The device that the General of my alliance used has crashed. Customer support has rejected his request to link his account to his new device. How long will it take for the General position to be passed on?
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The device that the General of my alliance used has crashed. Customer support has rejected his request to link his account to his new device. How long will it take for the General position to be passed on?
I have an inactive general. How do we get somone else in charge
Hello Jason Gailey and RainbowStar.StarFire,
Sadly, if your general is inactive, the rank will not be able to be passed on with other members. Only a general can transfer leadership to other members.
However, if your alliance situation demands for a new general, you could send an email to GREE at en-support@gree.net and make the general tell Customer Support about your plight, and mabye they can get into the game and transfer the leadership to the desired member.
Cheers.
I just tired to buy the deal bundle for $59.99 and instead of buying the bundle I did not pay attention and purchased just the gold. Has this happened to someone before and can they fix it. I sent an email to them but worried they will not correct it for me. Price is the same but is a large mistake and I am missing out on a huge amount of prizes because of my mistake.
what about something to make this situation easier to deal with.
twice this week some irritating low level has tried to capture my outpost (gap of THIRTY LEVELS), yes I can clear it for no penalty, but if I retaliate I will be HEAVILY penalised in terms of no BP and a terrible repair rate, and just before I typed this, the quick small lump of units I built has been cleared by a 27...
the Issue here is, these guys are nuisances, all I can do in this situation is put up with this, because these rules stop me from wiping the problem out, why is there no rule that a low level hits you, they are fair game with no penalty for a set number of hours?
and the other day, the game spent some gold without me touching anything to spend gold.
logged into server, opened crates from dailies, which has never been an issue, then touch the top area near resources to start closing down the billion popups. suddenly, the purchase sound and some of my gold is gone, all while the game is loading up these popups.
I need to know why this is happening, because I didn't buy anything, didn't touch the screen any more then was required to open the number of crates I had, so why is the game spending gold?
I have added improvements to this thread.
I dont even use elite commanders that are 10/30, in fact I get so many that I'm now just dismissing them. How about we create goals or rewards for merging 10/30's commanders?
Gree is offering 10 commanders for 3000 gold. When the player selects it they receive ALL low level commanders. Don't you think this is a little deceitful when the way it is positioned with all epic commanders showing? Giving the player the thought of that is what they get. I fell for it and received ZERO commanders of any value. For 3000 gold, i am very disappointed. Come on, not even one?......
and just now, on one of my servers my level 35 has had the defense grid destroyed by a 42 with a 74 and 85.. this really needs looking at, they are not even a top alliance yet have these, how are people supposed to defend themselves from this?
By rewarding one team all the rewards in The champion league you have taken out all of the fun of the event. In other leagues the rewards are for more teams. What is the logic behind this? Many players in my alliance and world will not coin until this is resolved. What is the point? I am sure I will not get a response but we will see.
For all stronghold-related topics, please direct yourselves to the 'Latest Holdout' thread, where there is already an ongoing discussion about this topic and more.
It concerns me i messaged gree 3 weeks ago about an issue and they still havent responded... I understand they are probly overwhelmed with emails, and obviously understaffed but maybe they wouldnt be if they quit switching everything around and stopped trying to load updates in the middle of ltms, causing server crashes, why cant they do updates when theres no event? Just seems like common sense not so common over there at gree inc. Does anyone from gree ever respond here or is this also a waste of time?
I have a iphone 5 and getting a new android note 4 how do I switch my account over
How do you start a new thread?
Hi
i have configured my tablet to defult factory setting my progress has been lost while i can see my rank and account. please advise how can i continue the game
from the last point that i saved
thank you in advance for your cooperation.
I would play in the World 6, My account name is mob_persian.
MY IP address:192.168.1.1011
I have been keeping track of my pass and fails on the exps. With 100 try's at the 50% I have failed 87% of the time. I would like someone to explain how this is a 50% chance. The law of averages say I should have passed half of them.
Its supposedly random that's why you seem to be able to fail with 95% chance as well,
But there does seem to be something else at play as you say the odds would play out and half your try's would be wins half fails, players have completed experimental's so it can be done but they are very frustrating the difficulty factor is not its problem, its the fact you lose your best upgrade where you get it to Level 10 then fail down to 6-7 you stop using your level 10 upgrade which would never happen in the real world you would continue to use your best i.e. level 10 upgrade even if your experiments were re started at level 6-7, putting a system in place that takes the sting out of trying to upgrade while not making it easier seems like a possible upgrade. And would remove some of the pain of the random chance not being perfect I.e. Not giving 50% chance reliably more like 13-21% chance that The_fortum is getting against stated odds off 50%. Gree if you cannot fix the odds fix the sting...
I got curious after reading this, so i as well did the same experiment you did, 100 trys at 50% pass rate and failed 83% of the time, so i did it again, 100 tryed at 50% pass rate and failed 79% of the time... Something not adding up here....
Regardless if its left to chance or not, weve done 3 tests now and havent gotten any better than a 79%, i will try again once i get more power cells, would be nice if gree chimed in on this.... Dont like spending my money on something that states is a 50% chance which is really about a 20% chance, theres a word for that... Its called false advertisement
I think the experimental glitch is happening because the 1/2 probability is adding up.
Example: If you fail two times-
1/2 x 1/2= 1/4
So you now have 3/4 chances of failing and 1/4 chance of succeeding.
I'm not sure, just a guess on how this thing works.
