Personally, I hate misses.
It screws me up especially when I'm fighting epic boss lv. 50+ and it also screws me up on my double downs in the arena.
I think Gree should remove it.
What do you guys think?
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Personally, I hate misses.
It screws me up especially when I'm fighting epic boss lv. 50+ and it also screws me up on my double downs in the arena.
I think Gree should remove it.
What do you guys think?
Nop.
I hate misses, but it brings balance to the game. If missed is gone, pretty much it becomes number game especially in pvp.
Nope on my part as well.
I think that they should be limited in Arena's to like 1 or 2 but that it. Everyware else its fine.
Occasionally I will defeat someone with better armor than I have in Arena because they missed.
More often, I will lose to someone I should beat (sometimes easily beat) because of misses.
I think GREE has some code in place that increases your misses when you Double Down, too.
"Sorry you lost your 5x Double Down. Why not spend some gems to keep your bonus? :cool:"
I'm not sure if they should be eliminated completely...but at least make them less frequent.
What kind of annoys me is when you both miss on consecutive attacks...it's like, "What was the point of that? It was just a waste of time." It happens a lot.
There should be no such thing as consecutive misses and there should be no more than two misses in a single battle. Something along those lines.
Or if they made missed less frequent based on armor level. Closer to max it is, the less % chance to miss.
Whatever happened to King Mark?
Never see him in the arena anymore, unless he joined the witness relocation program and is operating under an alias in shame.
Misses need to stay, otherwise battles would become quite mundane.
There's probably a miss chance. There's probably a dodge chance. There's probably algorithms that fluctuate these chances based on any number of random criteria. Such is game programming. We should be demanding more aesthetics, ease of gameplay (do we seriously still have a speed up arrow & have to click xp pickup? These mundane acts drive away tons of potential players).
Are we ever getting any real additional content? Gree needs to treat this like an MMO. Let's hope all this downsizing gets some new thinking in there. They know how to reach me.
They don't have to go away, but at least reduce them.
I always lose my Double Downs because I miss 3 times in a row @ Arena.
Have a "cataclysm" update ala WoW.
Fragment the existing areas and tweek them with new enemies and bosses to reach an new and improved Dark Castle where the King awaits?
Have it available for those players 100 and up.
No need to add on additional areas, just revise existing ones.
Good idea. Like Light Hyrule and Dark Hyrule.
http://images.cdn.bigcartel.com/bigc...da_3_temp1.jpg
Exactly
More content, less work.
Didn't they technically change the name too? Maybe there IS something in development.
It was "Rise of the Dark Prince" and now its "Dark Kingdom"... am I the only one who noticed this?
Keep misses. Maybe even implement a random damage system to make things more interesting. Instead of doing 100 every time, make it deal 85-115 for example.