found out why, for some reason my body armor was switched by itself to a crappy armor
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found out why, for some reason my body armor was switched by itself to a crappy armor
This update was a colossal failure. You have devalued the stats and units that players have spent thousands of dollars collecting. You have slowed down the battle/attack/raid component of the game to the point where Conquest is frustrating rather than fun. You have added massive confusion about how to win during battle. And you manged to do all of this on a day before war started.
This update sucks. You have taken the fun parts of the game and killed it. If there is one positive, it is that battles take so incredibly long that in an hour you only have time to use a handful of gem reloads. But otherwise, it blows.
I would suggest backing out all of the changes. Even get rid of the crafting center. Go back to what the game way rather than this monstrosity you have created. Otherwise, this will surely be the end of KA.
Congrats on killing the game, GREE. See, we players have an entire infrastructure across chat apps to aid in battle and events and to communicate with players across the world. Today's #1 topic: i quit....being said by players all over. You did this, GREE
Epic fail.
I've bolded exactly why you, Derez, are wrong. Hockeydoc gets it. This is is the exact reason this update is a failure and the perfect example of the disconnect between Gree and it's players. This is the reason you will ultimately drive off every last one of your customers. It isn't the awful performance of this update or the horrible coding that causes crashes and the one full minute of "spinning wheel" when trying to attack anybody. No, we all expect that sort of shoddy work from Gree by now. This is the death of not only KA, but of Gree as a whole.
Lemme piggyback on your excellent questions, bilbo :-)
IIRC the 30 allies was a display error, and we really have 500. No worries there, but then it begs the question, how many little artifacts/head gear/feet gear do I need for my allies-- 30 of each or 1500 of each?
edit: from another post, here's the question n answer:
so if we still bring 1500 units to battle (regardless of the display bug)
does that mean we can buy 1,500 feet, head and 3,000 artifact (which you only have 1 of each in the store) to equip our 1,500 units
Two words Gree
NEW COKE
Well - all the answers have made my mind up. While I am nowhere near the strongest player & definitely not the largest spender (pretty much a free player) I spent a LOT (a stupid amount it turns out) of time building my stats. I never bought equipment (it was not needed) and have no intention of starting "over".
It's a shame really, as I was just getting into the forums and learning new things that I didn't know (surprisingly).
Good-bye all.
I don't see where you have added the calculation of alliance attack and defense % increase or the addition of alliance numbers? When I attack I don't see the addition of these numbers. It's a flat 500 which doesn't include my +15 allies or my triple digit alliance defense and attack units! Where do these numbers play in; especially since the top 2 guilds will win an additional alliance defense and attack %!
How is it possible that two players in our guild, playing at about the same level, could have a difference of ~4200 in Hero Attack? One has 4775, the other 522.
Given the fight mechanics change, it would be fair to refund all skill points so they can be reassigned
I noticed an increase of 17 hero attack points for every attack skill point I added when I leveled up (Lev 172 btw)
There is definitely a huge diff in the Army Att skills of the two, but I thought that Army Att was separate from Hero Att now?
attack/defense skill points increase your here stats with about lvl/10. (so a L172 should indeed increase its hero attack with 17)
This 2 out of 3 thing is totally broken.
Army stats from Units needs to be worth more than hero equipment or army equipment.
I doubt this is feasible, but something like for every x% higher your unit attack is than your opponents unit defense, you gain a bonus point. Maybe every 20% higher? So if you are 0-19% higher, you get one point. 20-39% higher you get two points, and so forth. Keep equipment as it is now so that just being higher is 1 point with no bonuses. Same goes the other way, if your target's defense is higher than yours they get a bonus point for every 20% higher than you they are.
Most points wins, in the event of a tie then you can pull out this best 2 of 3 as the tie breaker.
Equipment should be the ace up your sleeve, not the whole hand.
I think it's interesting that Gree speaks of increasing competition, and all the whining here is clearly from the entrenched top players.
