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Vercingetorix
09-29-2014, 09:41 AM
The new LTB are usually released 26 hours after the end of WD. This is not a thread about the new LTB but a suggestion on the cost of the LTB. Gree has been switching back and forth between a cheap LTB and an expensive one.

I am suggesting to gree that the cheap LTB should have a minimum cost of $15m. Assuming a 24 hour pay off of 1.5%, this would provide a stream of income of $225000 per day for a level 1 building. For a LLP that is decent income per day. Also, at that level, it would provide a 6.75m per day for a level 10 building. Not great but considerably more than the building from Greece.

I am using a minimum of $15m for the initial cost because most LLP can attain that amount of money during a 20 day cycle. If the LLP has the command center, the two munitions stockpiles and the two military markets upgraded to level 6 then they should be able to save $15m during a 20 day cycle that would enable them to purchase the building. If the LLP doesn't have those buildings upgraded to level 6, should we be concerned that they cannot attain the cheap LTB.

I have both an LLP and mid level players. The cheap LTB are a hindrance to building up the income of the base.

Gree, please stop releasing really inexpensive LTB. In my opinion they do not help anyone in the game in the long run.

Hobbs
09-29-2014, 09:52 AM
Another suggestion would be Introduce 2 building per Cycle.
One high and one low!!
People then have the choice of the one that suits them or even both,makes all level players happy and prevents LOW/HIGH players being Penalised on alternate Cycles..
A WIN/WIN GREE ;)

Vercingetorix
09-29-2014, 10:17 AM
Hobbs, I like that idea.

Greasy
09-29-2014, 10:22 AM
One building per cycle is good. If you make two then where does it end ? huh. Beginner, Normal, Prestige, Master ?
Just keep it at 1 per cycle, and let players upgrade to the max they can. If you can only afford the initial purchase then so be it. Work on your IPH and eventually you can upgrade to a max 10. Where do you think all those long time players get their money ?

bam bam.
09-29-2014, 11:10 AM
Perhaps naming ur thread new LTB suggestion might have been better. I didn't read the rest of ur thread after I realised it wasn't about what the headline was about. I get enough of the misleading advertising from gree thanks. But all the best with the suggestion whatever it may be

Ozymandias
09-29-2014, 11:11 AM
LtBs should be exactly as expensive as I can just upgrade to level 10

Cuombajj
09-29-2014, 11:21 AM
How about the increase in upgrade price and income is steeper for LTBs? Cheap building that everyone can afford, but increases 10x in price and a lot more in income too, so that veteran players can benefit from it too. Lower players will benefit from starting units, while veterans benefit from the top units.

Beginners get frustrated when they can't even purchase the building, and veteran get frustrated when buildings have no noticeable income. My suggestion removes both frustrations.

Pidgeot
09-29-2014, 11:35 AM
Another suggestion would be Introduce 2 building per Cycle.
One high and one low!!
People then have the choice of the one that suits them or even both,makes all level players happy and prevents LOW/HIGH players being Penalised on alternate Cycles..
A WIN/WIN GREE ;)

I was just about to say that.

headfaction
09-29-2014, 11:57 AM
Another suggestion would be Introduce 2 building per Cycle.
One high and one low!!
People then have the choice of the one that suits them or even both,makes all level players happy and prevents LOW/HIGH players being Penalised on alternate Cycles..
A WIN/WIN GREE ;)

That would be awesome!!

Junky
09-29-2014, 12:11 PM
I've been advocating this for three years:
LTB costs should be based on IPH. Buying vaults of cash is, this way we all work (not guys like me coasting) on low output LTBs. I build them for the boosts first, income second at $250m/hour I don't struggle to upgrade my buildings to 10, buy 5k FL tanks, and donate 25b+ to random factions per cycle. I'm bored.

The game itself is in the dumpster... Major changes need to be made..

Officer material
09-29-2014, 04:59 PM
I agree. Good idea, this helps everyone.
The new LTB are usually released 26 hours after the end of WD. This is not a thread about the new LTB but a suggestion on the cost of the LTB. Gree has been switching back and forth between a cheap LTB and an expensive one.

I am suggesting to gree that the cheap LTB should have a minimum cost of $15m. Assuming a 24 hour pay off of 1.5%, this would provide a stream of income of $225000 per day for a level 1 building. For a LLP that is decent income per day. Also, at that level, it would provide a 6.75m per day for a level 10 building. Not great but considerably more than the building from Greece.

I am using a minimum of $15m for the initial cost because most LLP can attain that amount of money during a 20 day cycle. If the LLP has the command center, the two munitions stockpiles and the two military markets upgraded to level 6 then they should be able to save $15m during a 20 day cycle that would enable them to purchase the building. If the LLP doesn't have those buildings upgraded to level 6, should we be concerned that they cannot attain the cheap LTB.

I have both an LLP and mid level players. The cheap LTB are a hindrance to building up the income of the base.

Gree, please stop releasing really inexpensive LTB. In my opinion they do not help anyone in the game in the long run.

