I hate 8h payouts... I don't wanna build it but the design is cool so I think I will buy one....
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I hate 8h payouts... I don't wanna build it but the design is cool so I think I will buy one....
Hey, let's take it easy now. Everyone has their shortcomings, it's just easier to have a lot of them if you never have to see the faces of the people you call customers.
I don't think anyone has yet said the new LTB sucks, some just expressed their lack of interest in an 8 hour building. It's not really a bad building, even borderline decent, but the 8 hour collection cycle doesn't work for some people.
As an afterthought to my last post, it might be neat if Gree had 8hr and other "odd" collection time LTBs from time to time, on the condition that they are "cheap" to build and upgrade, and the prizes come with a +1% attack mod. The LTBs in between those "cheap" ones could be buildings on the more costly/expensive side, with more reliable collection times and prizes with +2% defence mods.
IMO, this would encourage hood (IPH) development because players who can afford the best LTBs would gain a slight defensive edge against their rivals. Granted not a huge advantage, but given the existing imbalance between attack and defence, it would at least be a step in the right direction. People who take the time to plan their hoods and develop economic powerhouses deserve to also develop the ability to defend their resources.
2 things to add.
1. Not collecting so you wont be robbed is rediculous. Stupid even. You're punishing yourself because you can't figure out how to make things work for you. Got odd hour buildings? Great, collect them when you can, but make the times more convenient for yourself. 18 hour building go robbed overnight? Don't collect it until right before you go to bed. for the next few days you'll be awake at collection time. When it gets robbed again, wait until bedtime to collect. 26 hour buildings work the opposite. When they get robbed, collect 1st thing in the morning. Really isn't that hard.
2. People with "laughably low IPH" who rob for their income with no chance of retribution are d-bags of the absolute highest order. The next "fix" to the rivals list should include grouping of buttheads that leach off of people who have built their iph into a list similarly low IPH d-bags. I don't know you so I don't know if this pertains to you. But if you do rob...well, now you know.
maybe prizes should have some kind of escalation...
better prizes for higher level upgrades.
starting with 1% attack mod and ending with +1 energy or -1% upgrade cost for example.
last upgrade costs more that the sum of the 9 previous upgrades.. so player needs a motive to spend all that money and don't save them for next ltb..
just my 0.02$ here
At level 10 it's around 100m/24 hours.....I really like it. Odd collection time good for robbing and payout makes it worth building. Think gree did a good job on this.
In other words, IPH should play a much bigger role in the rivals list algorithm. I'd even say CRUCIAL roll.
p.s. I also agree that the prizes should get better with each upgrade. Especially considering the price for the last few upgrades. With that said, i can't understand why gree limits these LTBs to 18 days. Even if you give 21 days, 99% of the players would not be able to get it to 10 in time.
It should play some significant role. Some spoiled little idiot that has 0 iph because he couldn't handle being robbed and sold off all of his buildings in a fit of anger should not be allowed to camp in your 40 million iph hood. Or my (measily in comparrison) 7.2 million hood.
I find people that moan about getting robbed totally embarrassing.
You should find it more embarrassing that you cant read. Or more specifically that you have no reading comprehension. I have no problem being robbed per se. I just hate douchebags who hate being robbed so badly that they delete all of their buildings and just rob, thereby doing what they hate. If you delete your buildings or are such a bad player that you can't build an iph that should be your punishment. To live in poverty.
Yes, they kinda used to do that, increasing the loot item for each LTB building level, not really sure why they stopped to be honest, since it encouraged gold spend to lop off some of the building upgrade times so you could fit all 10 upgrades into a cycle. Though back then there were no mods attached to any of the LTB loots.
Not that I'm complaining, I like this better.
Its one damn ugly building. Crap collect time and ugly, 2 good reasons not to build more than 1.
I like my lvl 10 laundromats
ftw
I love my level 10 laundromats.
I had a serious question. Not want to pull out suckers like you both. How often will you repeat this bulls....
Want a answer from "real" players :cool:
You're missing the point of the game...this game is called Crime City...the point is to rob, loot, bash your way through the game. The game isn't called "I make more money than you so you shouldn't be able to attack me City". Who gives a crap if your IPH is 100mil or 10k per hr? If your dumb enough not to collect your buildings, then you get robbed...simple. Does it feel different being robbed by someone with 10k IPH vs. 10m IPH? No, you just want to have the opportunity for retribution but feel hard done by because they have nothing for you to loot back. Seems to me it's incentive to improve your stats some more...or complain about a fundamental part of the game that actually isn't really flawed...Criminals generally don't rob poor people - unless they're making a pointQuote:
2. People with "laughably low IPH" who rob for their income with no chance of retribution are d-bags of the absolute highest order. The next "fix" to the rivals list should include grouping of buttheads that leach off of people who have built their iph into a list similarly low IPH d-bags. I don't know you so I don't know if this pertains to you. But if you do rob...well, now you know.
A real criminal who gets robbed, if they can't rob you back, would hunt you down and murder you. If you're going to argue the point that the game is called "crime city", you should also argue that in the spirit of crime, no action would/should go unpunished. That includes robberies.
The people who run a ghetto hood and rob for their income are just playing the game. However, they are abusing the loophole where in real crime, having nothing worth robbing doesn't provide you any kind of safety and in this game it does.
Also, in real crime, the richest gangsters can buy protection. Can't do that in this game. The simple fact that "this is a crime game" doesn't excuse some of the "unfair" mechanics in place.
