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sxespanky
09-28-2014, 11:28 AM
its here. just dump them in.

http://i.imgur.com/Kkuismz.gif


Seriously though, what's actually wrong with this game still? drop them down here. lets make this game fun guys.

Please check here for all information talked about. i will update it as it goes.

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sxespanky 09-28-2014, 02:13 PM - PVP shouldnt have title bonuses
Sent 09-28-2014, 06:01 PM - miss/crits during PVP(&PVE?) should be dropped.
Hopeless82 09-28-2014, 09:39 PM - revamped nemisis armor
Audisty 09-29-2014, 08:20 AM - Champion (maybe sentinel?) revamp
Tnormam78 09-05-2014, 06:58 PM Chest need to have better rates at thing that are not 2 star (i found this in an older post, but i think we all agree here.)
MisterT 10-01-2014, 10:44 AM - lack of social media when events happen
sxespanky 10-04-2014, 03:59 PM Better Use of Summoning Gate / old EB's

sxespanky
09-28-2014, 12:13 PM
i actually came across one today - and maybe I'm looking at a big picture that mobile gaming has not experienced yet but-

Guild bonus Vs Rank Bonus and PVP Vs PVE. (pvp is player vs player) (pve is player vs environment, or quest levels.)

so, i think that all bonus should apply to PVE, thats a no brainer.

but I'm thinking that rank bonus in a PVP setting goes against everything PVP has stood for in games. your giving over half of each guild population an unattainable rank, and in reality, a hindrance to gaining points.

lets put this in perspective of PVP inside a raid match, its more likely that a GM will win more personal points over an HC, over a commander, same goes for in house guild competition, the commanders get screwed, HC get a little bonus, with GMs getting crazy extra points. Sent and the unused champ also get extra points. sounds kinda silly to someone whos played Multiple games with PVP. what do you guys think?

this is kind of a game breaking mechanic in the end.

i have a few more issues, ill drop them after discussing this more.

Sent
09-28-2014, 04:01 PM
Misses/Crits
I think the most I've missed in one match was four or five times. That's crazy. What's the point of even trying to get good Epics when someone with three Legendary+ can beat me due to me being unlucky? PvP should be based on your armor, not on how lucky you get.
I think misses and critical hits should be removed from the game entirely.

Hopeless82
09-28-2014, 07:39 PM
Give Nemesis Armor x3 Defense as well.

Let Nemesis Armor count as a Fusion Armor when used on the EB-Armor it counters.

Give veteran players valid reasons to get Nemesis Armor. Right now, players with Epics can sleep-play their way to EB-43 without needing Nemesis Armor, and from EB-43 onwards, using Nemesis Armor is silly, since the Defense is so low, the knight using it dies waaaay too quickly to make use of the bonus damage.

Cheers.

sxespanky
09-28-2014, 08:39 PM
Misses/Crits
I think the most I've missed in one match was four or five times. That's crazy. What's the point of even trying to get good Epics when someone with three Legendary+ can beat me due to me being unlucky? PvP should be based on your armor, not on how lucky you get.
I think misses and critical hits should be removed from the game entirely.

i absolutely agree with this - this goes back to my PVP is player pv player, not player vs a game of roulette that forces players to lose.



Give Nemesis Armor x3 Defense as well.

Let Nemesis Armor count as a Fusion Armor when used on the EB-Armor it counters.

Give veteran players valid reasons to get Nemesis Armor. Right now, players with Epics can sleep-play their way to EB-43 without needing Nemesis Armor, and from EB-43 onwards, using Nemesis Armor is silly, since the Defense is so low, the knight using it dies waaaay too quickly to make use of the bonus damage.

Cheers.

another fine point. nemisis armor has been crappy for a long time, i think its about time they 4* nemesis armor, and give better stats. possibly 1.5 times def and 1.5-2 times damage on a 4* would be more than adequate.

Marco_
09-29-2014, 02:24 AM
another fine point. nemisis armor has been crappy for a long time, i think its about time they 4* nemesis armor, and give better stats. possibly 1.5 times def and 1.5-2 times damage on a 4* would be more than adequate.
4* would mean more resources needed to max it and that for just 1 week of use at best...

Adisty
09-29-2014, 06:20 AM
How about making minor changes to the Sentinel & Champion positions? Give Sentinels a 12% Def and 7% Atk bonus, since they are the defender of the guild, and a 12% Atk and 7% bonus to the Champion, since they should be a strong individual.

Also, how about a guarding Sentinel's 50% defense boost get reduced by 25% if being attacked by the Champion, so that being Champion would have some meaningful role in Guild Wars?

