Great men..! Please keep it up!
Printable View
Great men..! Please keep it up!
I see I see I see
The 5 start armor changes its 3rd form at level 50. :cool:
Seems like the cost of enhancements you used to calculate these doesn't match the data on Armor_Data.
I used my calculator (which uses the data on Armor_Data) to calculate the total cost of enhancing lvl 70 armor from 1-35 using basics and I got 726,800.
I've also checked your cost breakdown (3 post before the quoted post) and if you look at the row where it FIRST shows level is 10, the cost is 2200, which should have been 2400 (again based on Armor_Data)
I know, it's a small difference, but I really want to calibrate the calculator as accurate as possible.
So tell me, which one is right, the data on Armor_Data or these results?
Each post in a thread has a unique number, so if you quote that it's easier to find. The post is #144.
2200 is the cost of four at level 9 to get to level 10. Then at level 10 it costs 2400 (4x600), and it's still level 10. Then it costs another 2400, and that finally raises from level 10 to level 11.
so in post #144 24 is the ep put in (always 24), the next number is the costs for 4 slots, the last number is the level you get to. Many times the level hasn't increased.
I know how to quote that post. I just didn't include it cause I don't want my post to be space-hogging. :p
Anyway, I also know that 'that' enhancement is from level 9 to 10.
The Enhancing cost using 4 armors according to Armors_Data at level 9 is 2400 (his is 2200)
while at level 10, it's 2800 (his is 2400).
It also doesn't match at level 11 and 12. Everything else is ok :)
Armors_Data:
version from 10 days ago had:
2000/2200/2400/2800/3200/4000/4400
version from today has:
2000/2400/2800/3200/3600/4000/4400
We really need a changelog of Armors_Data on the forum, so other things that rely on it for their data can stay up to date...
To Barbaniam, Musketeer, and Marco_:
I can't remember which thread I posted it in, but I stated I found an error in the original Data Sheet data for the enhancement cost of Levels 9-12 and corrected it on the sheet. This was after I posted my fun facts in this thread and I never went back and corrected the fun facts. They were short by 2,200 gold for the Basics, 1,600 gold for the Uncommon, and 800 gold for Snakeskin, and have been corrected.
okies then. :) I just wanted to confirm that the data on Armors_Data isn't outdated.
Thanks for the reply Musketeer, Marco and Jello. :D
Also, please check out my Calc. I'd really appreciate it if more people use it :)
https://docs.google.com/spreadsheet/...vMjJYb3c#gid=0
OKAY. Here is my information to get to level 99. It takes exactly 9030 EP.
The gold per armor increases from 25,000 at level 69 by 1,000 until it reaches 30,000 at level 74. Every gold per armor is 30,000 all the way until level 99.
The EP required is exactly the same as 70/70 armor all the way until level 70. Then the rough numbers of how much EP it takes are listed here:
72, ~5330 EP total
75, ~5690 EP total
80, ~6490 EP total
86, ~7140 EP total
91, ~7850 EP total
96, ~8570 EP Total
97, ~8720 EP Total
98, ~8870 EP Total
99 = 9030 EP Total
Bravo!!!
Thank you very much for the info. Im glad that the gold caps at 30k per armor. Better start farming again..... this is going to be a long ride
Thanks Quantum. I have done an approximation on the Data Sheet for the Epic from 70-99. However there is a big gap of 800 between 76-80 (5 levels) and only 750 between 81-86 (6 levels) and then 600 between 87-91 (5 levels). So I just balanced it out for now. The data is much appreciated by everyone. And my guess was right... about 8-10k EP! :)
Does anyone have like a little guide to leveling a Legendary to max using the least amount of gold, time and fusion stones?
For Example:
Level 1-x "Use X Type of Armor"
Level x-x "use X Type of Armor"