Originally Posted by
busteroaf
You: Fail
You: Meh
You: Thank you.
The point is: people will still try to fuse away things whether they know about them or not. How do we know this? Look back to when epic fusion was taken away.
How many people still tried to fuse for Tect and Blaze when there were already reports saying it was gone? People were commenting left and right that the previously "guaranteed" fusions weren't working. And the floodgates of "I waited and I just tried to fuse Tect/Blaze and now I'm screwed" rolled in. Why? Because people HAD to try it themselves just to find out it DIDN'T work. You didn't need patch notes, enough people figured it out the hard way.
Patch notes if they change a game mechanic like
- making double downs now 10/10
- introduce changes to war like a guild champion providing an attack boost until beaten, like the guild sentinel provides a defense boost,
- fixing gm stripping
- point calculations.
Those are something I'd be concerned about. Every last change to the program, like EXACTLY what fusions are available, defeats part of the exploration of the game. Is it REALLY that important to know each and every last combo that is available? Don't you get SOME fun out of trying to figure it out yourself?
And if changing fonts is a huge concern, I feel sorry for you, but, kudos to you. Maybe you're an art major concentrating on typography. Would you like me to add patch notes to my own post as well?
Here goes:
Post 1.01
- Changed 5 words in last sentence to different sizes starting with 1, increasing by a factor of 1 for the following 4 words.
- Capitalized some words.
Post 1.02
- reformatted sentence of "patch note ideas" into more of a list.
Post 1.03
- edited patch notes to mention not correcting spelling errors in previous post like "arguement" and "edicate"
Post 1.04
- added ending sentence after patch notes.
Better?