How about responding to the suggestions?
That's a good start.
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How about responding to the suggestions?
That's a good start.
I would like to have a trading system for knights and dragons. Idk if this is the way to vote but Ima do it this way cuz I can't find any other way. So my vote goes to the trading system.
My best idea yet capes that add bonus to certain elements and spec cape+ add 2% to all elements. Chromatic cape add 5% to star metals. More people will spend to get these boosts seriously consider this idea topic
I hate forums so I'm going to throw everything in here. I do apologize if this violates some silly 'what you can post where' rule.
Forward. Handle is DedWynde sentinal of the StealDragons guild. I've been playing multiple times per day, every day since Oct '13. I don't tend to keep games long but this one has eaten part of my soul and I'll continue to play regularly until either the game or my phone quits working :)
Suggestions; I've seen a number of these already entered as well as in the closed poll but I'm putting in my two cents:
Stat Increases after 100th level, even if it's only one point every 10th gained thereafter or at least better rewards for leveling after hitting the hundred mark. I made it over 200th level recently and rewards for levels have been basically worthless since I hit 100.
More areas. I've been spamming the last area since I hit 60th level or so.
Easier high grade armor rewards on bosses, especially on the last level. I still tend to get basic materials regularly and rarely get those for better armors, even in the final stages bosses.
Fewer Fusion stones. I hate these things. I've only ever fused MAYBE half dozen sets and now have well over three hundred stones. Let us sell them or trade them for other materials or something.
Easier Epic armor acquisition. It's just silly to only get epics through chests and even then it's rare. Best chest reward I ever got was a single boost armor, They're usually just materials for basic armors or more blasted fusion stones. I've quite bothering with them. Could at least make the first Kaleidoscopic easier to acquire-especially since it's so much weaker then all its followups; I have a whopping five pieces for crafting the set out of the seventy needed after the now almost eight months of playing.
Even at max level stats and all maxed boss armors, tournament battles can be a pain to get any lengthy streaks. Please make the win streak quests last if you have to incorporate them, not first, as has happened frequently.
I still have no idea what dictates miss chance but it needs some sort of management, I've missed attacks as many as nine times consecutively and that's just silly, not to mention quite frustrating.
Better daily rewards for continues consecutive days would also be very nice, but I certainly won't be holding my breath. Fusion stones and 250 gold though? C'mon, you lot can do better.
Other than these things, the game is great, despite its repetitious grinding ,unlike every other Gree game Ive played (pretty sure Ive tried them all at this point), which are either drekk to begin with or are fine for awhile then some update comes along and the game is no longer playable.
So to Gree: Keep up the good work, please continue to expand the game and make it even better, just don't do something silly that will make it unplayable please.
That being said, to any other readers out there, SteelDragons guild is recruiting once the war lockout is over. We have a great core group. Current boosts are all at 7%. 10k min donation each weak and regular activity are required. And there is a level 50 minimum. If you play alot and you're not a douchewaffle, come join us ;P
I too would like easier Epics. Other games I play give you chances to pull free stuff every day, good stuff. Gree gives us crap armors that barely make a dent in leveling a decent armor.
This is two ideas for the special chance chests, getting rid of the chance of getting super rares? They arent useful for anything and even if a low level player got it they wouldnt want it. And adding fusion boosts to the special chests, say theres a chance of getting 4-6 fusion boosts of whatever element.
How about making the enchanted keys received for gaining levels be epic chest keys after 100th level (I am sure someone probably has suggested somewhere b4 but It would be easy to do....wouldn't effect gree's revenue greatly and it would demonstrate that gree is trying.
Also...how about combining 2 of the same MAXED epics to produce a level 1 +.version of the same epic? This would give all the upcoming outdated epics a little longer useful life.
All good suggestions but I think that Gree does not read any of the suggestions. It is about time for a big update. The last 3 big updates were on Mar 25, Feb 8 and Dec 5. So its been almost a month and a half since a big update. Lets hope they are working on something EPIC!! Highly doubtful but we can dream.
