Mods: Question about Rivals List
I've visited about 50 hoods on my level 250. And all stats have ranged from 8m to 12m. So it looks like relative strength dominates the new algorithm. Now when the next LTQ comes out and I'm thinking about whether to drop x amount of gold for the weapon + mod on offer, what is my incentive? If I gain 1mill in stats, my rival list will just comprise players with 9m-13m in stats.
My reaction to the new rivals list is to never spend gold again to improve my stats because now it's all relative, so you will always be average vs your competition.
Am I missing something?
This is the first time I had a reason to post anything...
And the reason is, this rival list change sucks. Forget about looking for people to rob for a minute, and just look at another thing.... What are syndicates supposed to do for bricks anymore? I just looked through my rival list for 10 minutes, and didn't see one person I even could attack, let alone could attack and be certian I'd win.
Why does gree insist on "fixing" something that isn't broken when there's other thing that could require attention?
Go ahead gree, keep catering to the few with piles of cash (why else would they make a stupid change like this unless someone with cash to burn asked for it?) and after too long, those "few" will be the only ones left...
PS, I guess they could just sell us a brick for 5 gold (sarcasm)