READ: I'm a leech and depend on the work of others to help me fund any cash purchases I need (LTBs, syn donations, etc).
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murf, continue to be awesome. This patch is going to be just for leaches and allow them to run amok again. Guess it'll be quitting time for all of those of us who actually built a decent hood that doesn't resemble a slum in a third world. Was fun while it wasn't ruined!
Hello, is it possible you can give us percentages on what the new rival list will be based on. Something like - IPH 30%, Mafia size 20%, Level 50% - for example.
So we can end with this discussion and assumptions and decide whether or not the majority (in the sense that players in forum tend to want to know more about the game mechanics therefore they have a better view of how the game should be than that of the new players that aren't on here) will accept it as a fun thing. Thanks
Edit: Thanks for the info and the change attempts to make it more fun.
Luckily you do not get to dictate where myself or others find enjoyment in a game. If you are going to quit do so because you see building your almighty iph as work. That is the point where you should have realized games were meant for enjoyment. Now if you enjoy building iph and that is fun for you keep at it but don't be so arrogant to believe that is the correct way to enjoy the game. It is your way not mine. Looking around at the iph of my peers I believe you are in the minority.
Obviously someone who does not understand the crux of the game, the clue is in the title, "CRIME" there are more clues in your stats, "Attack + Defence, Robberies, Won and Lost" as well as IPH.
All these changes must be giving you sleepless nights, go and plant some pretty pink trees in your hood, give the trailer trash from the ghetto's something nice to look at while they are tipping your buildings..
I sleep just fine, thanks for keeping me in your thoughts. The leaches will all speak up as you two have. Pathetic simpletons who mooch. It's one thing to go "tipping buildings," but when your pathetic third world hood isn't at the same level as who you're robbing, that makes the game unfair and therefore not playable. Enjoy your time leaches. Soon the game won't be fun for you either, lousy ghettos abound.
Self reliance being viewed as a fault...
Robbing is definitely part of the game as is attacking.
Building a hood with good IPH is definitely part of the game.
Just thinking this conundrum through. I suppose we need a balance between good IPH (one part of the game) and good attacking (the other part). Not more one than the other or we will end up with either all great IPH and low attacks OR heaps of attacks and low IPH in CC. We need the balance.
FOR THOSE THAT LIKE TO ROB ETC
Those that have a 'bent' on the robbing/attacking side need to be looked after properly.
Of those with low IPH/hoods, they need to be encouraged to grow both parts of the game.
FOR THE IPH GUYS
IPH is part of the game and needs to be encouraged still.
For those IPH guys that have low A&D for their level, they need to be encouraged to grow.
Here's a solution (LOL)
Why don't you place the low IPH Guys with a bent for robbing together. They can attack each other as much as they like. It should be fun for all of them. If they want to find better IPH, then improve your own IPH to bring yourself up to the next level for even more fun and greater rewards.
Those with high IPH and low A&D. Place them in a group with similar IPH and higher A&D. They can then be encouraged to build their A&D because they would be something well worth while in attacking back. Build your A&D for even more fun and greater reward from the game. They would be happy too.
Here's a crazy idea. Just leave everyone according to levels. then you'll need to be strong for your level wouldn't you? Nah, that's too simple. Let's really make it complicated so we can tweaks stuff. We like tweaking stuff, it keeps us employed, heck if the place ran smoothly some might be out of a job.
Thank you A&F for posting this info!
For everyone criticizing the proposed changes and asking for more details-
As a player I understand the urge to want to know more and critique these types of things. However, its important to realize that all the details aren't ironed out yet so, providing specifics is a big no no when communicating with the players.
Also, those who are criticizing over the proposed rival list changes. You should realize that they tried out a new rival list setup and the players found it unfavorable- so GREE reverted it. Understand that GREE learned from that and are unlikely to reimplement it as they initially did.. This will be different.
I Love the changes....This Morning i got New Data Push...Is those changes are implemented in that Push?????
its getting exciting again..thx for the great news..
A mod said that the earliest these changes would come is after this weekend's war. I'd find the quote but it's late.
Thanks A&F. Cool info
Thanks mods/devs for the info and adding some new life to the game. I have some questions, too:
How will defense buildings stay relevant long-term as stats increase? Will the def value be bumped periodically inline with items or will you switch to dynamic values eg x% of attacker's Attack stat?
