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View Full Version : Oh my...another Alliance Attack?



Evil Mastermind
09-14-2014, 03:16 PM
Ok, so let's see how many people have an idea about this one. I have a pretty solid guess and will share later. Anyone want to surmise as to why this boost keeps getting churned out over and over?

HellRaizer
09-14-2014, 04:54 PM
Would be nice to see an alliance defence

Evil Mastermind
09-14-2014, 06:35 PM
Would be nice to see an alliance defence

Would be nice. Implementation of such a boost would necessitate additional alliance attack, more frequently, and availability to a wider population of players. GREE must keep attack stats exponentially higher than defense stats.

I do believe an Alliance defense would get some gold flowing though. ;)

Mikethegreat88
09-14-2014, 06:42 PM
Gree knows that only strong factions get the top prizes with attack boost. This prevents them from building defense enough to thwart weaker members. Attack boost are almost completely useless to players in top factions. The goal is to make it easier for newer members to catch up and become strong enough to compete in (or against) the top factions (and use more gold).

Or:
All these attack boosts make people covet the rarer defense bonuses enough that they'll spend extra when a good defense bonus is available.

Evil Mastermind
09-14-2014, 06:47 PM
Gree knows that only strong factions get the top prizes with attack boost. This prevents them from building defense enough to thwart weaker members. Attack boost are almost completely useless to players in top factions. The goal is to make it easier for newer members to catch up and become strong enough to compete in (or against) the top factions (and use more gold).

Or:
All these attack boosts make people covet the rarer defense bonuses enough that they'll spend extra when a good defense bonus is available.

I would say both of those are correct. It is so that every team can be hit during WD. If a team can't attack an opposing team then there is no chance of spending gold ($).

However if GREE were to release the alliance defense then players would spend money to get it. Just continue to release the alliance attack more frequently and/or at a higher percentage and boom...double payday.

MENTALLY INCOMPETENT
09-14-2014, 08:37 PM
I would say both of those are correct. It is so that every team can be hit during WD. If a team can't attack an opposing team then there is no chance of spending gold ($).

However if GREE were to release the alliance defense then players would spend money to get it. Just continue to release the alliance attack more frequently and/or at a higher percentage and boom...double payday.

In theory it makes sense.
In fact, that is what the puppeteer wishes the puppets to believe.
In practice, the stats of the opponent don't matter in FL or WD.
The source of that useless tidbit doesn't derive from me.
It's the collective wisdom of a tribunal of MW aficionados.

Speed ump
09-15-2014, 04:56 AM
That's why I havnt played Indy events for nine months. My attack stats are more than enough from faction events to hit anyone, and it would no matter how strong my defense was, there will still be pleny of people who can attack me. I don't play for stats, I play to win faction events that have leaderboards, and help the faction get prizes in the rest.

Rolinz
09-15-2014, 06:08 AM
i agree they need to put out an alliance defense boosts and let the lower players get a chance with the alliance attack boosts to give them a fighting chance.

Gen CheeBye
09-15-2014, 06:52 AM
Ever wonder why WD is attracting lesser and lesser participation?

Thief
09-15-2014, 07:46 AM
Stats are no longer relevant in this game and they haven't been for about 6 months.....other than for bragging rights.

That begs the question though if stats aren't relevant what is since its a fundamental process of the game that has been broken.

Gen CheeBye
09-15-2014, 08:10 AM
stats are no longer relevant in this game and they haven't been for about 6 months.....other than for bragging rights.

That begs the question though if stats aren't relevant what is since its a fundamental process of the game that has been broken.

b-i-n-g-o!

Mikethegreat88
09-15-2014, 08:20 AM
Stats are no longer relevant in this game and they haven't been for about 6 months.....other than for bragging rights.

That begs the question though if stats aren't relevant what is since its a fundamental process of the game that has been broken.

Stats ARE relevant to newer players with under 1b stats, so GREE gets money from them trying to catch up. And top players still use gold to complete events for prestige (and out of habit).

Win-win for GREE.

Mark-1
09-15-2014, 08:42 AM
Stats are no longer relevant in this game and they haven't been for about 6 months.....other than for bragging rights.

That begs the question though if stats aren't relevant what is since its a fundamental process of the game that has been broken.


I completely agree with you Thief. Something is wrong with the game when what everyone so intensely struggles to build, doesn't matter.

Evil Mastermind
09-15-2014, 09:30 AM
Stats are no longer relevant in this game and they haven't been for about 6 months.....other than for bragging rights.