My son and I bother play K&D. His commander is level 40, mine 70. We are now both in the tournament to see who beats who at the best ribbon. Right now we are both in Ribbon I.
However, when I go check the rewards, I am astound to see that he gets much less gold that I do!!!!! How can this be? What is your reasoning behind that? Don' the gems cost the same for both of us? Don't the castle expansions, buildings and upgrades cost the same for both of us? Don't the armor crafting, enhancement and combining cost the same for us (comparing same armor and same armor level).??????
Doesn't he reach the same points as I do to get into that ribbon? He has fought and defeated as many opponents as I have, so why 35,000 gold instead of 105,000????
I cannot believe Gree would do such a thing! Now my son is totally discouraged because he believes, too, that IT is NOT FAIR!. Now he wonders what other "scams" are there to prevent lower level players from getting the same benefits as the higher level ones....
Please, you must fix this as soon as possible. It is outrageously unfair! Thanks!
How about a suggestion board on the forums so people can start topics on their suggestions and get feedback on how to improve it or give negative feedback?
i agree on this somewhat, imagine this: u are lvl 10 and does the arena regurarly. u get milestone rewards and bam u got 350k gold. u buy all expansions besides 2 and fill them up with lvl 2 training fields. gz u just skipped half of the game. automaticly made it harder for yourself to do the build, lvl and collect gold quests for buildings. if u are at lvl 100 the 350k wil mean nothing as u can enhance ur epic twice and then its gone. so the impact on a low lvl player is really big when gaining alot of gold compared to the higher lvl player.
Best game ever
but I would find it better if you do together ios and Androit
Because my friends and i cant use us account from androit to ios device
And i would it better if you do account application
a few suggestions:
1) This is more of a bug: The new friend list is extremely slow to scroll. It doesn't allow you to move quickly and some times appears to hang as you move up and down the list, causes a page refresh, taking several seconds to return to usability.
2) Please, change the order of the armor in combines back to common to rarest. I constantly make common and uncommon combines, where those armors were right at the front. Now, I have to slide to find them. Changing the order confuses players.
3) It would be nice to have a quick way to start at the bottom, and a saved row counter to return to every time you return to the list.
4) The arena battle list has double entries of the same player, one of which is a revenge player. There should only be unique players in the list.
While I am doubtful that this post will be read, I might as well get it off my chest. :p
I feel an update is needed for the 1-star Quest armours, namely the-
1) Atlantean Avenger Armor
2) Crius Armor
3) Chimera Corps Uniform
4) Living Flame Armor
5) Hydra Hunter's Mail
Specifically, the value of their Enhancement Points.
Why? Well, the game has been around for quite some time already, and power creep has made it such that current Epic Boss armours now easily dwarf whatever armours you can get from questing, including the Ultra-rares.
Other than a very brief transition period, there is very little reason to craft these armours nowadays. Worst still, it makes no sense to craft the last three armours for enhancement points purposes when it is cheaper per EP to just fuse 2 basic armours together to get one of the 50-EP 1-star armours.
I am fairly confident that most veteran players have hundreds, if not thousands, of Phoenix Feathers just rotting in their armouries.
So I propose that the EP-value of these armours be buffed to 50/41 (matching/non-matching), the same as the Fusion-only 1-star armours. This will give veteran players valid reasons to craft these armours once again, and enable new players to catch up with the current power curve.
Thanks for reading. :)
Agility system or no more "random" misses:
This is about the consistency of missed attacks. First I would
like to point out that there is no agility formula, which make these misses nothing but annoying for every player. (I've been asking players via different guilds.) Additionally, I am noticing a very common factor while attacking players, there is almost every single attack that has a miss for the attacker and far less for the defender. In my case, I have been attacking GMs from other guilds with 3 high level epics and losing to their 3 legendary armor's because of the simple but frustrating fact: They start with a higher bonus, they get the first attack and then consistencly get fewer non-ratio or statted "misses" which most players agree, should not exist.