Royil
09-29-2014, 06:21 AM
How about making minor changes to the Sentinel & Champion positions? Give Sentinels a 12% Def and 7% Atk bonus, since they are the defender of the guild, and a 12% Atk and 7% bonus to the Champion, since they should be a strong individual.

Also, how about a guarding Sentinel's 50% defense boost get reduced by 25% if being attacked by the Champion, so that being Champion would have some meaningful role in Guild Wars?

Nicee idea!

Sol Invictus
09-29-2014, 07:50 AM
The Champion idea is fantastic. Maybe not that specific thing, but there ought to be some special usefulness to being Champion.

Adisty
09-29-2014, 11:57 AM
Just for clarification, what I mean is while everyone else faces off against the Sentinel at a 50% defense bonus, the Champion would face off against them having a 25% bonus, with the attacks reducing it by 5% each time. In other words, Champion attacks, loses, next attack Sentinel has 20% bonus. Meanwhile, rest of the guild sees a 50% bonus, then a 45% bonus.

(After I re-read my post, it looked like the Champion's attack would reduce the bonus by 25% for everyone)

Another possibility, and probably easier to implement, the Champion attacking could reduce the Sentinel's shield by 10% if they lose, while everyone else still drops it 5%.

Rhaegal
09-29-2014, 05:55 PM
That's a pretty great idea... About changing the sentinel and champions stat bonuses.

But instead of giving champions special attack against sentinel, why not give champions 1.5 or 2x damage against guardians?

sxespanky
09-30-2014, 03:14 PM
4* would mean more resources needed to max it and that for just 1 week of use at best...

i know - but they could also decrease the amount needed for leveling it. 3 star getting anywhere on a EB is just silly, and was great for when people were struggling to hit 15 and on. two years and no revamp on the armor? we will figure something else out, I'm just worried about getting a list together now.




How about making minor changes to the Sentinel & Champion positions? Give Sentinels a 12% Def and 7% Atk bonus, since they are the defender of the guild, and a 12% Atk and 7% bonus to the Champion, since they should be a strong individual.

Also, how about a guarding Sentinel's 50% defense boost get reduced by 25% if being attacked by the Champion, so that being Champion would have some meaningful role in Guild Wars?

i do like this idea, champion right now is an empty seat. its almost a freebie stat booster.

MisterT
10-01-2014, 08:44 AM
When doing a 40% sale, let everyone have the time to get it.

sxespanky
10-01-2014, 05:58 PM
When doing a 40% sale, let everyone have the time to get it.

i think your actually complaining about the lack of social media coverage for this game?

sxespanky
10-04-2014, 01:59 PM
ill add my other decent idea. The summoning Portal.

no one in their right mind will spend 30 gems to summon an old monster 25+ times to get old 4 star armor. thats crazy. the summoning portal needs a new mechanic.
what i propose, is let the summoning portal turn more into a monster trap - set it up to where you set bait (maybe a money amount, or small gem amount for current EBs) that attract them to the trap, and thats where your team will engage in a fight. 25-50k gold should be enough to not abuse it, but make it worthwhile. it also gives a reason that we still have old EB data in our phones.

or open up a new level that puts you against a few random bosses - or new levels = bosses are Ebs

UP Tide
10-05-2014, 07:25 AM
ill add my other decent idea. The summoning Portal.

no one in their right mind will spend 30 gems to summon an old monster 25+ times to get old 4 star armor. thats crazy. the summoning portal needs a new mechanic.

or open up a new level that puts you against a few random bosses - or new levels = bosses are Ebs

As much as I dislike your posts, you actually make a really good point here. +1 to you

Marco_
10-05-2014, 09:50 AM
ill add my other decent idea. The summoning Portal.
no one in their right mind will spend 30 gems to summon an old monster 25+ times to get old 4 star armor. thats crazy.
The funny thing is that in the past people with too much money have used it to complete a boss collection minutes after the redemption period started...

And I think I've done 3x Smilodon at 30 gems, because I wanted to do 3x at 11 gems in the last hour, but then the servers bugged at that time, preventing me from summoning. (was busy week, but I still wanted that linked elements armor)

Royil
10-06-2014, 02:17 AM
http://forums.gree.net/showthread.php?99940-What-Kind-of-New-Content-Would-You-Like-to-See

sxespanky
10-06-2014, 02:55 PM
http://forums.gree.net/showthread.php?99940-What-Kind-of-New-Content-Would-You-Like-to-See

my post was up before hers, im well aware of that post, also, im talking about broken game mechanics, along side needed game mechanics, everyone knows EVERYONE goes to Mod relation posts to complain, thinking their voice will be heard. =[ so sad.