I disagree.
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who thinks this is gree(d)'s revenge at us for even trying to disobey there almighty power and wisdom ffs
dude im with you but do you seriously think they will give a crap if a couple of players leave?
Anyone who thinks that Gree is doing anything maliciously is insane... They are in business to do one thing, make money. If they think they can make more money in the medium-long term having people spend 75% every 2 weeks, instead of 100% every 4 weeks, then they think this is a good business decision to them. If they think it costs more to hire support staff to address support ticket, then it costs through lower gold sales and people leaving the game, then to them it's a good business decision to cut staff. They aren't spiteful, they are simply trying to maximize their bottom line. It's pretty simple.
AFed, I respect your posting here too....but look at one of their senior manager's background. My guess is these guys have a plan, they aren't just haphazardly doing things. Whether what they think is good for GREE is the same as what's good for the players is a different story. But, making players happy isn't their goal, it's profit.
Shanti brings a career-long passion for Web and game entrepreneurship to GREE. Prior to joining, Shanti oversaw monetization, distribution, licensing, and corporate development at social game developer Playfish. He also headed business development at Three Rings, a pioneer in the games-as-a-service sector, and led console, PC, mobile, online, and casual game development for The Sims and FIFA at Electronic Arts. Building upon nearly 20 years of experience gaming, Shanti is recognized as an expert on virtual goods and free-to-play monetization.
I can't even tell who is trolling any more. Did you seriously just laud the credentials of someone involved with EA and The Sims? Do you have any idea how that fiasco went?
A war every 2 weeks is a disgrace and so is the stats inflation that makes the old gear worthless. So wrong.
Gree doesn't want us to get bored so we are inundated with events.
ARE YOU NOT ENTERTAINED!?!?!?!
Crime city....by greed. The new cocaine. Next hit in 10 days. Sell your house. Pimp your wife. We're coming after every cent.
The 1st 24 hour only 20% gold sale was a very clear message what Gree thinks of the Crime City player base. Simple, try to fight us and we will teach you a lesson.
Meanwhile they gave the well behaved kids in Modern War got a 40% gold sale 1st 24 hours and 20% the remaining.
This to me was a very clear message of a company with disdain for its paying customers. You would have to be quite the Fanboi to not think this was not a very calculated dirty move.
I can no longer support a company with that kind of attitude towards its customers. It's unfortunate because I truly enjoy these games and have no problem spending a little money for something that gives me many hours of enjoyment. But at some point it is a matter of principle and for me they have crossed over that line.
The real issue is that Gree's core business, its Japanese gaming platform, is flailing, to put it mildly. The social media model of gaming is coming to an end (see Zynga struggling to make it outside of Facebook). Gree is using Funzio to support its Japanese operations which is why, as you noted, "this game has completely become gold-centric with absolutely no concern for balance". They're struggling in the short-term, the long term be damned. Doubt this? Take a look at Gree's recent press release titled "GREE Announces Extraordinary Loss and Revised Forecast for Fiscal 2013". They may as well make the gold prices in yen, since the money you spend on gold is being sent to Japan anyway. Gree's earnings report on May 14, 2013 showed a marked decrease in revenue and profits compared to the prior quarter (the exact opposite of the prior year). Needless to say, the metric that matters the most to Gree management - stock price, keeps sinking. It's not greed driving the compression of the event schedules, it's desperation.
No business is healthy when too few spend too much to sustain it. This biweekly war schedule is designed to spread the spend out, reduce dependance on too few, to see where it goes. The reduction in gold use but not spend nonsense only proved probably what they saw coming. What would come next from top spenders in terms of reasonableness of demands?
The only FU was the one day sale saying you ain't dictating to us how we run our business chumps. Next time like I said, don't pre-announce and remember actions always speak louder than words. Spending and purchasing are two different things. You didn't spend but you did purchase didn't you to make next month's bonus program?
Gree is perfectly fine financially.
