Celtic Angel Warriors,
- How is the Hero Strength and Hero Defense calculated?
Answered in my reply post to Jnsolberg.
- Which skillpoint(s) affect Hero Strength and Hero Defense and by how much?
- How does the other skillpoints affect the other categories of stats?
Hero Strength is currently the only stat that affects Hero ATK / DEF. We plan to allow players to re-spec their character and have discussed additional changes to the skills system to make them more in line with where the game is going but that is still in the air.
- Does your level affects your stats? In that case which stats and by how much?
Your level does not directly affect your stats. However, crafting items will be level locked requiring players to be at a higher level to have the most powerful items in the game.
- Is there any other parameters/algorithm that affects the outcome of a PvP-fight/war rather than the three stats-categories?
There are no additional factors outside of what I mentioned in my other post.
- In the last war you couldn't immediately see the opponents full stats. Only after you attacked you could click and get up the full profile. Will this be changed now since we need all stats on the table to determine the outcome of a fight?
We actually wanted to make other changes to the outcome display but some of our team was worried about changing it too much. The original design awarded points to each player for each category which made it apparent where you may have been failing. The main concern was that all of the large stats would no longer be shown and it may have felt too disconnected and confusing.
- Will you try and even out the gap in which a guy with considerably lower Units-stats can win over a guy with high stats? Yes, "best of 2 out of 3", but still, this gap is too big to be fun. We would wish that you put in an algorithm stat stops this gap at, let's say 20% higher than your own.
This will even out. In the case of a 20% gap it should not be happening but with everyone not having items for armies or hero it is possible that it created a bigger initial gap than anticipated.
- When will our extra allies return (for us that won those kind of bonuses in the past)?
This is actually just a display bug and will be fixed in the next update. All of your allies are actually being calculated correctly.
- When can we upgrade the Crafting Workshop?
We are still testing some features and balance with the additional levels and hope to have more levels out very soon. We have planned up to level 10 but the next update may max out at level 5 as our team has also been busy with our next update.
- And get some decent recipes to craft?
Better crafting coming with higher levels.
- Will there be any new guild-bonuses now to complement these new updates? Like a Army Equipment-bonus?
We are looking at new bonuses but it is currently not at the top of our todo list.
- Will you compensate us in any way as an excuse for how things went haywire when the war started?
Going forward we will be working on better ways to communicate and plan out new feature releases so that this type of issue happens again.