Why does gree have limit on a players personal boost? Currently only allows you to go to 200. It's not mine but a person on my team but will start to affect others quickly. We are on one of the handful of teams that can actually win X world; but when one one our top players says that they will get none, none of the +12 boosts we decided that was not worth it. There are several teams that would like to win x world but you need people who can carry the huge amount of UV, a team with good comms- perfect plat 90s or perfect LTE 90 or more than just 5 merge 100s, members of team willing to use the gold, team members and DLs with all 12 on their experimentals, several team members who are going to be online, and good team and personal boosts. Probably half a dozen teams might have the ability to win, but if the prizes aren't worth it why spend the gold? Gree lost money today and tomorrow. The personal boosts are an important part of the prizes. It's the prize that you know exactly what you are getting. The commanders and then the master crates are the other prizes. The commanders might not be matches. The master crates can actually be a bad prize. Last time I opened 40% were 10 elite commander pack, this is not a prize. Chances are they will be 10/30 comms and its too hard to promote comms to open 10 commanders at once. 72 hours immune bubbles are in master crates, these are not prizes either. There are way too bubbles given out if you are active. There are also too many morale boosts; but thats a different subject. No one could possibly use all the bubbles and morale boosts. These items are not prizes. That's a good percentage of master crate not to mention getting a guaranteed epic a lot of times is a 3 merge 50 or a 15/40. That is not a prize either. If a comm can't make at least level 90 it will be absorbed immediately. Gree needs to change level of personal boosts allowed if wants people to play X world to win because currently the "juice is not worth the squeeze".