 should provide some benefit but each additional level should be significantly harder than the last (like the game Lineage)
a. Each level past 100 should add +2 atk/def/hp
i. The current rewards are a joke, especially considering you ultimately are penalized for leveling in Arena (tougher comps) and Guild Wars (lower points)
b. Each additional level should take 10% more experience than the prior level. This means level 149 to 150 will take 100 times as much experience as level 100 to 101.
i. I’d probably cap it at the cost of 100x the level from 100 to 101 as you’d be talking over a week of non-stop playing to get a level at that point
Benefit to Gree: This will provide incentive to keep playing the game besides just Guild Wars and provide an enormous time sink that will keep players logging in every day, throughout the day, just like you do for leveling
Gree expense: should be very minimal. No new skins, maps, armor, etc.
Benefit to players: reason to log in and play; reward for playing
3. Ability to prevent leechers in guild wars / Few different options here
a. Allow GM/GC/GS to set a minimum # of points for each war before it starts
b. And/Or Allow GM/GC/GS to set min # of attempts for each war before it starts
c. Allow GM to remove player before the war ends
d. Prior four 3 day war point totals are visible to Guild leadership
Benefit to Gree: Guilds become less frustrated with recruiting means guild less likely to break up which means less player churn (leachers / players may use gems more to hit minimum target)
Gree expense: Minor expense
Benefit to players: Obvious
4. Create Guild Arena Competition
a. Simply consolidate guild members arena point totals and have weekly guild rewards for Arena similar to that of 3 day wars
Benefit to Gree: Another activity to get players playing the game and a good reason to use Gems in Arena (right now there really is no reason to Gem in Arena once you are level 50+ unless you are making a top 10 run)
Gree expense: Minor to moderate
Benefit to players: Another incentive to play, another way to get legendaries/epics
5. Larger Guilds / Guild Levels with reserves for wars
a. Guilds should have a max of 50 players / 20 Officers
b. Guild levels should be a max of 100
i. 1 Player per 2 levels
ii. 1 officer per 4 levels
iii. Potentially add another tier of officers and make sentinel 10% bonus
iv. Allow GM to set aside players #41-50 as non-arena members (some guilds have long time members who for RL reasons can’t be active for a week to a month—it sucks to have to boot them or go short on points); obviously they should get no rewards
Benefits to Gree: More stability = less player churn; each level the guild receives something tangible (can go several levels with nada currently)
Gree expense: Very minimal
Benefit to players: Get to keep inactive/less active friends in guild
6. Convert Regular to Plus Armors for Gems: Option to transform any armor to the plus version for a certain # of Gems; Example tier:
a. 1 star to + is 10 gems
b. 2 star to + is 25 gems
c. 3 star to a + is 100 gems
d. 4 star to a + is 250 gems
e. Older 5 star to a + is 750 gems (fusible 5 stars)
f. Newer 5 star to a + is 1500 gems (unfusible 5 stars)
Benefits to Gree: Yet another Gem sink
Gree expense: very minimal
Benefit to players: less risk than chests, easy target to try to attain towards
7. Map expansion
a. Think this one goes without saying but as much money as you are bringing in each month, it’s crazy there hasn’t been any expansion on the map
Benefits to Gree: Less player churn
Gree expense: Largest expense of the recommended changes but long overdue. New content should probably come every 6 months or so. See World of Warcraft revenue over time even with content updates.
Player benefits: More to do, more rewards, more quests, etc
8. Map Difficulty / (Aka Diablo style)
a. Allow players once they beat “normal” (current difficult) to advance to Hard mode which should be significantly harder than normal with possible 4 star crafted armors
b. Allow players once they beat “hard” to advance to “Insane” mode which should be significantly harder than Hard with possible 5 star (fusable ones)
Benefits to Gree: Adds replayibility to the game = less player churn
Gree expense: moderate – will take time to tweak difficulties
Benefit to players: Game stays fresh longer, more rewards
I hope someone from GREE will take these into consideration. I think the game is currently a good game but could be a great game. Anyone else have any suggestions?
-Tomar
1) Level does not matter once you pass 100. I am level 500+ in game. I sometimes get more points than my guildmates on the same target, sometimes less. The only sure fire thing is that GM's give 50% bonus, GS, GC, HC give 20% bonus, and Commanders give no bonus when defeated. The base points that determine your bonus ARE NOT AFFECTED BY LEVEL PAST 100. The game treats all players the EXACT same once you reach level 100 - so no, there are no penalties to leveling. I don't get harder matches in the arena because of my level, because at level100+ you start fighting against others who are, well, level 100+. It doesn't matter whether you are 100 or 1000; what matters is your gear.
2) I like adding some incentive to leveling, as a high level player myself. Also agree with making each level more EXP to reach past 100 not the EXACT same. Did I already say all players 100+ are considered the same? Oh wait. Okay I'll stop, but I keep seeing this, so I want to emphasize that level only matters for below 100 players.. All above 100 are the same.
