Can anyone tell me why I should spend gold in events to get better stats? It does not matter for robbing and attacking and now it makes no difference in the battles anymore.
Can anyone tell me why I should spend gold in events to get better stats? It does not matter for robbing and attacking and now it makes no difference in the battles anymore.
If u spend money to get ur stats then it shd be fine. But the problem is people are camping their minis and send them to low level streak syndicates such as pink kitten and sun tzu's wicked orphanage during battle. Same amount of gold during battle but different outcome. Totally unfair!
I laugh at all you whining children, at least see the changes at work before belittling them!!
I also find the naivety of LLP campers funny, even if the current trend of stat inflation continues without increase then your current LLP camper will eventually become a HLP POS due to those starting LLP campers ~6 months after you always starting with stronger items from the offset.
As a very long time player its nice to hear of changes that at least have the chance of easing the struggle we see due to stat inflation.
Haha so many complainers about an actual positive move by Gree (hopefully)
L250s have been at an unfair advantage in war for a long time due to the level bias on ip score before. They should be able to hit other l250s for similar points that I get as a level 212.
Evening out of points is also a positive move because getting 600ip them 250ip was very frustrating (providing it evens out at a reasonable amount)
I hope the changes work and are beneficial to the higher level players that have spent more time and money on the game. But when was the last time a change actually worked without fault? And similarly when was the last time a change occurred that didn't have the underlying consequence of more gold being needed to achieve the same goal?
Congrats for listening to feedback and let's just hope you are now able to implement something without screwing it up
If the semi inevitable glitch results in me scoring a gazillion points each hit, and those who hit me losing ip then bring it on :D
Anybody that plays MW already knows what these changes will do. It was implemented about 4-5 wars ago. Overall you will see a decrease in average ip and they pretty much removed the level bias. Higher ip will be given to the smaller difference between you att and their def. In other words the smaller the gap the more ip.
how is that a problem?
different outcome because they approach the war with a different strategy.
They settle for lower absolute rank.
Those aren't the only syns that do this. Nasty Rude Boys succeeded in getting their wins and streaks in, and they sat in top 100 instead of their normal top 50.
There is no "karma' because there hasn't been any wrongdoing to begin with. You honestly seem bitter about the success the streak teams have had in the past.
Btw to add on,I am not bitter because my syndicate beat them and it's only matter whether we want to spent or not. I doubt u will say so if we are on the same level:) and battle with each other (with same influence point/hit). I just feel those L250 shouldn't be at a disadvantage especially with all these attack mod. Battle at the same level will determine whose real life wallet is deeper.
hate to be negative, but 1st you give out IP mods, then all of a sudden the range becomes so wide that the IP mod is virtually worthless.. now u "fix" it !!
Feedback:
- FIX the android LIST so android officers in top 20 team like my self and others can actually sort out the team with IP scored. THIS HAS BEEN BROKEN FOR WELL OVER A YEAR NOW.
- FIX android LAAAAG and even slowness of loading the app every update seems to make it even longer to load the game and I own the best android phone out.. !!
- FIX DROP RATE of BRICKS and UZIS.
- Fix XP and RP "rewards" !!! no one wants them and there is nothing we can do with them at all after your level 10 im guessing lower these days.
- FIX, defensive buildings use ! etc etc...
thanks for "listening"
There are valor items worth thousands of points in MW. If a similar event to Full Assault should appear here I'd very much expect similar stat respect items to appear in the CC store.
There has to be some reason for the colossal amounts of respect given out during events now, doesn't there?
Full Assault would be epic in CC. I could dump items for 4 or 5 events before I even got close to using "real" items.
A Version of Full assault in crime city would be just as a big of waste of time as it is in MW. You wastes millions in stats of bought items to get 1 prize? My faction finished top 40 both times and what you lose in stats do not make it remotely worth it. Don't bring that crap here.
We have been complaining about this issue for so long, when they finally try to fix the issue, people complain even more?
let them fix the problem, let Gree make the game fairer for the players who have been playing longer.
they just ****ed up the most fun part of this game!!!!