That begs the question though if stats aren't relevant what is since its a fundamental process of the game that has been broken.

Quite certain all of it has been irrelevant from the inception. Players placed importance on facets of the "game". Players have been trying from beginning to make this thing into something "more" than a phone/tablet app. It was supposed to be a mild distraction providing a little entertainment.

As I see it...stats, no stats, none of it was or ever would have been relevant. Honestly, the players and lack of self-control built this monstrosity as it is today. GREE just kept responding to make money, by upping content. All of which was a result based on players' behavior and spending habits.

Everyone can blame GREE, but it's the players' obsessive compulsions that sent this game to grave.

Campy McCamperpants
09-15-2014, 07:45 PM
Quite certain all of it has been irrelevant from the inception. Players placed importance on facets of the "game". Players have been trying from beginning to make this thing into something "more" than a phone/tablet app. It was supposed to be a mild distraction providing a little entertainment.

As I see it...stats, no stats, none of it was or ever would have been relevant. Honestly, the players and lack of self-control built this monstrosity as it is today. GREE just kept responding to make money, by upping content. All of which was a result based on players' behavior and spending habits.

Everyone can blame GREE, but it's the players' obsessive compulsions that sent this game to grave.

Finally, people are starting to catch on!

Speed ump
09-16-2014, 04:53 AM
So evil what your saying is, guns don't kill, people do.

RetiredAndHappy
09-16-2014, 05:34 AM
So evil what your saying is, guns don't kill, people do.

That leads into one of the greatly debated arguments

Does it require the person pulling the trigger to kill someone, or, does the gun provide the temptation for it it happen, and thus, no gun would equal no crime, or even thought of the crime

Evil Mastermind
09-16-2014, 06:46 AM
So evil what your saying is, guns don't kill, people do.

Pretty sure that isn't what I said but since you have been one of the "contributors" then I wouldn't expect anything less than you having opposition to my statement.

I would imagine on rare occasion a gun may have just been lying around and accidentally discharged due to some external force other than a human. However, I suspect that 99.999999% of the time , the human finger is the one applying pressure on the trigger. So you can philosophically debate that all you want.

You always have the right to disagree. But just because you disagree or try to spin my words to fit your opinion, doesn't make my previous statement any less accurate.

Have a nice day!
Evil M. ;)

Wingman GRI
09-16-2014, 06:54 AM
What when GREE offered a one time redistribution of alliance attack into alliance defense (e.g. you distribute of your alliance attack, 50% to defense). Would that fix the problem? I know WD is not the main driver of revenue anymore, so maybe, maybe...... Just a thought...:D

Speed ump
09-16-2014, 08:51 AM
Believe me evil, that was not opposition to your statement,lol. A little tidbit for debate, much like retired posted. Sure if no guns, we couldn't kill with guns, but we did it with how's and arrows, swords and spears long before guns

Thief
09-16-2014, 09:01 AM
Stats ARE relevant to newer players with under 1b stats, so GREE gets money from them trying to catch up. And top players still use gold to complete events for prestige (and out of habit).

Win-win for GREE.

No reason for new players to use gold if they know eventually they will simply surpass that threshold and beat most players without spending gold. Yes top players spend gold just because they can. Spending is definitely on a Decline though (outside of top 2 WD) so I wouldn't say its a win-win.


I completely agree with you Thief. Something is wrong with the game when what everyone so intensely struggles to build, doesn't matter.

Just part of what the game has become. I can attack and Raid the top spenders of the game while at the same time be raided and attacked by players who haven't spent any money in the game. I don't really care but the desire to buy more gold diminishes as does that of most teams.


Quite certain all of it has been irrelevant from the inception. Players placed importance on facets of the "game". Players have been trying from beginning to make this thing into something "more" than a phone/tablet app. It was supposed to be a mild distraction providing a little entertainment.

As I see it...stats, no stats, none of it was or ever would have been relevant. Honestly, the players and lack of self-control built this monstrosity as it is today. GREE just kept responding to make money, by upping content. All of which was a result based on players' behavior and spending habits.

Everyone can blame GREE, but it's the players' obsessive compulsions that sent this game to grave.

You speak of psychological components of the game vs simply the mechanics of the game. Gree simply tried to balance out the monster they created in which what you described allowing the game to be more competitive during WD but they have vastly overshot it and with the decrease in spending the question is do they care to correct at this time or is it easier to let the game simply shut off? From a gaming standpoint stats used to matter quite a bit as it gave you ability to work on strategies and complete different events. I don't disagree with you simply that I think there is more than the information you are providing.