More Energy when we refill
Quote:
Originally Posted by
TheOracle
Thanks for all the feedback. The meeting actually got moved to this week, but I've gone through all of the pages and compiled some of the good posts I've seen. I'll bring them up at the meeting later this week and see if I can get some responses.
Here is what I have:
1. Attack/defense skills need to be more useful/we need to provide more information on what they do
2. Defense buildings are no longer useful
3. WD matchup: team size/average strength has to be a factor
4. Inventory system: attack, defense, alphabetical
5. Show unboosted stats of each type (air, ground, sea)
6. Detailed event steps before event is released
7. Potential skill reset:
First reset = free
Second reset = 50 gold
Third reset = 250 gold
Fourth reset = 1000 gold
Capped at 4 resets in a rolling period
7. More valor/cash uses (any specific ideas?)
8. More sea buildings
9. New type of event (there is already one in the works I believe)
10. WD split into tiers
11. Allow promoting/demoting players during WD
12. Have more unlockables at higher levels
Common things asked for that we won't do
1. Increase level cap / vault cap
We have data that lets us know when we need to increase the level/vault cap. We'll let you know when we increase them.
2. Allow member kicking during WD
We already had tons of problems with the early WD's with players getting kicked right after WD ended before the prizes were credited. We are never going to allow member removal during WD, so choose your faction members wisely.
3. Gold transfer/bank/trading/producing building
Trading is too hard to balance in this game and we are not going to open that can of worms. Also, gold is going to stay separate from cash. We are not going to have two different types of currency production.
ADJUST THE ENERGY INFLATION
I am writing about this issue again because it seems to be ignored when it is suggested. There are a lot of posts requesting greater parity of points between HLP vs LLP during WD events. While that is a legitimate issue, that event occurs once per month. For the rest of the month we are using energy and health to complete missions. As it pertains to energy missions (which occur more frequently), this issue needs to be addressed because it is one of the main contributors to players leaving the game. It would be prudent to give free players a greater chance at completing missions as it would encourage them and keep them around longer. There are more free players than gold players I'm sure.
The amount of energy required (and consequently the cost) to complete missions has quadrupled since I've been playing the game. The amount of energy required to complete LTQs is consistently increasing, while the standard energy refill amount of 1000 has not budged since Funzio was bought out.
I'd ask that serious consideration be given to increasing the amount of energy we get when we use gold to refill. During the last IFTQ/FLTQ, I noticed that we are slowly encroaching on one hit per refill. I am not asking for much, perhaps 1500-1750 per refill. This would make completion of the missions more realistic and re-balance the game structure slightly. The alternative would be to increase the amount of gold given per vault/truckload, etc. or decrease the amount of gold required per refill. I think that re-balancing the energy would be the right thing to do.