Tramp78
07-28-2014, 02:13 PM
General stuff -
We really do need a method of cleaning out old units.
It would be nice to see the upgrade cost and benefit on a building even if you are currently upgrading something else. This will let you plan your next upgrade in a more timely manner.
I know you guys spend a lot of time trying to figure out how to monetize this game, but right now all you are doing is creating a 'pay to win' scenario that isn't sustainable in the long term. You need to give people something to buy that makes them feel good about themselves. Not just a way to win. A way to show off or be more popular. Here are some suggestions.
Seniority Buildings - Create a series of buildings that provide powers. An example would be a building that allows you to upgrade more than one thing as a time or the ability to pick from a range of enhancements (faster health, faster energy, etc.) depending on the event going on. Base these buildings on game seniority. Meaning you can't buy one until you have been playing the game for one year. A different building can be bought after two, and so on. Once you buy one of these long term player buildings, you get an icon on your stats window with the number of years you have been playing.
Consecutive Buildings - Like above, these buildings can only be purchased after you have logged in every day for a month or a year. You also get a badge on your stat page.
These buildings and star badges not only make you more powerful, but they brand you as a player that a faction might want. Someone with longevity and a proven record of being a 'daily player'. When factions see these badges on players trying to gain entry into their faction, they will know they are serious and might be a valuable addition to a faction.
These buildings can only be purchased with gold but you set the price at something low like $10 to $20. This turns the game from being a pay to play into a pay to get recognized.
We need new faction bonuses. For example energy regen bonus, health recovery bonus, etc. With incomes where they are, many factions have or will soon, buy every bonus there is. Other bonuses that can cost a lot of money would be the ability to see the stats of random enemies in battles. The more you upgrade that bonus, the higher percentage of the other faction you can see. Maybe bonuses that the leader can switch from one function to another depending on game play. Try to add a bit of actually strategy to a game that seems to lack it.
These bonuses can only be purchased with gold and you need to be able to donate gold to a faction to facilitate these purchases.
You need a way for a player to buy a bonus that applies to the entire faction but that HE owns and stays with him if he leaves. This would allow a player to have in his pocket a bonus that might increase the defense of everyone in a faction by 5%, or increase building output or health regen. But when he leaves that faction, he takes that bonus with him. This will allow not only factions to compete for players based on faction bonuses, but for players to be more attractive to factions based on the bonuses they bring with them. You cold also build in a multiplier function that increases the power of these bonuses based on the number of faction members that have them.
You might want to think about something similar to the eBay "Like" functionality where a faction officer or leader can give positive and or negative votes to players. If you do well and participate, you can be given a thumbs up. But if you don't do anything you may be given a thumbs down. Each vote also allows the faction leader to post a comment. The vote and the comment can't be deleted by the user. These votes will remain with you for 60 days so you will have the chance to either outlive the bad rap or try to get better.
You really need a better way to communicate. There are lots of third party apps out there for chats but for us iOS users, we have to exit the game to post and getting back in takes a lot of time. Hopefully in iOS8 you may be able to integrate better with chat apps.
That's all for now. Everyone please comment on these suggestions and let me know what you think. Who knows, GREE might actually do some of them.
We really do need a method of cleaning out old units.
It would be nice to see the upgrade cost and benefit on a building even if you are currently upgrading something else. This will let you plan your next upgrade in a more timely manner.
I know you guys spend a lot of time trying to figure out how to monetize this game, but right now all you are doing is creating a 'pay to win' scenario that isn't sustainable in the long term. You need to give people something to buy that makes them feel good about themselves. Not just a way to win. A way to show off or be more popular. Here are some suggestions.
Seniority Buildings - Create a series of buildings that provide powers. An example would be a building that allows you to upgrade more than one thing as a time or the ability to pick from a range of enhancements (faster health, faster energy, etc.) depending on the event going on. Base these buildings on game seniority. Meaning you can't buy one until you have been playing the game for one year. A different building can be bought after two, and so on. Once you buy one of these long term player buildings, you get an icon on your stats window with the number of years you have been playing.
Consecutive Buildings - Like above, these buildings can only be purchased after you have logged in every day for a month or a year. You also get a badge on your stat page.
These buildings and star badges not only make you more powerful, but they brand you as a player that a faction might want. Someone with longevity and a proven record of being a 'daily player'. When factions see these badges on players trying to gain entry into their faction, they will know they are serious and might be a valuable addition to a faction.
These buildings can only be purchased with gold but you set the price at something low like $10 to $20. This turns the game from being a pay to play into a pay to get recognized.
We need new faction bonuses. For example energy regen bonus, health recovery bonus, etc. With incomes where they are, many factions have or will soon, buy every bonus there is. Other bonuses that can cost a lot of money would be the ability to see the stats of random enemies in battles. The more you upgrade that bonus, the higher percentage of the other faction you can see. Maybe bonuses that the leader can switch from one function to another depending on game play. Try to add a bit of actually strategy to a game that seems to lack it.
These bonuses can only be purchased with gold and you need to be able to donate gold to a faction to facilitate these purchases.
You need a way for a player to buy a bonus that applies to the entire faction but that HE owns and stays with him if he leaves. This would allow a player to have in his pocket a bonus that might increase the defense of everyone in a faction by 5%, or increase building output or health regen. But when he leaves that faction, he takes that bonus with him. This will allow not only factions to compete for players based on faction bonuses, but for players to be more attractive to factions based on the bonuses they bring with them. You cold also build in a multiplier function that increases the power of these bonuses based on the number of faction members that have them.
You might want to think about something similar to the eBay "Like" functionality where a faction officer or leader can give positive and or negative votes to players. If you do well and participate, you can be given a thumbs up. But if you don't do anything you may be given a thumbs down. Each vote also allows the faction leader to post a comment. The vote and the comment can't be deleted by the user. These votes will remain with you for 60 days so you will have the chance to either outlive the bad rap or try to get better.
You really need a better way to communicate. There are lots of third party apps out there for chats but for us iOS users, we have to exit the game to post and getting back in takes a lot of time. Hopefully in iOS8 you may be able to integrate better with chat apps.
That's all for now. Everyone please comment on these suggestions and let me know what you think. Who knows, GREE might actually do some of them.