The easiest fix for this would be to eliminate the miss chance, however it would add a new element that may be exciting if Agility was included to Strength and Defense, to make a new set of armor's available and adjusting to the current armor's that we have.
Make a notification for full arena energy? thanks
Allow me to send more than five requests to join a guild per hour.
Make it fifteen.
There really should be better rewards for guilds that fight like crazed maniacs for three days, and then end up falling short of Bronze. Spare me your "yea but it was already revamped once and next you'll be asking for new Epic+ armors for everyone in the top 250." Shut up. Just shut up. You're a silly person and something like this should be implemented.
Change creates excitement and renewed vigor for when the status quo becomes boring. I was right before and I'm again. Who agrees with me?
Not any of the elitists in their ivory tower over at the DK empire, for sure, but no one cares what they think.
http://i.minus.com/ieFcVyDvvD8l0.png
http://i.minus.com/iwCO8cWzGWfnO.png
There needs to be a change to the current map layout. The dark prince should attack the areas and have the bosses and map change. The game is currently on a linear build and not much changes day by day. Spice it up a little with either new map bosses or expand to include something like Dark King (dark prince father or something similar).
I would like to see an expansion for the people that are level 100 or higher.
I also have a idea that could make this game fun again. Let me know what you all think.
I was thinking that they could put something together were we could use are gold besides crafting armor, and using it for fusion and just donating it away.
What if they make a slot machine that we could use and we could bet so much and take a chance at armor, gems, fusion stones, and gold
You'd have to elaborate on this idea for me to support or reject it, but it would be nice if there was something to do with excess gold and armors.
My guild has been maxed for awhile and we've just been dumping our gold into ally and subguilds...but when they're maxed, what then?
Some kind of casino feature or some kind of mini-game thing would be interesting.
Guildie-o-mine has thousands upon thousands of all of the regular crafting materials. A "500 material-per-spin" armor slot machine might be kinda rad.
I'm still looking for the dragons in knights and DRAGONS
A few things that my guild would like are:
1) The ability to see if guild mates are online. My entire guild is active and there are only a few of us from the same country let alone time zone so we want to see if our guild mates are online before declaring war during guild wars.
2) The ability to share armor and supplies between guild mates. I have multiple 4 star armors I no longer use and my guild mates could greatly benefit from these armors.
3) There are quite a few of us that are over level 100 so we would like some quests targeted to level 100+. I understand not increasing the atk/def/health options but if we could at least get some quests to keep us busy between wars that would awesome.
Hey guys! :3
I think that the only to enhance stuff shouldnt be by farming areas and wasting time crafting but instead by using them :) Say, if you were to have a lesson then at the end you are smarter and know more things, likewise i believe that when you use armours in battles they should gain enhancement experience points . Granted that this would be a very small amount but its still something :) So yeah, poeple that use their armours make their armours better :3
Thanks for reading, Tidgem
- Some app notification sounds. (unless this is already a thing and my app is just being glitchy)
- When Leveling up, have it so more than the player's knights health is restored. Also restore epic boss energy, arena energy, friend usage e.t.c
- Make it so if players collect a large amount of shards (past 100 or something) then they can be used to craft fusion armours instead of basic ones.
- Give the buildings a use other than simply giving players money. These are my suggestions:
Tavern - A place where where players can sell unwanted shards/basic armours/fusion stars.
Catherdral - A place where players can make potions using armour ingredients/fusion stars. These could be simple health potions, potions that provide element protection/damage, or potions that provide stat boosts.
Crystal Conservatory - A place where players can fuse shards to make better armour ingredients
Monster Nest - Allow players to use armour ingredients/fusion stars to breed their own monsters to use in battle either alongside or instead of friends.
Training Field - This could either be a place for players to train their own monsters, or somewhere where players could enter into like a survival style fight. This would be where players would face waves and waves of monster until they are defeated, with rewards depending on how far they get.
I can't help but notice, but there is no night time theme for the game. Like it is just always day time. I would like to see the game have a day time and night time shift.
I would also like to be able to sell armors for gold or gems. I think that would be a very good option to have in a game so dedicated on gold and gems.