Has there been a recent update? I saw in message in wc saying the server was going to down for maintenance for an update of new buildings and new units? The server went down for a 20 minutes and came back up... but didnt see any changed?
You could be right, but if the odds are advertised as 50% they should not be doing that. Slot machines are luck rolling machines with odds built in they are designed to pay at a set frequency.
That after a set amount of money is spent the machine increases the odds of a win so to maintain its payout odds set by law.
It looks like Gree needs to tweak the pay out system so the win fail ratio match the odds advertised it would require them to log player attempts and make sure by tweaking the odds, that the player gets the advertised odds on a 100 try average. So on average they win approx 50% out of every 100 attempts. At the 50% level.
The law of averages says if you flip a coin a million times the results of heads or tails will approximately be very close to 50:50, the problem is when you only flip it 10 times you don't get as close a split but it would still be closer than the odds players are getting in the game and over a hundred flips again things should average out nearer the 50:50 split.
Agreed I have failed going from a 10 to 11, 9 times now, and going from 11 to 12, six time. All on the same one. All I total I have tried the same exp over 800 times. Sometimes failing at the 95% 3 or more times in a row. All I can say, is that it is a good thing they don't go I to negative numbers lol
Wondering when the watch battle will happen been waiting forever
Watch battle? Did they disable it? It has always worked for me
They can also do the same for commanders as they seem to drop very badly far poorer than odds would normaly give if you, take elites commanders with 50% chance of getting an epic the game should log your attempts, on the same 100 try average system is used, so you get the advertised chance of them dropping.
If the game logged every time a player gets a commander which it does, at that point it should generate what the commander is based on the last 100 drawn odds system.
That way gree can garantee the odds but still give random commanders. If a player is due an epic then the game picks at random an epic so that is linked to that elite commander he has won or purchased the game only rolls the chance as the player gets the commanders. so the commander the player has in there inventory are fixed before he gets them the commander he gets is pre set. So when they click on it the system just loads it into the players active list the commanders could sit in a players name in a non active commander list so opening the commander just moves it from non active to active.
The game would need a list for every type of commander so junior senior elite and any in between but the commanders are pick up front they would only take up one space each in a players inventory as they are not a stack of unknown commanders from different pots of commanders but just a list of non active commanders in each category.
Odds are easy to do, no need to log attempts. Every time a person trys, say an exp at 50%, generate a random number for the player. Then generate 50 random numbers out of 100, if the players number matches one of the 50, the exp passes.
If my math is off please fell free to correct me, not enough coffee yet
Hi nice solution, does that work for items with multiple odds like commander items? and is it self correcting so to guarantee that the odds follow a statistical average, like slot machines do to garantee the correct odds are payed out, I don't think a simple maths check can.
I may be wrong but, any maths check would have to disregard a results that were doubled up or had numbers that came out more than 2 times as it shows the numbers are not as random as they should be. If I rolled a 100 sided dice 50 times the odds are I would not get the same roll twice so looking for results that do to verify my result is random seems odd in a way it should be the other way round my result should not be repeated to show its random. If it is then re roll but this may require the server to run the roll multi times before getting a random result but this on its own still doesn't garantee the results are following the odds. And may require a lot more server power than a simple loged results ratio check to keep the results honest.
I see no method of electronicly making random that's truly random and is sticking close to statistical averages with out checks to verify it. Hence some type of log and ratio check so why go to the effort of trying to generate a random number when the goal is to give results that follow odds just make the game check results so they are within 5% margin of error correct. If the result makes it greater than that, its disregarded so items with say 30% chance of epic if it gets a result that pushes it to only 24% of the results so far it throws it out. Or automaticly picks epic. Doing 1 calc rather than risking having to do hundreds to get a result seems more sensible use of server power.
I wiped out all enemy units in the cross server and lost... wtf.
Exps are def doable. I have all 12s in w27 which is a newer world compared to most without any coin. I had to hit a trillion npc 24/27s to get PCs but thats besides the point. Things I noticed are odds seem to change depending on event and whether youre attacking or not. I never tried exps in war events, or when I was attacking someone. I almost always failed. Arms races seemed to give me the best odds (much closer to 50%). I got 3 exps from 11 to 12 in consecutive attempts during an arms race. I never try to make any exp with a 50% chance jump 2 levels because your chances decrease. For example to go from level 8 to 9 is 50%, and to go from 9 to 10 is 50%. Therefore to go from 8 to 10 consecutively, you have a 25% chance. To go from 8 to 11 is worse... Yes I agree if you fail 1 at 50% you should theoretically pass another. If I failed one 50% I tried another 50% right after. This seemed to work a lot better for me. It is absolutely better than just spamming the upgrade button and blowing through 1k PCs on 1 exp.
With the computing power of today's systems, having to "reroll" it less them a blink of an eye. This can also be cut down by checking to see if the players number has been picked. If it has the process ends and the exp passes.
Not sure how this would work with opening comms, as I do not know the %s of getting different comms, but the math is not very hard to work out. The 1-100 numbers would be very easy to do for the exps though.
Good point. I just remember gree commenting that this is a very server heavy game for them. We have plenty of lags and glitches if anything gree is trying to remove workloads. So which ever system is the lightest on the server will win and only gree know that. As long as it gets the result averages closer to what we would expect from the law of averages, which way they do it is irrelevant.
I just hope they look at it....
Um ok. Even started and it looks like very few if any of my, or our sister alliance can get on the game
And as you can see I'm having no problem with my internet