Wrong. It's pretty easy to visit the raider after losing and see that they do not have the necessary stats to beat me. Temp boosts or not.
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After exhaustive review I have determined that "nail...meet coffin!!!!"
Unreal.....
Ok then, so there must be a variable that you can enter that enables our building defence to be equally effective as it was before?
If building defence is an important part of the defensive structure, why have you completely ignored this mechanic of the game? You give out these boosts and inflate our stats but allowed our building defence not to increase with the stat inflation..........that's not very forward thinking is it! Surely you didn't intend this to happen?
So as a resolution, just increase our building defence so as its on the level it was 6 weeks ago......thus making the Modern War world a more balanced place!
Tadaah really? Are you serious?
IF it is like designed fire those with out any idea of strategic management. Your ship is sinking, you kill the game. Almost everybody can raid anyone. No defense at all. There is no sense in that. And btw there was no need for this massive inflation making gold and Valor units useless again. Rethink the design!
I suggest we all send in a Ticket every time it happens. EVERYONE. Every time
I have...they just stop responding
Thank you Tadaaah, but we are well aware of the temporary bonuses. The enemy's attack stats are clearly visible and they include the temporary bonuses. The problem is not that other people are suddenly stronger. The problem is that anyone can now be attacked by people with a much smaller PERCENT of the defender's defense. It used to be that the attacker had to be at least 80% of the defender's defense. Now it's around 30%. While stats constantly increase, the ratio should stay the same. I mean this in the nicest possible way, but did you even read all these posts? The issue was clearly explained at least 30 different times by 30 different people.
Lets assume that your suggestion is correct for a moment. I have 3.2B defense and last night I was raided by player with 1.2B attack. If the player has temporary boost of around 50% then it makes the revised attack would be close to 1.8B attack. How can a player with 1.8B attack beats 3.2B defense? Are you telling us now that the culprit is temp boost? so when do we get to hear the actual facts rather than changing story lines. It is becoming more comical now. This was not case about 2-3 weeks ago.
Exhaustive review ? Sounds more like you walked over to the next cubicle ....
"They are still complaining "
"Tell the idiots it's the temp boost "
You can't be serious ! So now it's changed so the "free players " can raid the loyal paying customers ?
What a joke !
Attachment 6866Really Gree?
Get over it and move on
Aye u for real? Seriously? Temp Bonus attacks whichever way u wish to slice and dice it still gives u a final attack stat.
And if this final attack stat after factoring all sorts of temp bonus attack is for eg: 500m, it still DOES NOT make it justifiable to beat someone else with 1.5b defence. GET IT?
Gees, it's gone from laughable to pure idiocy
One ridiculous reply after another. How do u sleep at night knowing you are working for retards?
How do you live with yourselves, knowing that your entire company is full of ^%$# and you have to be the ones to deliver it.
I don't exactly care what we're being told, what we're being told is wrong. The people that play the game know this. The people that code the game do not.
Notice a correlation between the ridiculous ticket replies we get, and the patronization we're getting in this thread? They all share a common source. That source is wrong.