I would like to be able to design my own armor. Like have an option with presets of armors you have to combine them to make your own armor. Get to choose things like type, colors, ect...
I would like to see changes in things like; you're over level 100 and now you don't have to wait as long to use more people, or armor, or anything. Times should be decreased for waiting periods for health to restore. Things like that.
Anyone agree?
What would really be nice is if they just took misses and extra(non-power attack) critical hits out of the game. It is extremely frustrating when you lose a fight because you miss twice and then get critically damaged. I have lost so many fights by one attack after missing multiple times. There is no real need for it. It is just something that frustrates players.
Changes I'd like to see
Revamped war rewards
1. 1 Epic War Armor +, 20 Fusion Boost Armor, 200gems, 3 Dark Prince Keys
2. 1 EWA+, 15 FBA, 150gems, 3 DPKs
3. 1 EWA+, 10 FBA, 100gems, 3 DPKs
4-10. 1 EWA, 9 FBA, 70gems, 2 DPKs
11-25. 1 Old Epic+ (less powerful than last 3 EWA), 7 FBA, 30gems, 1 DPK
26-50. 1 Old Epic, 5FBA, 20 gems, 1 DPK
51-100. 1 Epic Boss+, 4FBA, 15gems, 1 DPK
101-250. 1 EB, 3FBA, 10 gems, 3 Enchanted Chest Keys
251-500. 1 EB, 9 fusion stones, 40k gold, 2 ECKs
501-1000. Same as now but add 1 ECK
Reasoning for revamped rewards: there is now a reason to fight for each step up the reward ladder. Not coming first is no longer almost as good as coming 10th. Top 50 all become meaningful placement and open the game for more guilds with less gemming to compete in the war for prizes that matter.
Fix the strip issue:
Revamped war and arena points calculation
Points should be based on the strength of the armors defeated (including any bonuses from main knight, guild (up to 10%per element) and position within guild(0,5,7,10%)
Do this by simple math:
Armor total = ("armor attack" + "armor defense") including all bonuses
Defeated Armor Score = ("armor 1 total" + "armor 2 total" + "armor 3 total") / 30
Frenzy bonus = 20% of Defeated armor score
Win bonus = random number between 100 and 150
Loss bonus = random number between 10 and 50
Battle total = "defeated armor total" + "frenzy bonus" + "win bonus
For example all players in guild with max bonuses and HC without frenzy:
Beat Top 10 Player = (((2700+2700)+(2500+2700)+(2700+2400))/30)+125 = 673
Lose to top 10 player kill 2 = (((2700+2700)+(2500+2700))/30)+25= 378
Lose to top 10 player kill 1 = (((2700+2700))/30)+25 = 205
Lose to top 10 player kill 0 = ((0))+25 = 25
Old epic /EB+ player = (((2000+2300)+(1900+2200)+(2100+1900))/30)+125 = 563
Big 4 with no guild or knight bonuses (crafted + armor) = (((780+800)+(780+800)+(780+800))/30)+125= 318
3 basic = (((88+71)+(88+71)+(88+71))/30)+125 = 166
1 FBA = ((1)/30)+125 = 125
It is now best to face the strongest opponent you can defeat!!!
It is also less of a detriment to try and fail so it's always worth trying instead of finding someone you can destroy 100% of the time and farming them!!!
Fix the gem spend slow down caused by fixing the strip issue:
Change max held energy to be 10
Change buy energy to buy 10 at a time
Max free energy stays at 4
Add new multi attack button: spend 10 energy for a single battle with a 10x multiplier and no bonus strength.
For example:
1 stripped knight = 1 hit
1 full team = 3 hits
1 full strong team = 5-10 hits
So for the time it takes to defeat 1 full strong team you can still earn the number of points you could with a strip
It is still always better to win and win more off strong armors!!!
I've got an idea.
Have I asked this question before?
Do you like beans? I want to make a poll but I can't start a thread. So I'm asking in every thread I can.
