Easy fix, make the rival list open to every player from lvl 1 to 250. So that every one is on same playing field
Printable View
Easy fix, make the rival list open to every player from lvl 1 to 250. So that every one is on same playing field
I rob and get robbed every day on my main account. In fact, I probably lose more in robberies every day, then 95% of CC collects. But this is my last thing and I'm done with this argument, because you aren't getting it....
Players should have a choice that if they want to spend a lot of money and become stronger then their rivals, they can do that. That option has now been taken away from them. You will always be average, unless you are in the top 0.01% of players and drop $50k-$100k. $10k is no longer enough to be very strong. You don't see a problem with that?
Murf, your logic is completely sound. Gree has effectively neutralized any incentive to increase stats. They have also penalized high IPH players for no reason. So now, income is a bad thing, and if I was an idiot I would sell all my buildings, but instead I will just leave them robbed.
No I really don't see a problem with that. If you want to be practically untouchable, spend (a lot) more. Being untouchable was a broken game mechanic IMO. Sure, it was rewarding for players to be in that .01% for their level. Now its only rewarding for the top .0001% of the players in the game. They earned it.
We clearly have a difference of opinion and discussing it clearly isn't going to change either of our minds. I see it as a welcomed change because now I can easily find targets to recoup money stolen from me. Additionally, those that have stolen from me are more likely to have hoods worth retaliating on.
And the downside which you're clearly hung up on is moot to me because you and I were both robbed regardless of our stats.
Thanks... If enough people think rationally about spending gold to increase stats, as we do, then this experiment won't last long, because Gree will see a drop in gold sales.
But there's nothing rational about spending hundreds, thousands or tens of thousands on an phone app game. So who knows.
I don't do a ton of robbing, but after thinking about the new system, here's my take on it.
If everyone on your rival list can rob you and you can rob everyone on your list, the only way to come out ahead is if you have a lower IPH than your rivals. That way, you have less to lose than your rivals. In other words, you want to have a high stat/IPH ratio.
One way to do better in the game of rob or be robbed is to raise your stats while keeping your current IPH. Improving your stats would presumably get you access to stronger rivals with higher IPH that you can steal from. The other way to win the game would be to sell all your buildings so you have nothing to steal from. But in that case, you wouldn't need to rob because you have nothing to spend the cash on.
As far as I can tell, the change forces people to rob others in order to make up for losses from being robbed. It screws campers who don't have high stats compared to their IPH. It also screws older accounts who have spent a long time building up their hoods but haven't kept up with the recent stat mega-inflation.
With all due respect, I must disagree with that particular conclusion. which in turn is being used as a premise for your final conclusion. "the ONLY way to come out ahead"
Another way to "come out ahead" is to collect on time.
I'm not sure if that makes a difference, but I believe it IS an important alternative and viable "strategy" for "coming out ahead"
You can protect your building income for free!11! - just collect on time! :cool:
A bigger question to ask for mods to answer is what is real motive for this change up?
Your rivals list is opened but about +/- 25%. The more important question was hit upon by a few peeps and it isn't robbing.
We will get a PVP event. Typically no one in their right mind attacks anyone for a win that is less than 25% weaker than you. The current rival list makes the loss rate for PVP about 35-50%. Hence if you spend gold and chase after weak syn and individual awards why would we gree if we need to spend double what we did in last war to achieve our results?
So was this change really about bringing a change to game or setting up any future PVP to see more failed hits and more gold spent in PVP events? The peeps close to hitting the mark where those concern about getting bricks. Who's gonna waste hits for bricks with a good failure rate.
I'd like to hear from CJ or Jerle about the logic and whether the Def range stat will be opened up even more or you will hear a lot of complaints of a gold grab.
You didn't read me correctly. It's not all about protecting my buildings. It about why would I spend gold to increase my stats now. if I have 5m in stats and see other players with 5m in stats or spend gold and have 10m in stats and see other players with 10m in stats. What did I gain by spending gold?
That's my question. And since I don't see how I gain, I don't see why I should spend more gold. I think that's a rational line of thought.
Actually, it was a point of honor to be the best/strongest stat player in my region of levels. Are you without honor? Sounds like it. It was the goal of any good player to have the best hood, with the best IPH, and the highest stats. They have just deleted/negated the purpose and possibilitie of being the best. I am only level 118, but I have a lot of 200's-250's now on my rivals list. In many ways this is a giveaway to the players who were doing poorly and leveled up too high and too fast. Gree hates its longterm good players for some very strange reason. You will say income based as well.... less than half of my IPH is the best I have seen in the 200 up levels.