Why did i win the battle every time. My stats are lower on equipment, therefore should it not be 50:50 ? suppose I'm asking the same as the rest. Please clarify how the system work
http://s10.postimg.org/5d6bo77wp/image.jpg
Why did i win the battle every time. My stats are lower on equipment, therefore should it not be 50:50 ? suppose I'm asking the same as the rest. Please clarify how the system work
http://s10.postimg.org/5d6bo77wp/image.jpg
Hi
Couple of questions
1 is the 11AM or 12AM pst the new start time for events? This would be awesome for European players. I might effect Asian players. We would like it to be 11 or 12 AM every time
2. Is it possible to have faction set a min for events this way we?decide who gets the?prizes. Even better would be if you could make individual goal depending on the player
3. Could we finally get a Second in command? Same rights as leader except in regards to promote to leader?
Best wishes Pluto
may you please put it back the pop up info about buildings upgrade in progress with to many buildings is quite annoying search everywhere to know which one is the closest to finish
I love the option to collect all income option but will be amazing if it can fix the buildings raided also
1. Can you add commas to stats please for easy reading?
2. Why are the units with a bonus not in my army?
3. Will we ever be able to remove an old account and start another?
Will you add an option so HellRaizer can put all of his/her questions in 1 post ��
When Will the data usage and 3 minuet login be fixed?
I can play clash all day and not use nearly the data needed for one login just to collect in MW.
could you please walk me through the reason Modern Wars is consuming 4.5 gigs on my iPad when every other game I have consumes less than 1 gig and in some cases under 1/2 gig? The app itself is 87 msg, while the "documents and data" are 4.4 gigs. What can I do to reduce that as soon I won't be able to play for lack of space. Thank you.
I have actively avoided linking to game center in order to avoid potentially loosing my game. Thanks to the lag and endless pop up screen (not sure why you would leave the pop up screen with all the problems everyone is having loosing games) i accidentally linked to game center and lost my game.
When/How can this be fixed?
1. Please describe in as much and precise detail as possible how the 50% of the new attack calculation that is supposedly based on relative army stats is calculated. In particular how the two parts of the equation (attacker attack vs defender defence and attacker defence versus defender attack) interact and are weighted.. Please provide enough information and specificity so that given those 4 variables we can calculate the result of that part of the equation ourselves.
2. Given that defender attack now plays a part of the attack equation, when will we be able to see defender attack stats when doing attacks, particularly during war?
3. The last part of the stats listed the IOS attack splash screen is described as "your soldiers atk (+ equipment)". What is in this that isn't equipment?
4. How exactly do player skill points influence any part of the battle equation?
This WD you said your required to participate to get the community rewards, so how is this fair to the people who cant get in their acounts? Are you going to do anything about?
Hello Clementine, CrazyNerdGirl, RhythmNBruise and Milburn Pennybags,
1. please give us Commas on iOS Stats.
2. please show the amount of Equipment we have in the Army
3. Attack isnt possible on ipad2 with iOS 8.1.2 (MW 5.0.1), but it works on iPhone 4 with iOS 8.1.2 (MW 5.0.1). The Screen freezes and no further action is possible on iPad. Any Idea?
4. can we have every month an AMA ?
Thx a lot for ur Efforts
Before the V5.0 the calculation was 100% based on Attacker Attack vs. Defender Defense. After the update to V5.0 I have been trying many different setups on equipment trying to figure out why I could not defeat a rival with 22B attack (7.5B def) vs 9.2B defense with army equip and soldier equip winning over my rival.
It was just impossible to get a single win in a battle. After taking out the composites factory of my rival his defense dropped from 9.2B to 7.7B. And guess what..I was winning my battles with all different equipment setups.
To rule out the randomness I tried it with different rivals and it was the same story at all of them. Lower their defense and you can win. With already 11b difference in att vs def it makes no sense why I need to do this.
So it looks like the Attacker Defense and Rival Defense has the greatest influence on the outcome of a battle. This ain't right and definitely something to look at. I have all the screenshots as proof and I will provide them if needed.
1) Battle Calculations
-You guys stated that the calculation is 50% army power, 30% army equipment, and 20% soldier equipment, but there seems to be a cap percent you can win or loose each category. For example the category might cap out at winning/loosing by 200% and anything after that has no influence. Could you please share with us where this cap is at or if there is not one in place?