Hope you guys don't mind.
hey Gree/Developers,
i have some suggestions/wishes to the game, and i canīt make a new threat so i just write it here:
1.
it will be cool with a message system, so i can write directly to a player/guild member with info or stuff. the messages in the game chat dissapear pretty fast so not all get the information, so we have to use external systems like e-mails and forum groups for simpel information. a player message system...
2.
could also be great if i could PVP fight other players directly from there profile, for seing how strong they are, example when i get friend requests, i donīt need friends there are weaker than my self, it takes too much time to add a friend and find him on my friend list and fight him and maybe remove him again, itīs will make itīs much easyer with a quick acces to a PVP battle from the profile...
3.
a "profile" button on members in the guild war will also be good, we all use the same name under wars, so itīs not always easy to see who there are who, and who there dosenīt fight under a war, with a profile button we can see on the friend code who they are...
4.
a automatically "declare War" option, so the guild master can set some planned time where the war starts, and so itīs automatically declare wars on that time, example every second hour.. and so noone else than the guild master can declare war when this option is on.
5.
they new guild gift events are not good, the gifts sucks, and noone buy more because of the gifts, better gifts to members, and a reward to that guild member there have send most gifts out, that will motivate more to buy more...
6.
like many says on the forum, lvl 100 players need some new stuff to do, expand the adventure part of the game with more and harder lands.
that was some wishes from me and my guild.
I really like your game and spend alot of time and money on it, and overall it is a good game, and after 1,5 year iīm still like it :-)
Daniel
(Guild Master from Denmark Guild)
Hi i am new in this forum. .. in the game is my name hopper from hoppers clan
I got some new ideas for battles but i don't no how to start a new post i can only reply
One of my ideas is that we can fight in a "tournament" one time in two mnhts
For a epic king armor
It is a super strong armor. ..The are 6 of them ..... you can battle for it on your own.... when your got 3 epics than you can fight but when you don't have them... you have to use gems so you can attack more times....
you cant use friends. .. first night kost 5 war energy. .seccond 3 and the last one 2
The battle is just one day ..... the are 6 Ribbons... looks easy but at the end of a ribbon you have to defeat a e.b monster
Each time a stronger one
I hope you respont
hopper
1) you'll be able to make your own threads when you have enough of a post count. (Use the "Spam me!" Thread to get those extra posts off, here: http://www.funzio.com/forum/showthre...87#post1305087
2) I don't see how you can make this idea of yours happen unless Gree goes along with it.
Have a second set of storyline missions or sequel storyline that kicks in after the original storyline is complete. The original storyline missions already completed would still be accessible like they are now.
Commanders, Should not be able to Declare WAR only High Commanders and up.Please.
There certainly ought to be an "Are you suuuure?" Dialog before Commanders can launch for the first time (by mistake) like I did. *sigh*
If it wouldn't muck up the works, I'd love to have an on/off button to indicate which of the alliance is actually online... ;)
There should be a way to turn off the special attack, like their is with the fast forward button. I hate tapping that button after an attack, only to see that I missed my attack and am now wasting a special attack on a minion instead of the boss.
Some suggestions that will probably not happen in the near future, if at all.
1) Buff the Nemesis Armours to also have x3 Defence against the Epic Bosses, and act as a Fusion Boost when used to enhance the Epic Boss armour. As it is right now, Nemesis Armours are largely useless to long-time players who have built up a considerable armoury of EB+ armours and Epic armours.
By buffing these Nemesis Armours, game veterans will have a solid reason again to buy Dark Prince chests.
2) Allow us to sell excess armours for gold.
3) Allow us to sell excess Fusion Stones.
4) Restrict Guild War battle declarations to High Commanders and above only.
Cheers.
I disagree with #4; what happens when no High Commander (or above) is online? Will that alliance miss out on points then? You get points, even when you lose, so long as you hit something (say, the Gate)...
If you belong to a guild above top 500, there's certainly a high commander coordinating the war declarations every time of the day. So yes, remove the right of declare from commanders or make the guild master able to appoint this privillage to whoever he wants.