Are these the ones for the gold and Rae Munsoon aircraft from Funzio? Because I keep getting them everyday but they are not being delivered to my account. This problem needs to be fixed, Thus far I'm out 400 gold and 8 aircraft.
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Yes this is fair. Why shouldn't the lower level player who achieves the same attack / defense stats earlier than the higher level player be rewarded with better WD points? He or she has played the game better; either through better game play decisions or in some cases paying more money in gold units, but that's how this game is played anyway, the more money or effort you put in, the greater the rewards.
However, if you asked me should someone who's put a lot of gold in like Ferr, PJ and a pile more, get less points then the level 100 player attacking the same opponent... Well, I would have a harder time justifying that situation, which did happen during Greenland as well. I don't know how you would set up battle math for that.
It only appeared that way to you. Higher level players can receive consistently more points than lower levels attacking the exact same person.
If we kept the word 'levels' out of the discussion it might progress.
Some people received consistently more than others and others received less.
If something is said often enough, people believe it as fact.
Yes I have read the thread but did skip over some of it. There is no need to be condescending.
Yes I agree with you that numerous players experienced that. Players also experienced the opposite. I hope you accept that. If you do then the theory is disproven and we need to look further.
When did they admit that? Where is that thread?
I never said it was a figment of your imagination. I would not be so rude. You saw what you saw and I accept that totally. Kindly show the same level of courtesy to me.
I was not being personal towards you at all, I was trying to open discussion to discover the actual reason; to challenge the widely held beliefs.
Discussion gets shut down so quickly here to anyone who dares question.
It was not debating with you, I was trying to hold a discussion on a respectful level.
If you don't want to discover the answer, then that is a matter for you.
I will do as you ask and not assist further with this.
From what my entire faction experienced... Level 200 players scored at most 300 points for attacking a level 200 player. Generally ranged from 200-250. If we went against a faction with all low level players (happened several times) we would sit out the match as we were getting much lower points. Lower level players were able to score higher than 300 points for attacking the same target, points as high as 500 WD were scored. This is a fact from what the 40+ people in my faction experienced. As a level 200 player, this is very frustrating.
http://i46.tinypic.com/2z587mh.jpg
Level 110 player was able to score more against the same target than a level 200 player. #fact
Far out, Yes that is fact, I accept that happened to you fully. I accept it happend to many others as well.
Yes they are facts and yes I accept them. How can I be any clearer than that.
I am not challenging anyone's credibility here at all. I accept everyone who has said they experienced that as a fact. I also experienced exactly as you did. I also observed other things that caused me to analyse it further.
It's the conclusion that I am questioning and nothing more than that.
But that's enough now as I have just realised that we are moving off topic for this thread and apologise for that.
I am the highest level and strongest player in my faction. And I was able to score more points in any single hit than any of my other members, and more points overall through the entire war. Personally I think that the points given should be based off of how close the fight PvP was. If you successfully attacked or defended a player really close to your stats, you should get more points than that if you went to pick on the weakest little guys. There is no skill, chance or sportsmanship in that. But I do feel that you should score the most points if a lower stat player beat a overly large stat player. Makes sense to me.
All great ideas, I was wondering about having a building that can generate gold, perhaps 4 a day or something like that so we should have the chance of getting gold units or health packs. Also create a market where you can trade cash for valor or gold, something like 1 mill cash for 100 valor or 1mill cash for 1 gold. Also create buildings beyond level 10, something like getting certain gold units in cash value at certain level. As you can see I don't use gold. But making it this way it would make achievable beating high level players. I'll make it more addictive. To compensate losses you should put ads at the very beginning of the game, when it finish loading perhaps. Just throwing some ideas. Thanks for reading
1. Let faction leader to give faction members medals/orders for WD battles.
2. WD points should be redeemable to something useful like medals above
I'm not sure this is the right place to post this but is it possible to have the option to see the players history before accepting them in the faction (at least show the previous factions including join/leave dates)?
There needs to be a way devised to allow factions to buy gold separate from that of an individual and the faction be allowed to disperse that gold its member who would benefit from be able to use the gold.
Please work a little extra hard on not aliniating people..
Suggestions:
Allow the Leader of a faction to mass MESSAGE! all of its members...Allow for faction forum messages to be directing notifying for players. Stop having events so close back to back.