Quote:
Originally Posted by reticlover View Post
What kind on changes were made to raid boss
Originally Posted by iTzMeWaTeRrMaLoOoNe
And are these changes for the better, or for the worse :0
Originally Posted by S -gs-
It's GREE, we can probably assume for the worse.
let's play our favourite GREE CC Game...
"Guess the GREE Changes for the next Raid Boss Event!"
Lvl 100 Boss Health increased by 5 Billion (why stop with the consecutive 2 billion health increase of the last 5 RB Events & 5 Billion is a nice round figure!)
Reward Points - No More buying UZIs with RPs: we'll make RPs useless again...
it was so much more fun for the Company that way...
& while we're at it, why don't we increase the cost of Gold Health Regens...
We couldn't possibly do anything sensible, like reverting back to the way RB was originally set up: by giving all Syndicates (Top 1000 & above, not just the Top 10-20) an opportunity to build towards completing RB over a period of 3-4 Game cycles.
after all, that never worked for the players did it?
it's not like it gave them a 'sense of achievement' when they were able to go from completing EASY + REGULAR and half of Elite in the 1st Game Cycle with the newly increased RB Boss Health; to being able to get to ELITE Lvl 22 next Cycle (killing the single level 100 in the process); to then, completing ELITE up to & including Lvl 25/27 in next Game Cycle & then, finally being able to complete the whole of RAID BOSS , all the way to the end of 27/27 during the 4th Game Cycle, just before the Boss Health increased again...
perish the thought that, that was actually considered challenging & rewarding, by the actual people who play or more accurately for all those people who 'played' (past tense) Crime City!
Stop day-dreaming Phil!