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View Full Version : Time to tweak the matchups ?



plavine
08-09-2014, 07:44 AM
The tree forts have had such an influence in players defense , I think ranking teams by defense might be a better idea.

GetItFixed
08-09-2014, 07:52 AM
Another useless thread....:rolleyes: We already have a Thread about the Tree Forts.

Sandhawk
08-09-2014, 09:09 AM
Another useless thread....:rolleyes: We already have a Thread about the Tree Forts.

The Tree Forts are having an unexpected but major impact on this war. This is a major game changer. In the words of a fellow guild member, "All it will do is permanently divide the game so that if new players join after the LTB, they will literally never be able to catch up."

If you didn't like losing to a rival 2-4m stats below you, get used to it. This is the new norm...

Valid or
08-09-2014, 06:36 PM
Given the dubbles that keep happening, and the # of guilds we match to where only the top 25% of the guild have targets, the rest of us basically hit the castle or wait till next war. Something needs to be looked at and tweeked.
If it's the tree houses or a issue with the code that was missed I don't know.

Flipcydesae
08-10-2014, 09:13 AM
Until they release the other boost buildings you won't know if it evens out. But it goes both ways, you and your guild mates benefit from the Tree Forts where your opposing guild can't hit you as well. Can't have it both ways.

Krayt
08-10-2014, 10:05 AM
The problem is Gree is focusing on defence and then the Tree Forts on top of that... Gree hasn't given us much attack boost lately

KM KAge
08-10-2014, 10:12 AM
Higher defence results in hitting weaker targets
Weaker target often results in lower patouts
Lower payouts per hit results in needing more hits to get the same points
More hits need more gems

Krayt
08-10-2014, 11:23 AM
Oh I know why Gree is doing it this way...
Just wish they would give us a little more balance than this huge slant

Flipcydesae
08-10-2014, 11:44 AM
For the longest time GREE was giving out Attack Bonus where we were getting to the point people in the Top 50 would be able to hit anyone in the Top 10. There are some people in the Top 10 with their defense 1/3rd of their attack. The writing was on the wall they were going to rectify this.

Krayt
08-10-2014, 01:35 PM
For the longest time GREE was giving out Attack Bonus where we were getting to the point people in the Top 50 would be able to hit anyone in the Top 10. There are some people in the Top 10 with their defense 1/3rd of their attack. The writing was on the wall they were going to rectify this.


From a Gree standpoint that's not a bad thing because it would mean whoever spends the most would win

Flipcydesae
08-10-2014, 02:58 PM
From a Gree standpoint that's not a bad thing because it would mean whoever spends the most would win

Stop giving them ideas Krayt! LuLz ��

Krayt
08-10-2014, 07:28 PM
Stop giving them ideas Krayt! LuLz ��

Like they listen anyways

Tadaaah
08-11-2014, 01:13 PM
Thanks for putting this out there. We'll pass this along to the other teams. Maintaining balance is very important to the game.

dpille
08-12-2014, 02:06 AM
It's pretty crazy on the low end- in 13 battles as guardian I was scouted exactly 3 times. That's it, no follow up attacks. In our 13, though we scouted each time, we found only one guild where we could take down the guardian with anything less than 2 losses on mega attacks.

Seriously, it looks like the rational play now is to just assume you can't beat a guardian

Uberfauker
08-12-2014, 07:58 AM
Seriously, it looks like the rational play now is to just assume you can't beat a guardian

The reason for having a guardian is to protect the guild. If the guardian were easier to take down there would be no point in having one.

AvatarTBS
08-12-2014, 03:19 PM
Do you know what the OPPOSITE of helping with the Massively Overpowered Tree Forts Unbalancing The Game is?

Promptly releasing ANOTHER defensive building. Seriously...how did this thought process come about? :P

GetItFixed
08-12-2014, 03:47 PM
It's pretty crazy on the low end- in 13 battles as guardian I was scouted exactly 3 times. That's it, no follow up attacks. In our 13, though we scouted each time, we found only one guild where we could take down the guardian with anything less than 2 losses on mega attacks.

Seriously, it looks like the rational play now is to just assume you can't beat a guardian

Just use 2 Mega Attacks and Guardian is down no matter if 300m or 2b status, so what exactly is ur ussue??? :confused:

Valid or
08-12-2014, 04:52 PM
Just use 2 Mega Attacks and Guardian is down no matter if 300m or 2b status, so what exactly is ur ussue??? :confused:
Very true, not sure how meny other guilds encountered this bug in war but,
Was noticed that at times the gg was down and their guild open to attack for some members, but others would see the gg as only half down.
We saw confirmation of this when people stated giving scout reports, but a others of us saw the gg as needing one more pa still.(even after several restarts) the gg took one more pa to open them up for the rest.
Gree why did the gg drop for some of the guild, but the rest still showed as one more pa needed.
Hope this makes sense .hard to explain this bug.

plavine
08-13-2014, 05:11 AM
Do you know what the OPPOSITE of helping with the Massively Overpowered Tree Forts Unbalancing The Game is?

Promptly releasing ANOTHER defensive building. Seriously...how did this thought process come about? :P

Amen : my friend

Shade CBD
08-14-2014, 12:22 PM
Do you know what the OPPOSITE of helping with the Massively Overpowered Tree Forts Unbalancing The Game is?

Promptly releasing ANOTHER defensive building. Seriously...how did this thought process come about? :P


If it was an attack building, that would be nice. These defense buildings are killing the concept of raiding in the lower 100's tier.

garen argon
08-14-2014, 03:14 PM
If it was an attack building, that would be nice. These defense buildings are killing the concept of raiding in the lower 100's tier.

the raiding is not so much of an issue; as you can hit players 10-25m higher than you.

the balance is an issue. i've been setting up my account to only get atk boosts during wars; and i'm still falling further behind.

anyone who has consistently played in a top ten guild is all but untouchable for all others except those that also currently are in top ten guilds.

Valid or
08-14-2014, 04:11 PM
the raiding is not so much of an issue; as you can hit players 10-25m higher than you.

the balance is an issue. i've been setting up my account to only get atk boosts during wars; and i'm still falling further behind.

anyone who has consistently played in a top ten guild is all but untouchable for all others except those that also currently are in top ten guilds.
There are people who can be targeted in the top 10, the level difference doesn't make them worth while, hitting a lvl 26-40 player is not worth it for cp, yes good enough to just dump ones health..but not good enough to spend gems on.

Shade CBD
08-15-2014, 07:21 AM
Thanks for putting this out there. We'll pass this along to the other teams. Maintaining balance is very important to the game.

I find it amusing that we get this message, but they release another defensive building. It's like they aren't even trying to find a balance for stats. The gap between my attack and defense is getting wider.