Their fy 2013 revenue is still expected to top 150b yen. Yes, profits were sharply lower this quarter (i think something like 15b down to 5b iirc), but if you read the fine print of their statements, a huge chunk of that decline (5b or so) came from writing off losses on games that were in mid-development, that were cancelled instead of being finished. This came from their own internal r&d, but also from companies that they have acquired, whose games don't all fit their mold. Companies do this kind of stuff all the time. Some for reorg purposes, some for tax purposes, and some even for market manipulation purposes.
A 1 day word-not-to-be-mentioned-in-the-forums on gold purchases means absolutely nothing to them.
Bit late on the results but I forgot my password and had to create a new account.
PackerHeights Top 11 212,250,863 Top 4000 1,261,220,686
ChinaTown Top 11 165,341,641 Top 4000 1,120,352,278
Difference Top 46,909,222 Top 4000 140,868,408
The top teams account for approximately 16% of the overall influence in any given battle
When the top teams caught that virus or got tied up for the first 24 hours it resulted 30% of the difference of the overall decline observed in the Rd4 Battle.
For those thinking that these top teams can't come together and 'Influence' the results...you are wrong. Individually the top teams have a level of organization, communication and 'resources' unlike the others. When they decide to work together they become a machine. Every syndicate benefited with lower points required to reach the target. You're welcome. That goes to FC as well....I don't consider you really winning this event. It was handed over to you to the benefit of everyone. I'm 100% confident FC can be taken down but I'm also 100% sure it's not worth it. You're just the only one's that haven't realized it yet.
Enjoy the events...you'll notice the prizes have gotten alot better. Coincidence? Maybe but at some point this company needs to realize that its not a bigger carrot that will get the donkeys to move.
Cheers [FwD] GU7 F4WK3S (formerly Famous When Dead Syndicate) I left to pursue other interests.
No one's saying that the top teams can't influence the final totals; obviously they can. But everything you just accounted towards the boycott could just as easily be attributed to syndicate war fatigue, as the Chinatown battle started just 11 days after Packer Heights ended. Notice how little the rest of the field changed? Hell, it's even possible that the 24 hour boycott induced more spending than it otherwise would have, because perhaps it encouraged some top 25 teams to make a run for top 10 or some top 50 teams to make a run at top 25. I suspect we will see similarly reduced totals again at the top, simply from top syndicate spenders being fatigued by spending so much gold so often.
do any professional sports force their players to all the sudden play twice as many games??
Sad to see that Gree chose to go with greedy cash-grab as oppose to a sustainable growth.
It's a foresight of a company jumping the shark.
You should probably discount 20 mil from that decline, as that was random SAS inflation of 2nd place score (wildly unnecessary 15 mil lead over HGS), and FC holding the gap.
You're not addressing my point at all. Again, no one said top teams can't step on the gas at any time, because obviously they can. And did-- it only took a few hours for the top 10 teams to get right back to where they would have been had they not abstained from gold spending for 24 hours. (Unrelated, but I'm skeptical that all the teams did anyway-- some teams which I won't name put up suspicious totals in battles against us which would have been really hard to believe even given the generous 100% attack success rate assumption, even when I know they weren't even close). 24 hours isn't a boycott anyway. You basically said, "I'm not giving you my money today, I'm giving it to you tomorrow." What the hell motivation does GREE have to bend to your demands in that case?
