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Biggy Smalls
08-29-2014, 09:50 PM
Have to ask, at what point in the designing and testing of street assault was the decision made on regen time? It is far to slow to make it a good contest between syndicates.

1 deploy every 5 mins means that to regen the full 250 deploys takes around 21 hours... In a 2 day event? Come on, at no point did anyone think that was a good/fair amount of time to assign to the regen speed.

And then on top of that, to fill your deploy bar using gold from empty to full costs 250 gold!

Wouldn't it have made it a more enjoyable and competitive event if the regen speed was 1 deploy every 2 mins? That way empty to full only takes 8 hours thus involving more strategy and less sitting around waiting on regen time.

Benjibbks5
08-29-2014, 09:53 PM
You are being kind to suggest 1 every 2 min. I would say 1 every min.

BrisingrBoss
08-29-2014, 09:55 PM
1 every min sounds right, and 60 gold for full regen

Julian6855
08-30-2014, 12:12 AM
It's like a holiday

OMD73
08-30-2014, 12:54 AM
Yep, this event has so much potential. Ridiculously slow and expensive regen just sucks all the fun out of it.
I would have thought regen would be much like your energy - 3 deploys per min and 25 gold would buy you at least 100 deploys. What we have is the usual **** from Gree - every event is gold intensive otherwise it's boring. Fn idiots!

cynicalmofo
08-30-2014, 01:33 AM
1 deploy every 5 minutes is fine - You're just moaning for the sake of moaning.

That's not an attempt to start some kind of flame war but what difference does it make how long the regen time is? Surely you play to the rules of the game and that's how long it takes - With that said, you can either play smart and deploy sparingly or go balls out and drop everything on the first battle. That's your choice, just like it's your choice to sit the event out or your choice to spend gold refilling your deploys.

In my opinion,
It appears that the amount of real cash being spent on the game has dwindled.
Gree has looked at this and blamed anything they could except the changes they made to the game. ***
They have then made a gold intensive event to raise funds.
People with limited sense buy gold while trying to understand it
Profits go up and therefore Gree assumes it's successful.
Event runs and runs.

*** - Rivals list cited as main point here. Gree said that after the change, PVP attacks went up. They put this down to the new rivals list being a better format than the old one. What they failed to realize is that the Raid Boss summoning was made terrible at the same time and instead of just doing a couple of jobs and hitting a boss, people were forced to go the PVP route to summon.

Nighteg
08-30-2014, 04:11 AM
The testers are usually from the top teams, which means they're heavy gold spenders and don't really care about the free players aspect.

Winnson
08-30-2014, 04:48 AM
It's an event where you can blow your wad and get some sleep, or spend tons of gold.

Everybody wins.

Winnson
08-30-2014, 04:48 AM
Why did we all start at 175/250 though?

Goodison
08-30-2014, 08:24 AM
We did not all start at 175/250. One of my accounts started at 175 and the other started at 250.

Winnson
08-30-2014, 08:30 AM
OK, so why did I start at 175/250?

Perin
08-30-2014, 09:03 AM
I started out 175 x 3. 2 iPads and an android. We all know Gree wouldn't want us to be full. They have to leave wiggle room so they can make money

Mcockbur
08-30-2014, 09:12 AM
Thats gree mathematics...

narsly
08-30-2014, 01:58 PM
Here's the thing... The idiots at gree brought the same EXACT sauce to MW months ago... We complained.. now we are at 2 minutes per regen... Complain..

narsly
08-30-2014, 01:59 PM
May work? May not..

Benjibbks5
08-31-2014, 12:27 AM
Here's the thing... The idiots at gree brought the same EXACT sauce to MW months ago... We complained.. now we are at 2 minutes per regen... Complain..

If it was tested and they made it into 1 regen per 2 min, why didn't Gree made it the same in CC? Totally dumb...

sister morphine
08-31-2014, 12:35 AM
If it was tested and they made it into 1 regen per 2 min, why didn't Gree made it the same in CC? Totally dumb...
Testing the tolerance levels of players.

dip.stick
09-02-2014, 08:36 AM
Have to ask, at what point in the designing and testing of street assault was the decision made on regen time? It is far to slow to make it a good contest between syndicates.

1 deploy every 5 mins means that to regen the full 250 deploys takes around 21 hours... In a 2 day event? Come on, at no point did anyone think that was a good/fair amount of time to assign to the regen speed.

And then on top of that, to fill your deploy bar using gold from empty to full costs 250 gold!

Wouldn't it have made it a more enjoyable and competitive event if the regen speed was 1 deploy every 2 mins? That way empty to full only takes 8 hours thus involving more strategy and less sitting around waiting on regen time.


Cheating! This game is HEAVILY stacked in favor of the Top 10, unless you are in a top 10 you can never hope for any form of success. The fun had gone out of the game and it will get more frustrating as time passes. GREE passes on other financial rewards / refunds to the top spenders, it's the little guys who buy gold that get robbed. You can never hope for any worthwhile accomplishment or display any form of skill or strategy, it's just how much you can spend and how fast you can tap.

Most of the guys in TAW, SAS etc are GREE employees and plants. You are naive if you believe you have any chance in this game.