-You guys also stated that the opponents attack comes into play when you hit them, but you can not see their attack in the battle report screen. Will their attack ever be displayed in the battle screen so we can see what influence it is having on the battle?
-What is the % range of the possible random factor added to battles?
2) Display Errors
-On IOS the order of stats on the battle results screen goes in the order army power, army equipment, and soldier equipment, but on android the order is army power, soldier equipment, army equipment. Does this plan on being fixed so its consistent between platforms?
-On Droid there is a display error on the army power, it shows the stats as negative numbers that are not correct, will this be fixed before the war starts?
3) WD Points
-Could you please tell us what goes into the calculation that determines how much WD points you receive when you hit someone during war?
Thank you guys for taking the time to answer questions.
From a game design standpoint, are there any unethical design features that were planned for implementation, but scrapped because they were too exploitive of a vulnerable customer segment? Or does "anything go?"
Would Gree sponsor a gambling support group to encourage responsible gaming practices?
How would you describe the social value of your game design, and are you proud of its impact in your players' lives?
Would be nice to see the equipment change appair on the avatar is it something you guys are planning to do?
When recycling units won on the crate/box events it also recycled my bonus unit I won with them by winning 8/8! It should not take away my bonus units for recycling the units that it took tto win them. Will you please return my units! As I don't already have enough problems!
The Developers are...
http://www.indahouselive.com/static/.../indahouse.gif
and will begin answering questions!
We’ve gotten a lot of continued questions about how battle calculations work, so I wanted to give some more context on that.
The calculation is about 50% army power, 30% army equipment, 20% soldier equipment. Each one of those is computed separately. Within each segment, the attack of the attacker versus the defense of the defender is the most important factor. We do also allow for the attack of the defender versus the defense of the attacker to have a lesser influence as well. Within each segment we basically look at a margin of victory in percentage terms. Then we add up each segment weighted according to the above to determine the final outcome. Chance also plays some role, as it has throughout the history of warfare. The impact of randomness on battle outcomes in the formula is roughly comparable to where it has been throughout the history of the game.
A lot of people have asked about how the skill points influence the battle. The answer is, skill points have the same modification impact on army attack and defense that they have always had, and currently have no impact on soldier or army equipment. We likely will change this in the future, but want to make sure that we have a way to allow players to reallocate their skill points to be fair to everyone.
A lot of people have also asked more about the relative importance of attacker attack versus defender defense versus defender attack versus attacker defense. The answer is that they are not a fixed percentage of each segment of the calculation. The bigger the discrepancy between attacker attack and defender defense the less the defender attack and attacker defense matters. In other words, if I attack you and my attack blows away your defense, then your attack and my defense will be largely irrelevant. On the other hand, if my attack is exactly evenly matched with your defense, then your attack versus my defense makes up half of that segment’s calculation.
Several people have asked whether we “cap” the win/loss in a given category. The answer is basically that it ranges from “total win” to “total loss”. In other words, let’s say I have 1B army attack and you have 1 defense. I will win 100% of the army segment.
Several people have asked why the attacker defense and defender attack stats aren’t shown in the battle results. We are considering how we can surface this information to you better in the future, however because attacker attack versus defender defense is the most important factor those are the stats we chose to surface. We're definitely looking for more ways in the future to make things clearer to everyone, and also for new ways to make the feature more fun and exciting.
And I'll ask again. Where are my boosts???????
Nice to go to war with a acc 4 bill less. Thx gree, merry Christmas
1. We wanted to slowly introduce this new feature so we could iron out any issues without unbalancing the game. The feature was QA tested, but our players are inventive and have more overall time than QA. We have plans to release these items in the store in the future. We wanted to also reward active players for participating in the events.
2. That is the current highest possible soldier equipment, but we expect to be bringing out new items fairly quickly over the next couple of months. Also, remember that all the equipment you’re not using goes to your army equip, so it’s still useful to keep collecting those items.
3. It never occurred to us that you’d want to. We can put it in the list as a feature to develop for the future, though!
I’m not sure what this question means.
4. I'm not 100% sure what you asking here. I am guessing you mean equipment for your army? Essentially all items not equipped to your soldier are given to your army with a max of 6 items for each unit you bring into battle.