Given I have read several time now that you guys find camping unintuitive and game unbalancing, will player level be made meaningful if not worthwhile? Could you perhaps multiply base stats/building defense/IPH by level or a portion of it? if not can it be factored further into the "randomness" element of fights?
Cheers
My understanding is that we're tweaking them to scale better staticwise, but I don't know the numbers yet. We may need to play around and test it out a bit, which means the initial change might be more conservative than some people are hoping for (the reason for that conservativeness, in general, is that it is always easier to bump something up than take it away after it has already been around).
Higher level causing some things to scale is not a bad idea, although it probably wouldn't be applied to stats (money or gains from actions, more likely).
The previous rivals list experiment was an abject failure. One of the test subjects who robbed me had sold all of his buildings to guard himself against retaliation. That is the face of the game to come??? Not an improvement!
M@
That is clearly the case with many players. Im in the 100-150 level bracket with R100 stats and I NEVER find anyone with iph hoods to rob.
its gotten to the point that many of the higher IPH guys I know were planning on selling their hoods because they didn't have anyway to return the favor.
it was almost to the point where higher IPH was bad (like leveling). now at least the rivals list will be somewhat peer driven, then it becomes a matter of making your timers
I think that list of rivals is based on IPH is baddest new thing...if i have a low IPH i can't see rivals with bigger IPH? is a ****...robbing is fun and is a part from this game...that is robbing to can robe other rivals with big income and if u win u use that money for your syn or to upgrade buildings or buy...I DISLIKE THAT LIST ARE BASED ON IPH!!!
That would be just tough. If people have taken the time to already build them good for them. If you didn't that was up to you. things change and people plan for changes. people will lose out yes but with all the space in the hoods I have seen they could have always built them.
The rivals list has already had some changes yesterday. I used to be able to see 3 levels up, and 3 levels down. Now I can only see my level, and one level under. I wonder if any algorithms were changed.
What about when we lose attacks/robberies to people 500k-1m def lower than our attack? Why is this happening? I understand if it's a 10k difference, but losing to someone 1m lower than us is not really fair.
Thank you very much.
Thx. I have 2 questions to CJ:
1) you've already tested the new rivals list a month ago, and it was a complete and utter disaster (20+ pages of complaints). Why would you do that again? The rivals list by lvls was one of the few unbroken things in this game.
2) Can you please do something about the wars IP algorithm? The higher your lvl, the less points you gain! The closer I am to 250, the more likely ill get 200+ points per hit (when i was 190 i used to get 500+ per hit). Can you change it to the PVP formula? (atk/def seems much more fair).
Booooo. Populated based on relative strength! That for those who understand gree speak means the loser hood crowd are going to get a free ride yet again! Ogr will be happy. Sounds like another give away to the poor unbalanced players.
Hahaha in your face everyone without money buildings on your hood
I'm in the mid-100's and I don't even bother robbing anymore. Too many ghettos, too many leeches.
My stats are decent and I collect on time most of the time but my favorite (sarcasm) is when I finally do get robbed and return to the guy's hood to find that it's all empty. Cowards.
It's funny how the people with high IPH's flame the people with lower IPH's, why so serious guys.
CCKALDAY what mean " leach " ? sorry but i don't find this thing in dictionary...i m not from us or england. that is only my opinion..is sad to visit rivals only with low IPH..in that case if u have a low IPH..this is the solution to construct a big IPH..rob rivals and use money to upgrade limited buildings and other good buildings from shop.
Yeahh is only a game...here is the fun of game..i don't use gold in this game,but i m very active and is hard to upgrade without gold..need alot of time:/ rob players because now i can not count on my IPH..everytime in my hood i upgrade a building..i repeat again..is very hard without gold..need alot of time:((
Also just wanted to add....most of the players with high IPH's that I rob, cannot touch me because my stats are pretty good.
So ^^^this makes all of your arguments invalid so stop the flaming.
Thanks A&F, I'll wait to see how things play out before I start screaming and yelling, since I am sure you have already taken into account the last experiment in Rival list, the same concerns we had before will be addressed, and if we still don't like it AFTER we have seen what it is, you have also shown a willingness to make changes from our input. So, I'm gonna sit back and see what we get when we get it, but thanks for the heads up on what to keep an eye out for!
I couldn't agree with you more on the loser hood crowd Drags. !! Although excited to see new items on the Scratchers. Another Viking Blade or Ballistic Vest I can do without. Too bad we couldn't trade in some of that crap received on a
daily basis. Not to mention the millions of respect coins we've all collected and can't use