To your question of whether or not it feels any different being robbed by someone with $10k IPH vs $10m IPH, there is absolutely a difference! If I get robbed by a rich player I don't care because I might be able to get them back one day. Will I ever get revenge from the slumlord? Nope. Not only will I never get revenge from them, but even so much as dropping a link in their hood is a free invitation to a broke ass leach to come back and abuse you as much as they want. (Guarantee in real crime a broke fool doesn't rob a ballin' pimp more than once without forfeiting his life.)
I stopped reading my newsfeed when I stopped banking. If I don't collect on time, I get robbed. I don't know or care who does it.
Nobody even tries to rob me anymore. Probably just a sign of respect for being such a boss.
u jelly, brah?
But you can punish them, by attacking them back - you earn respect points, crap items (sometimes Boxes) and cash if they haven't banked...I think what you mean to say is that the retribution is not worth the effort....and yes, it's a shame you can't murder other players in game...agree! Perhaps some form of "retaliation cool-off" could be put in place at some future point to realign the game, i.e. after being robbed or attacked you can retaliate if you're strong enough i.e. break legs, knee groin, scratch eyes, break rib for instance and that reduces their attack stat by 20/40/60/80% against you only for 24hrs - would stop them from hitting you again for a while and is a little more real life..."Put Joey outta commission boys...he'll learn not to come round here again!"Quote:
A real criminal who gets robbed, if they can't rob you back, would hunt you down and murder you. If you're going to argue the point that the game is called "crime city", you should also argue that in the spirit of crime, no action would/should go unpunished. That includes robberies.
Yes, true, but buying a shield in this game would be pointless, and you can't buy protection in real life from rival gangs - police, yes, other gangs, nope (cease fire, maybe - whole 'nother kettle of fish) - this requirement is negated by proper hood management - If you don't collect from your hood, you will get robbed - simple.Quote:
Also, in real crime, the richest gangsters can buy protection. Can't do that in this game. The simple fact that "this is a crime game" doesn't excuse some of the "unfair" mechanics in place.
Everyone has it in their head now to sit on a low level and try to max stats - therefore, no one wants to do anything that earns them EXP unless there is a big gain. The game was designed around level progression, not camping. This is why the EB event is so skewed, it's too easy for a low level with 10mil stats to complete, yet too hard for mid levels with 10mil stats.
That was rhetorical, but thanks for your thoughts on it.Quote:
To your question of whether or not it feels any different being robbed by someone with $10k IPH vs $10m IPH, there is absolutely a difference!....
Why would I want to be an overweight window licker with mantitties?
Maybe, you read bro? you have mentioned your view on the app a few times now but you still hang around... Thanks for the pointless input though...appreciated.Quote:
TLDR you take this mobile app to seriously mate
get of the forum and collect ur giro ffs u pillow biter
Punish them, as you say, is not any form of punishment. A free link to a hood they know could pay them hundreds of millions more than they could ever lose... Yeah, real punishment there.:rolleyes:
You can buy protection from rival gangs IRL. If you are financially better off than your rival gangs you can pay hitmen to find your rivals and permanently erase them from existence, you can buy bigger and better weapons than your rivals which would greatly disadvantage them in a direct confrontation, and you can pay informants to tell you your rival's every move.
There is no police in this game, so that point is somewhat moot.
Your argument RE: epic boss being skewed is self contradictory.
I didn't say it was a good punishment - in fact I indicated it was very lame, but you also can't factor IPH into your rival list - otherwise you'll be attacking people in the same level, stat and IPH bracket...so why bother attacking at all? You'd just be trading cash assuming your as dumb as each other and don't collect/bank. Majority of high IPH guys also make it easy, you collect the same time everyday. Between 6:05am and 8am in any timezone is a money mine. Once you figure out when they collect their 12hr and 24 hrs buildings, you know when to camp in their hood.
You could even say, IRW, you case the route and hit them before they take their collection :)
You missed the point about the EB - what I'm saying is because there are so many low levels packing high stats, they have had to increase the DEF level of the EB's for higher levels and stats. Where a mid level used to be able to complete all 100 with 10mil stats and no gold spend, they are now lucky if they can get past Lvl 70-75. in the last EB, a level 30 with 1 mill att could still free hit to lvl 80-85...
hmm because the bank its my (yours) biggest opponent in game ? Thats my opinion and i have not that big income like yours. You earned 1 Billion a day - if you bank you lost 100 Million a day. My income is not that big and i dont bank if i did i lost more than people attacking me and take :confused:
Clearly, first point has become a matter of opinion. You have yours, others have theirs. Not much need for further argument.
Doesn't matter if they case he route. Joe blow with $10 to his name can case whatever he wants, but if it's a treasury with a bankroll literally a billion times stronger than his, he will come to a sad realization that he was reaching far beyond his means.
Your EB argument is still self contradictory.
I can happily piss away $100m every day because I can afford it. But why would I throw it on the ground where any dumb a-hole can just pick up free money? Even if I couldn't afford it, why should I make the game easier for my rivals? There is no time limit on this game. If you play long enough, your stats will grow large and your IPH will grow strong, as long as you take enough interest.
So we are dumb for not collecting, yet you spend 2 hours every morning camping in people's hoods?
I'd rather be classed as dumb by you than have nothing better to do than camp in someone's hood for 2 hours in the hope of robbing something that most of us can't be bothered to collect.
I know who sounds more dumb to me..
If I see I got robbed, I smash my phone against the wall and savagely beat my wife and kid.
Please consider that before tapping by buildings.