5. The FLTQ/LTQs will be using some of the same soldier equip items as prizes because your army can use any equipment not used by your soldier.
This is frustrating.... So sad... And all this at an anniversary and Christmas time.... THX
We currently can only remove NPCs with a deploy to production. We remove them when we can, but as you can see, it can be difficult. We have plans to have the NPCs auto expire with the goals, but that will be in a future release. As to the AI of the NPCs, that would take a lot of engineering work, but we will keep it in mind for the future.
1. Yes - if you log into a different GameCenter account, you’ll see the MW games associated with that account instead. We’re also working on a tool to let CS help you get all the games associated with your device (phone or tablet) onto one GC account. This should be available soon.
2. The current hero equip items are indestructible but that's an interesting idea and we'll certainly think about changing that...
3. We can add that to the feature list for future development, sure. We did it this way because you can only equip one of each thing to your soldier and everything else is auto-equipped to your army.
4. We hadn’t thought about it, because the buildings do have the “sell” option, but we can certainly explore that idea.
5. I know b) and c) are addressed in the 5.0.3 builds for iOS and Android, respectively, but I don’t think we’ve seen reports of a) before? Can you file a CS ticket with screenshots? Thanks!
6. TapJoy videos are linked to your device ID, so we can’t actually change this, sorry.
Thanks for the Clarification... As suspected its random as you mention chance as per real life battlefields.
So in reality it will be just like scoring in WD where one is still baffled by the result everytime as there appears no grand logic behind it... Roll the dice.
This is just a display error (the server still has all your correct stats). This is fixed in 5.0.3, which is waiting for QA signoff before we ship it. (Also, please note that we ship Android builds in stages, so it will go live for some percentage of players and then scale up to 100% over time.)
1. We are keeping the WD with the 7 days scheduled. Although a lot of players have expressed concerns about this, many have also expressed to us that they like the idea. For future events if we ever do a full week we likely would add in ILTQ/FLTQ for different day lengths, but for this event we kept the goals at the three day level to make it a somewhat more relaxed event.
2. We're working on ensuring that everyone can play the game now. For those with account transfer issues we should soon be able to help you work through that.
3. I personally am sorry that we've had issues recently. I know how big a deal some of these errors have been, and we're working extremely hard to make it right. We've tried to be fairly liberal in issuing compensation to players for our issues, but I appreciate your feedback and we'll take into consideration that some players are still feeling dissatisfied. Ultimately, it is our job to provide a quality stable game for you, and we're sorry there have been times recently when we haven't delivered fully on that.
It will be WD points. Sorry about the confusion. We are switching all of the popups and art to mention WD points instead of BP.
http://i.imgur.com/OjM9IkE.jpg
Alot of players have lost equipment my wife's army dropped from over 50 diwn to 38 and she isn't showing her 0/4 Helmet is missing from her inventory and she's done all ltqs ty
1. Equipment on your soldier does not stack, however, each army unit you take into battle automatically equip up to 6 of the items not used by your soldier.
2. That’s weird - it works fine for us in-house. Please file a CS ticket!
3. The boosts not displaying is a known error that should be fixed in a forthcoming version. I checked in with the Android team on the negative numbers and they’re looking into it.
4. You’re not the first (and probably not the last) to ask about this. As we said in our last AMA, we’re working on various display options to make this clearer, and will be trying to fit it into one of our forthcoming releases.
It's WD time! Good luck battling, everyone. :)
How do power attacks work now... .do they effect all segments of the calculation ,or just the 50%? Also what multiple of a normal hits points do a pa give?
We’re still working on the tools to let CS restore all the accounts that got accidentally dissociated from devices. I’m reasonably sure it’ll work cross-platform. If it doesn’t, please follow up on your ticket after that tool is released and we can work something out.
1. A pre-5.0 player will probably lose to a 5.0+ player because they don’t have anything equipped to their soldier, and that’s a significant factor in the new battle calculations. They do get the equipment though, and it will factor into their army equipment, so it's not a sure thing either way. If you're worried about it, we recommend that you upgrade.
2. Yes, the equipment should be in their inventory. While they may have equipment auto-equipped to their army, we do not auto-equip anything to the soldier no matter what version you’re on.