If the cumulative totals for the top 25-50 teams in the upcoming syndicate war are closer to Packer Heights than to Chinatown, then I'll apologize. But based on the number of gold spenders I've seen dropping off the map recently, I feel fairly comfortable in my assertion that it was gold fatigue.
zeemer, consider that there are over 11 million points from 24 hours of free hits in those totals. gree also dispensed 50 free bars to every player in the game before the event which goes against a dropoff.
big - let me rephrase. i feel that if there was no boycott or communication within the top syndicates the numbers for chinatown would be higher maybe not beyond packer but more than they were.
the numbers yes will continue to go down from Gree fatigue. the poor addressing of hackers, customer service and constant grabs at wallet are exhausting players.
i will sign off here. didnt really want to debate the numbers but instead just show everyone the overall decline regardless of what we speculate the reason is.
cheers
the numbers yes will continue to go down from Gree fatigue. the poor addressing of hackers, customer service and constant grabs at wallet are exhausting players.
cheers[/QUOTE]
GU7, nicely put and I fully agree! I don't need 50 Gold, I want These hackers/cheaters to be removed. It is a game where the ones with the deepest pockets win, but that's life...hackers just ruin the game!
A few gold spenders on here probably aren't even a drop in the ocean, on droid alone the app has over 5 million downloads and I assume it's is equal or higher on iOS. So a few hundred players whining from 10 million, probably even less than a drop in the ocean.
It's really quite simple, you as an individual have a choice, spend your money or don't, play the game or don't, pick and choose the events you want to participate in or don't.
Don't misunderstand, my personal view is that it's become almost non stop events recently and this puts pressure on people, but it's only pressure that you apply to yourself.
I'm hooked and play them all :) but if I have something real life I want to do the that takes precedence.
People used to moan that it was boring, now people moan because there's too much happening
"you can please some of the people some of the time, but you can't please all of the people all of the time"
Gold spender? Overblown idea of your own self importance zzzzzzzzzz
let's see
60 ppl times 6 hits = 360 hits in a war
average ~500 ip (including downing wall etc)
that makes 180k ip per war
100 minutes rest needed beween wars to regain health, makes 160 minutes per battle cylce
72 hours in a war devided by 160 minutes is 27 battles
27*180k = 4.8M ip total max in best case withouth using gold
that wouldn't have gotten you close to top 25 :P
*note this is asuming all 60 members will be online for every single war during the 3 days
To anyone who spends serious cash on this game take a read below. This is taken from ngmoco's blog a company that ran a few very similar games to CC, I played 2 of them spent a very small amount of cash on them but eventually I lost interest.
Important Service Announcement for We Rule, GodFinger, Touch Pets Cats & Touch Pets Dogs 2
Players,
On March 31, 2013, we will end support and service for the following ngmoco:) products: We Rule, GodFinger, Touch Pets Cats, and Touch Pets Dogs 2. When service ends, these server-based games will no longer be available for play.
These games will be removed from the App Store and Google Play on February 1, 2013 and all new in-app purchases have already been disabled. If you have downloaded one of these games, you can continue to play it until March 31, 2013. All previous, unused in-app purchases will also remain available to use until March 31, 2013.
We’ve put a lot of love into these products and they have been played by millions of players in their lifetime. We hope you have enjoyed these products and we’ll continue to bring new and exciting games to Mobage on a regular basis.
Thank you for your time and support.
A quick search will show you they still had hundreds of thousands of players still spending money when they pulled the plug.
Nothing lasts for ever.
So make the most of it.
BUMP battle once a month same for modern war would be my choice and never on the same weekend again too hectic
Sure I do, if zeemer was not exaggerating in a previous thread when stating he had reduced his spending by 80 vaults a month that racks up to a sizeable amount of real money.
But, what about the 5 million who might drop just a tenner a month? One persons 10k suddenly doesnt seem quite as important and puts one persons individual spending into perspective, nothing lasts forever and certainly not a game of this nature as skunk has already stated.
My point is spend if you want and play if you want, or don't. If you want gree to actually do something about a particular element of the game, open meaningful dialogue and start talks with someone who can actually do something about it.
Just don't whine about them ignoring a rant in a forum. I'm not saying the views aren't valid, or that I don't agree with them just that the method employed was never going to work and neither will another forum post complaining about it
Can't wait for this thing to start already. We made some tweaks to the syndicate. Trimmed the fat. Ready to go from top 500 to top ten. Easy. I think I can, I think I can, I think I can....