I thought the change was incredible. I found myself wishing I could contact the half of my guild that no longer bothers to fight wars due to our usual inability to beat any guardian let alone similarly-leveled players. It was a blast to actually fight again, and I think there's a solid chance some of my guild mates would play seriously again if they thought they could have as successful a war as we just did. Shoot, with a handful more active players this time they'd have been euphoric over our ranking.
Anyway, fellow posters might keep in mind that no matter how much cash you've sunk into the game, it's diminishing returns for Gree. Their financial health moving forward is much more about new players or non-spenders ponying up rather than hoping you guys keep your wallets open forever.
Blaaaa blaa blaaaaa : Gree everyone is mad at U.. Again.. WHY??? CUZ once again u change stuff and have no common sense.... Plz for the love God/whatever just talk to someone that's not managment first and ask them on how to avoid crap like this... All these posts and not one answer to simple questions, this lack on info is the biggest factor and why everyone gets mad and quits and spots paying.
We want to know !!
What is the numbers break down for battles.
How much does hero Atk/def go up per point.
Simple stuff, provide us with the numbers when u make changes. We'd be happier if we knew why we lose fights. Is it simple as beating the other guy 2/3 of army/epuip/hero?? (This would be stupid btw ) or do u have hiddin % values for the epuip/hero stats and u add the totals after to detirmin a win? iether way it was poorly though out.
So plz just provide the numbers!! Don't care about anything else other then u tweek them, drop the overall %effect of army epuip and hero stats on battle by 10% or so each.. A army 2x stronger then other guy should not lose no matter what. This will make people happier, and should have been done at the start.
In the recent one hour session with devs on the forum, they did tell us how to figure hero attack.
For every point you add to army attack or defense you gain your level/10 to hero attack or defense accordingly
Add that number to your personal equipment (the hero equipment with the 6 open slots)
This gives you your total for each stat. It adds up on all 3 of my characters this way.
my issue now is for us with low equipment att and def b/c we never farmed, I have been doing all ltq's and trials, and trials don't drop the items from zones like the regular mobs would. 25k compared to most I see at my level range being between 50 to 120k. It would be really awesome to have a dropdown menu to buy items,
Gree never explained that. Someone asked it and the dev said they thought it sounded close, but in a later post commented on how Hero stats should be increased by Hero Strength and not Army Attack/Army Defense so the calculations are currently bugged.
Do not spread falsehoods.
My level 200s get 19 added to my hero stats per defensive skill point, my level 148 gets 14
It's all still messed up cause my level 146 got 15pts added to Hero Attack when I added one skill pt to it
decimal rounding. My 160 got 16, 16, and 15. If we knew the whole formula we could find where the rounding is happening, but we don't so we can't.
Isn't this stuff taught as basic math pretty much everywhere in the world? I don't understand why you don't get it.
Originally posted by Derez in the AMA:
PLAYER STAT POINTS
I know that there is confusion with the current stat point system and how it is affect player stats. I will make sure that we confirm that they are working as intended with these new systems and post a write up to the forums with details before we release the item that allows you to re-spec your characters.
We are still waiting! One week until the next war. Please get this taken care of!
Can we get a sample stat page that shows where we should allocate points ?
I just put everything into hero attack and I think I had a pretty rounded out player before please post a sample good stat page on a splash screen or email to players
Can we get se info on how to get more chests from lobs or equipment and also when r bonuses for equipment coming out and using gems to craft is really cheap it makes it too expensive to craft
Battle calculation is one big lie. I won battle in every category, but I've lost. This game became a piece of crap. Farewell GREEd, I'm leaving. I have enough of all that bugs, messing with the game, pissing on customers and lies.
You _do_ realize how ridiculous this claim is, right? If Gree wants to get rid of the game, they just either shut down the servers or they quit supporting it... they most certainly do not go out of their way to create a change, whether it's for good or for bad... Hey, you wanna complain about the prize, great, there's actually a thread here dedicated to that very idea: http://forums.gree.net/showthread.ph...with-Raid-Boss
Oh, wait, you did post on-topic there... so why the off-topic post here, Amelio? Bumping your post count or what?