3) Another great Idea. Only problem I see with this is that sometimes you have longtime members who can't be as active as they have been for a weekend because of RL - it doesn't mean they weren't deserving of the rewards. Maybe the ability of GM to decide who gets/deserves the reward? Regarding kicking in the middle, it's a real benefit if you have a rogue declarer in your guild but could be abused where a hardworking player may get unfairly kicked or accidentally kicked even, like how you can accidentally declare war because the game doesn't ask for confirmation on whether you want to declare or not; could cause some problems.
4) Favorite idea so far - I like it.
5) Ah an idea to solve the problem I raised earlier - but if 41-50 get no rewards, why would anyone want to be one of the 41-50? It would be the same as leaving for the weekend and returning. It would make the 'return' part less of a hassle and if they're allowed to contribute during wars it could possibly be advantageous for some though. Also, is this only for the Arena GW or for all GWs?
Also as an Aside, I always thought GC should have some sort of offensive ability to balance out with the Sentinel's protective ability; maybe the ability to do a power attack for 1 energy once per battle? It would give being GC a crucial war function of defeating the opposing sentinel.
6) Hmmm very interesting idea. Costs are realistic too - 1500 to turn an existing epic into a plus.. very interesting. Only problem with this is #1 players in GW spend more than 1500 gems on top of what Top10 Guild members spend in war. This means I could place top 10, throw in 1500 gems and get the War Epic+, which destroys the purpose of being the top guild. Maybe only make it possible for Chest/Non-War Epics.
7) & 8) No brainers, we need more map areas. Not quite sure about craftable epics - since the game would be overrun with epics then. Players who play wanting their first epic could just get it in that way. I do like the idea of having a secondary map, much harder difficulty.
Overall great ideas! You definitely put some thought into it :)
I'm all for getting rid of the power attack. I can't tell you how many times I have hit this by mistake. It's useless. I echo the rewards for anyone above level 100. There should be some type of bonus or extra incentive for players to get higher levels.
Also - allow invites of others to guilds even if they're with a guild.
I disagree; the power attack is not useless...when the enemy is dodging, it nails him.
If you're referring to the 4-hit power attack during a Guild Wars...I'm unsure whether I agree; I've used it, and it works. Would 4 single attacks have worked in it's place? I don't know, but it hasn't in the past for me. (Target was a Sentinel, in all examples).
Suggestion
Epic boss with changing armor each attack.
Fire->air->spirit->water->earth->fire
Nemisis armor will be strong against it each attack.
Water->earth->fire->air->spirit->water
When you craft the armor, it will be the last attack element.
Eg. It attacks with air, defends with spirit, attacks with water, defends with earth
Boss armor would be water. max 1500/1500 1700/1700+
Boss armor+ would change element per attack/defense cycle.
That is what he is referring to. It's waste to use all 4 of your energy on one attack (unless you are tasked with taking out a Sentinel for the guild, even then it's debatable) than having 4 chances to score big. I don't use it unless I'm busy and won't be available to make use of 4 single attacks, in an attempt to knock out the Sentinel not knowing his/her lineup.
I only use the 4-hit for a Sentinel removal, and then only if someone else has reconned (1-hit) and confirmed their armor/level first. Agree one should minimize waste. :)
On the next Update I would like to See a Expansion added to the Castle and Expasion to the map so we can have more things to do and more armor to collect.
I currently play KND on a nook (android) and just got an iPhone. Would love to be able to play three game on my phone but apparently can't sync my accounts between an iOS and android. Could we make them compatible? :)
Not sure if this was mentioned, probably has been but..
How about a refresh button? Rather than having to exit the event page then entering it just to refresh it is kind of tedious. Adding a refresh button next to the close button would be very convenient. This would be extremely helpful during wars when you need to check the sent shield percentage, or the raid boss hp or to get rid of the boss defeated picture. A small addition can go a long way. And I'm pretty sure it's not that difficult to implement a simple refresh button. I could code that in my sleep xp
Well, odds are high that "simple refresh button" would cause unexpected interactions in a few places and crashes for some people... ;-(
At my work a webapp has a procedure that falls in the category "do not touch this unless you want to spend man-weeks rewriting, splitting and writing tests for it" and based on past performance, Gree probably has lots of those in the KnD code and ignore the "do not touch" warning way too often... :(
Most software projects probably turn into Ctulhu-like monsters over time, KnD probably one of them.
I would personally just like to say I love this new update. The raid boss is interesting, entertaining and fun to have competitions in. Although there are bugs, both helpful and not, I think it was a great update. I was about to take a break from this game, but Gree has sucked me back in for a good long while.
I agree, Nzect...darn you for saying it before me! ;)