I feel like this gold grab version of a pvp was exactly what most folks wanted. I think the orginal Montecore is probably turning in his grave.
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I feel like this gold grab version of a pvp was exactly what most folks wanted. I think the orginal Montecore is probably turning in his grave.
got to admit, its boring. and depressing. took the worst part of accomplices (no idea how strong someone is before hitting, can't check) and the worst parts of battle (yay! I don't have a target!). the best part of PvP was you could work with a friend to score, hit your enemies in a friendlier way, it was fun and inexpensive (compared to all other events), and it actually rewarded persistence and effort over gold.
congrats to anyone who enjoys this mess, and the early prizes seem pretty good. but id rather play SA.
That's funny... I always thought the score manipulation that went on in the old PVP events was the worst part of it.
I like the new PvP , however , maybe putting it live at the same time with the epic boss wasn't a great idea.
Although , the boss health gets so high at level 30 , I just stop anyway .
Uses too much stamina
Anyone able to add two defense drinks? I thought we could add two of each type of temporary modifier.
I can add two attack drinks, but only one defense drink.
So I'm 2678th in kills, but 4198th in points. Clearly I'm not maximizing points.
I'm doing revenge attacks, first strikes, syndicate revenge attacks. Players with higher levels than mine, around the same level, lower level. Players with fewer blood points, around the same amount or just a little bit more. It looks completely random to me. Has anyone figured it out yet?
After you do a 1st strike, they would have to get revenge to keep the chain going. Longer chains, more points.
It's a good event, but the goals never seem to end!