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View Full Version : Suggestion for income buildings 2.0



pelle plutt
08-14-2014, 06:23 AM
Gree Devs, I have a suggestion concerning income buildings

quite a few of the long term players have already maxed out the upgrades (at least for all top buildings) making further upgrades impossible or worthless. (taking away a substantial part of the game)

How about enabling upgrades on buildings past level 10? (i.e.prestige upgrades levels).

These should be extremely expensive (e.g. level 11 upgrade cost = 10x l10 upgrade cost, l12 = 50x l10 etc) but also come with a massive IPH boost.

In the same way as ranking does for pvp, this will give a long term incentive to keep on developing your base

pelle p

mickymacirl
08-14-2014, 06:29 AM
Yep good idea, I'd love to be able upgrade buildings, all buildings including def and cash, all at 10 currently.

Upgrades should be 20b, 40b or 100b though.

mxz
08-14-2014, 06:41 AM
I still have another AV bump to go before I run into this problem, but I fully support this thread.

pelle plutt
08-14-2014, 06:53 AM
maybe overkill, but the prestige levels could also be combined with unlocking really expensive units, i.e. l20 building would let you buy a 500m airplane with nice stats

Alexindahouss94
08-14-2014, 10:19 AM
Yep good idea, I'd love to be able upgrade buildings, all buildings including def and cash, all at 10 currently.

Upgrades should be 20b, 40b or 100b though.

Lol, every building, including defense buildings at 10.

mickymacirl
08-14-2014, 12:01 PM
Lol, every building, including defense buildings at 10.

There are a good number who have upgraded everything, I'm sure Ferr was the first but who knows.

Rob TRK
08-14-2014, 01:13 PM
But what does it matter? IPH becomes irrelevant after a while, so other than buying more ground and the next LTE what benefit do you derive? Once you have maxed faction and bought a small air fleet of Growlers cash has no real meaning. Far better that the resolution to defence structure is addressed. Replace all those redundant def buildings would be preferable.

AdamInToronto
08-14-2014, 04:34 PM
Mine go to 11.

stephen2013
08-14-2014, 06:07 PM
I think this is a good idea too. I've got awhile to go on some of my buildings before they're at level 10, but that definitely is incentive to keep on going. I think the current multiplier to calculate upgrade cost is
(1.6)(previous level cost)=(next level). Maybe for the "prestige" upgrades after level 10, raise that multiplier to 2.5 or 3.

And what someone else said was true too: money has little value after you max everything out. I'm sitting on 2,500 growlers, so now all my cash goes straight to the faction. We've got a long ways to go before all our bonuses are maxed (Just attack bonuses for G/A/S) but once that happens, then what?

Great thread OP.

VileDoom
08-14-2014, 06:29 PM
It certainly seems like a more than appropriate time to implement some of the high cost building suggestions Thief proposed a short time back.

/edit

Unfortunately that might only keep some of you high IPH players busy for a month or two. Lol

Miss Soprano
08-14-2014, 06:35 PM
Love the idea. Now it's getting gree to put it into action...

Huj
08-14-2014, 11:23 PM
Talk about the problems of the 0.0001% LOL

Tell Gree instead to give +1 builders to everyone else so we can close the gap just a bit. I just passed 10mil/h income and I feel I'm balling being able to buy 20x of the 15~k units a day lol

Gerard Figallo
08-17-2014, 01:17 AM
Talk about the problems of the 0.0001% LOL

Tell Gree instead to give +1 builders to everyone else so we can close the gap just a bit. I just passed 10mil/h income and I feel I'm balling being able to buy 20x of the 15~k units a day lol

Wouldn't the best idea be too create a simple solution like this suggestion before that 0.0001% becomes 5% of players then 10% of players and so on.

Huj
08-17-2014, 12:05 PM
Wouldn't the best idea be too create a simple solution like this suggestion before that 0.0001% becomes 5% of players then 10% of players and so on.


This will never be a problem for more than 1% players and even then it will take probably another year or two lol.

unless Gree gives out +1 builders to people who aren't top 10 which will probably never happen again.

pelle plutt
08-17-2014, 01:17 PM
What does anything in this game really matter, in the end it all comes down to building your stats and achieving your own personal ambitions. To me IPH is important as it gives me another dimension to focus on and a reason to keep on raiding.

For the long termers in this game attack stats as almost stopped "mattering" as it is so imbalanced compared to def, i think almost all top100 players can successfully attack the top1 player, and maybe all top250 players can raid the top1 player