Originally Posted by
Bolt
Let me start off by saying that I am not trying to excuse poor communication by saying the above. Nothing of the sort. If I didn't believe in the power of a healthy and vibrant relationship between developers and the game community I wouldn't be in Community Management as a career choice.
I can't speak for all game developers everywhere, but what I can say is that game development is a lot about compromise. For every idea that makes it into a game, there are probably several that never see the light of day. Features that have a lot of effort dedicated to them may get cut at the 11th hour because it can take a lot of work before an idea can be evaluated thoroughly (and be found lacking in one of many ways). Priorities change. It is never as simple as A to B. These simple facts make it important to know how, what and when to communicate with your player base. When done well, it looks completely seamless from the outside: information you need flows, you are up to date with anything relevant and your feedback is taken into consideration in the decision making process.
In any case, I just wanted to write this out to explain what I meant above coming from my experience in game development in general, not at any company in particular.