Drakhoan
09-29-2014, 05:04 PM
The way it is makes sense. Everyone gets their turn... low, middle, high iPH players. I would rather talk GREE up to a water building or barge/ship LTB. Creating multiple per cycle LTB's would create more complaints for GREE and players would then complain they can't build both or that they have to chose.

LEAVE IT ALONE GREE!

East Coast Bias
09-29-2014, 05:25 PM
This is one area that gree is doing just fine. The ultra low cost buildings give every player the chance to upgrade to lv10 and get the big unit and the associated boost. While the big time players may be bored, this is a small way to increase interest and new blood in the game. I see no reason to stop the low, medium and high cost buildings. My only suggestion would be to make the high cost building more expensive, perhaps $250m for level one, and give all of us a big target to aim for.

ichbin
09-29-2014, 05:57 PM
This is one area that gree is doing just fine. The ultra low cost buildings give every player the chance to upgrade to lv10 and get the big unit and the associated boost. While the big time players may be bored, this is a small way to increase interest and new blood in the game. I see no reason to stop the low, medium and high cost buildings. My only suggestion would be to make the high cost building more expensive, perhaps $250m for level one, and give all of us a big target to aim for.

But doing it this way further divides the top players from the lower players. Only the top players will ever afford the buildings that do the IPH any good. Sooner or later, lower players need a small boost to help them out. I'm not advocating to give people something for nothing, but a carrot stick is in order if you want to continue to bring new blood into this game.

Drakhoan
09-29-2014, 06:09 PM
But doing it this way further divides the top players from the lower players. Only the top players will ever afford the buildings that do the IPH any good. Sooner or later, lower players need a small boost to help them out. I'm not advocating to give people something for nothing, but a carrot stick is in order if you want to continue to bring new blood into this game.

But there have been really cheap LTB's... output was poor, but they were cheap.

CTRC(SW) UMBRA
09-29-2014, 06:37 PM
But doing it this way further divides the top players from the lower players. Only the top players will ever afford the buildings that do the IPH any good. Sooner or later, lower players need a small boost to help them out. I'm not advocating to give people something for nothing, but a carrot stick is in order if you want to continue to bring new blood into this game.

New Blood? Do you realize this game is on it's 3rd year? We are probably reaching the end of the lifecycle for this Game App.

snozuloz
09-30-2014, 04:57 AM
I personally think the new building should be a . it could have the every 48hours you could collect a coupon for R and that means your base can't be raided for say, 5 hours

whitefire
09-30-2014, 06:30 AM
I'd go for Bran Castle (aka Castle Dracula), nice idea forRB or EB too. Prize: casualty -minus- ten percent : )

As to how big or small the ltb cost should be: It's entirely up to the iph of the one involved. Two might be a good idea (big-small, small-medium, medium-big, etc). Or we all wait until something comes along that suits our particular needs. That works too.

whitehype
09-30-2014, 09:54 AM
You can donate a few Billion to my faction, much appreciated :cool:
564924921

I've been advocating this for three years:
LTB costs should be based on IPH. Buying vaults of cash is, this way we all work (not guys like me coasting) on low output LTBs. I build them for the boosts first, income second at $250m/hour I don't struggle to upgrade my buildings to 10, buy 5k FL tanks, and donate 25b+ to random factions per cycle. I'm bored.

The game itself is in the dumpster... Major changes need to be made..

Phillip99
09-30-2014, 11:57 AM
I've been advocating this for three years:
LTB costs should be based on IPH. Buying vaults of cash is, this way we all work (not guys like me coasting) on low output LTBs. I build them for the boosts first, income second at $250m/hour I don't struggle to upgrade my buildings to 10, buy 5k FL tanks, and donate 25b+ to random factions per cycle. I'm bored.

The game itself is in the dumpster... Major changes need to be made..

Then quit..

2MblaZ
09-30-2014, 12:33 PM
New Blood? Do you realize this game is on it's 3rd year? We are probably reaching the end of the lifecycle for this Game App.

Very truly noted

Vercingetorix
09-30-2014, 02:50 PM
Estimated cost and pay outs

cost payout time
1 100,000 1,490 24
2 167,000 2980 30
3 278,890 5215 36
4 465,746 8195 42
5 777,796 11920 48
6 1,298,920 16,390 54
7 2,169,196 21,605 60
8 3,622,558 27,565 66
9 6,049,671 34,270 72
10 12,099,342 44,700 80

f.henrik
09-30-2014, 04:24 PM
Confirmed with ingame splash screen: Level 10 is a infantry unit:
141.062k/86.456k with a -4 % casualty rate bonus

Junky
10-01-2014, 03:46 PM
Then quit..

Well aren't you the cutest troll on the forum. I never said I hated the game, I enjoy it for one reason, the faction. Playing down in the "lowly" top 50 ranks being well below level 300 (but stronger and "richer" than most) is fun because of the people. I made a recommendation and provided substantiating information; what did you add? Oh, nothing, thanks.