For mage, my magic units will gain a bonus in A/D?
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For mage, my magic units will gain a bonus in A/D?
Nope, Player classes are Warrior, Mage, and Rogue. As stated in the FAQs there is no significant difference in any of these classes, other than the Hero Equipment available for them to buy, and the Weapons/Armor that can be equipped.
You can build a Magic Temple at level 22 to boost your Magic units.
Hello whiterider, thanks for posting your thoughts and your spreadsheet.
I completely agree with you that gold is a more abundant resource than time to upgrade, so I do prefer to rank upgrades based on incremental output per upgrade time.
However, if I am not mistaken, one factor that your index does not account for is the frequency of collection, even though you mention that in your message. That is, let's be realistic: even though a Cottage can have a high index, who is going to collect all 288 times per day without losing a second between collections?
To that effect, the original spreadsheet has one column named $ gain/ day/ upgrade hr that tries to capture the collection factor as well. Thus, I choose to use this indicator to guide my next upgrades.
Ultimately this indicator and your index are very similar, it's just that the former tries to include another factor. Actually, if I am not mistaken, if you do a regression between your index and the indicator from the original spreadsheet assuming your collection efficiency is 100%, you should see an R-square close to 1.
And I also agree with you: upgrade your vault as much and as fast as you can! :-)
Once again, thanks for your thoughts. It's good to see other people prioritizing upgrade time over gold.
PS: I think that your level 2 Bazaar might have a wrong reference in the index column
good tips on upgrade choices, and I do something similar as well.
I've created my own spreadsheet where I use my assumptions for how often I will collect those buildings (i.e. perhaps I put in that I will collect the bazaar and merchant caravan 10 times each day), that way my own ROI is based on my own playing style and collection times.
I dont base everything on ROI, though, everything is fluid depending on the goals at the time.
if I just purchased a big upgrade that busted my saved gold/vault, the next upgrade will be a medium or small one, so that I'm upgrading something while saving gold for the next big upgrade.
I also look at my own schedule, if a building is going to be done upgrading at 3 pm, I dont want the next upgrade purchased to be on an 36 hour clock and thus be finished at 3 am, when I'm hopefully sleeping... I'll instead target a 24 hour or whatever works for my real life schedule to be able to start the next building upgrade.
Just want to share my thoughts following on from the last few posts about upgrading money buildings:
-I found that the 1hr buildings actually rates very highly on the "Upgrade gain per hr" index, even after adjusting for collecting only 10-12 times a day. Thus I now have 2xL10 Bazaars and L9 & L7 Caravans, which I estimate make up almost 50% of my real income.
-The end times of upgrades have been a big factor for me; after ruling out the ones that finish in sleep/work hours, the remaining choices are usually very limited.
-Eventually big upgrades over $330K becomes a consideration. My approach partly relies on synching most of my buildings for collection at one time, which means the simple Output becomes an additional factor. Specifically I look at a "Simple Gain/UGtime" index, where Simple Gain = (next Lvl's output - Current output).
I hope this info isnt outdated nowadays.
Your guide is still helpful and we refer users to it. For some, strategy has changed with the nerfing of w/a of maps, the intro of boosted stats nerfing w/a again and with the events starting. But it is still a great guide and wish you would come by more often.
can anyone tell me wt is best unit?
for example: i hv 10 unit A which are with Attact 10 Defence 2
and 10 unit B which are with Attact 1 Defence 5
if i only can bring 10 unit,the best 10 unit is 10 unit A
or when attacking enemy,i will bring 10 unit A
and when I defence,i bring 10 unit b?
This is what will happen. When attacking, only the units attack matters, when defending only its defense so unit A is better on attack, and unit B is better on defense.Quote:
when attacking enemy,i will bring 10 unit A
and when I defence,i bring 10 unit b?
Edit: erm and as a matter of courtesy, please don't spam the board multiple times with the same question, and please don't dump your question in irrelevant threads. All new posts are flagged so a forum regular will find your question even if asked once.
First off thanks to Ghost for the spread sheet. Question, I have noticed many stronger personal weapons and armor then in the spreadsheet. ie. Warrior (my character) only list's up to 25 attack on the spreadsheet. I have seen other warriors with much higher weapons (over 30 attack) and armor, any one know where to find these/who drop these??? If this is explained in another thread please point the way.
http://www.funzio.com/forum/showthre...evel-Equipment
All weapons/armor above 25 have to be acquired thru monster killing on the higher maps.
Easier said than done though.
I've been banging away at my highest map, The Lost Bethel, for 3 days now and still can't get a Warrior drop.
Hi, is there any way to determine which units will come into battle if they have same defense stats (while defending)? For example: My paladin: atk 8; def 17; My zeppelin: atk 7; def 17 and my priests: atk 6, def 17 --> In defending an attack, which of my units will come first? If my total number of those units exceed the total number of units to be brought, which unit will not attend the fight and therefore will not be affected by casualty?
Appreciate your help :)
Can anyone tell me where I need to go to view the game poilicy for Kingdom Age?