I totally understand that camper accts weren't good for business, but his final blow makes stat building completely useless. This entire game is built in stats. People who play, play for the stats. GREE is 'biting off their nose to spite their face'.
First the rivals list, now this. These two moves render the most important aspect of the game, stat building/creating a strong account, absolutely useless.
** You can always find someone to rob regardless of level.
** Having a strong acct doesn't give you an advantage(IP scoring) only having a high lvl acct
** High lvl accts with more energy are great for LTQs. Is this what this game has become? A game to play LTQs. LTQs suck the way they are now. How about tapping a target and selecting how many times we want to hit it. Why make us hit it so many times. Way to time consuming and frustrating experience for players(customers).
** We are now in a race to get to lvl 250 to have the most possible Energy points so we have a chance to complete LTQs that otherwise are cheated or cost a lot of money to finish.
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**why spend money on the game to increase your stats? Stats are now for the most part, meaningless**
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Not sure how the new implementation will work out, but one thing is certain... it's got to be better then what we have now. I'm hopeful that the playing field improves and is fair for all of us, not just the lower levels.
I welcome the change even though I haven't seen it in action yet. Change in algorithmic function to Syndicate battles which all players can benefit is an A+ in my book. No complaints here, as it should be.
This change effects the game in a huge way. This was the last event where having a strong acct (high stat:lvl ratio) matters. Now, all the events are geared toward high lvl players.
The game was built on the concept of stat building (att, def, IPH). The att:lvl ratio doesn't matter anymore. Everyone get to level 250 as fast as you can.
I spent the past year bringing an acct up slowly(not camping) to build a good acct(strong att:lvl ratio and high IPH). I spent some gold along the way too. Now it's no longer a strong acct in the best event going, the battles.
Sure there was some inequity before this change, but only in this event. All the ore events are geared toward higher level accts already. This was the last one left.
My main point is that stats don't mean as much anymore, which was the whole concept of the game on the first place.
Way to kill off any fun a new player may have in this game
No the high iPh group runs itself, and lol at all these people saying we will get more points for closer stats
Ty Oracle!
in general, the changes gree has implemented recently seem to be for our favor. Thx.
To be fair considering GREE only do anything to get more gold im intrested to see how it pans out
True, they usually only do things to get more gold which is totally understandable. They are a company that is in business to make money. That is a good plan for a business, no?
The problem with this final straw against campers, is now there is no reason left to build stats, which is the main reason why people play the events and spend gold doing so. A lot of people on here are only thinking about how great this is for their high level accts(which I have as well). This is true, it does help the high lvl accts.
The emphasis on the game is no longer about stats (mainly att and def). The goal now is to level up as fast as you can and add a lot of energy in the process.
I've played for 2.5 years. If the game isn't about the stats and is simply a race to the end, then I've lost interest. I like my teammates and that part of the game is cool, but this makes the actual game really boring, IMO.
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how on earth has this made it a race to high levels? try attacking the epic boss at level250 now! stats still count towards epic boss and raid boss, the only time high level helps is ltq if you've put point into energy but that's limited as we can't level up to regen energy and LTB's if you have actually been growing your iph which most haven't. they changes they have made to game over the last 18 months have made it suck for HLP, I was level 200 long before any of the stat inflation and syndicates, I think I might even have been level 200 before any of the events even started. back then being a HLP actually helped as it gave you access to buildings and weapons which under the old regime actually mattered, now its all pointless other than the casino and even that alone isn't a good enough reason.
I love seeing the word "consistent." One of my biggest problems with the game is the complete randomness to it all. Why does one person have a hard time summoning Epic Boss while another gets their 100 kills like it's nothing? With this last LTQ, why did some players have an easier time findings rings than others? There doesn't seem to be any rhyme or reason to it. So, I'm all in favor of "tweaking" the system to make something more consistent.
Back in the early PvP days points were awarded based on how close your attack was to your rivals defense.
They do have that algorithm.
GREE would have to make defense a priority for this to work.