how about some actual dragons to go with our knights? Ancient dragon event was a few months ago, that should be long enough.
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how about some actual dragons to go with our knights? Ancient dragon event was a few months ago, that should be long enough.
Hmm I don't think anyone from gree is actually going to read all this...or any of it at all. :)
I haven't read all the pages so if I'm repeating sorry but have a small suggestion more of a convenience.... In armor fusion can it be made so we can 1. Fuse more armors at once say 8? 2. When done fusing an armor can continue to fuse it without restarting/repicking the armor. 3. When selecting armors to use as materials can select all four at once instead of rescrolling through your stock. 4. When you pick an element category it remains on that category so it's not select category select armour select category select armor... Like I said more of a convenience would make things simpler thanks! Ps would support game expansion and guild activities expandion
I will be doing this for the guild category of suggestions in the 'Guild Event' thread I just created. It will take me a little time to pull things together though.
As for all of the other ideas, not to my knowledge. It was my suggestion that GREE engage a few senior forum members in a dialogue that would result in a concise list of all ideas offered and present it to them, possibly with vote counts by each idea.
I'd like to be able to buy 1 dpc key to add to the 10 I have saved up from boss fights so I can then "open 11 chests" to get the 3 fba.
I think Guild Wars must change his format because there are marches very unbalanced and this is not funny for newcomers.
Is not righteous a match between a guild with ten members against another with forty members with epic armor and a lot of crystals.
My first thought is to make the Guild Wars like a swiss style tournament pairing guild by his level in the first round and after this by leaderboard position; this mean that war rounds are more balanced and more amused.
Also you may create aditional prices for best streks, best beginner guild, and so on, to incentivate less powerful guilds.
Another question, the creation of a Guild Market and Guild Tournament for positions within the Guild. Guild Market to sell or give another members armors, this may facilitate the progresion of new members, and incentivate the help from most powerful to other member that cannot afford buying crystals.
Greetings to all members.
Suggestions:
A general expansion for the game: beyond the Dark Prince.
Each board has four difficulty levels. Once a player reaches a certain point the boards only purpose is farming. Perhaps a level 100, on could unlock four more difficulty levels that would pose an actually change to the player and yield a super high, crazy amount of drops. The drops would be necessary as no one level 100 would be running a board just for fun.
After I max out an armor, I'd like the option to choose it's appearance as a reward. Sometimes I like the first or second evolution better than the final one. That would be a nice prize for maxing it out.
When enhancing armor, it would be nice if we could select all four armors we want to use to enhance at once; without going back to the enhancement screen. Tap armors four times, perhaps put a counter on them or shade them or highlight. Just to further streamline things.
An Observation or Feedback:
It's known that guild wars are a large part of your income and that's fine, but the message you're sending with the rewards past the epic is that you don't really care about anyone else being excited about the game "Spend a bunch of gems and get this sweet epic or we give you crap." I'm not saying that's a bad strategy but it is mean.
Added to which, there is relatively new stuff like Spartan's Battlegear, or whatever it's called, that comes out to no fanfare at all via fusion. Why not make the + version of something like that the next reward after the epic. It's new, it's good , rare, it's exciting. My guild gets more hyped for fusion fighter wars than this. It's not pretty, how these rewards tank for the non super gem rich.
Final point, and one I've said before: let us know you're listening to suggestions. You don't have to implement them all, just occasionally, say, "We hear you."
On the Knights selection screen, the "heal" button and "change equipment" buttons are too small and too close together. I have accidentally hit the heal button multiple times when trying to change my knight's equipment. There is no confirmation pop up, so I lose a healing potion every time.
Please either make the buttons larger and more separated, or add a confirmation pop-up before a healing potion is used.
Epic armors named after the top guilds
(elements are the element the guild chose from start + 1 element of their choice)
Majestic Mantle
Penial Platemail
Legends Battlegear
Beastmode Gods Finery
Forsaken Aegis
Awesome Robes
Renais Uniform
Death Knights Vestments
Unicorn Raiment
Only The Best Armor
I think you missed a few iOS guilds...
Sorry, im android, i dunno about iOS
I want to give some of my armors to my guild members , a lot lost good armors in fuse ..please gree
I'd like to see the addition of some sort of confirmation before spending gems.
I often catch my self franticly tapping the screen to get through the fights as fast as possible, and some times that causes me to spend my "hard earned" gems on reviving partymembers when all i wanted was to exit the battle.
I know this is my own fault and im not complaining, but the option to turn on/off that you need to confirm before spending gems would be great!