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Lys
07-15-2014, 04:27 PM
Exactly what the title says. I should have +10%, which should be noticeable, but when I Force Attack the Raid Boss, I only have 100 HP, and my standard recharge time to full.

This is a problem.

Euchred
07-15-2014, 04:34 PM
Pretty brutal considering the grind to get these rewards. I have faith that they'll work someday but ones a temporary boost, it's a ticking clock.

Crazy Canuck
07-15-2014, 05:02 PM
Not working for me either I should have the +10% as well.

What a rip off that was with all extra work legendary took for shame gree!

Tadaaah
07-15-2014, 05:52 PM
Hey guys,

So this is how this bonus works. Apologies, it is slightly confusing.

The bonus health doesn't actually show on your screen and doesn't affect your regen time for health. What happens is when you attack, your health depletes at a slower rate making it so you don't have to refill as often. You will be getting in more attacks with this bonus before you need to refill.

We will be discussing a way to indicate that this bonus is active to players for the future. Apologies for the confusion and frustration. Hope this clears it up a bit.

Euchred
07-15-2014, 06:39 PM
Hey guys,

So this is how this bonus works. Apologies, it is slightly confusing.

The bonus health doesn't actually show on your screen and doesn't affect your regen time for health. What happens is when you attack, your health depletes at a slower rate making it so you don't have to refill as often. You will be getting in more attacks with this bonus before you need to refill.

We will be discussing a way to indicate that this bonus is active to players for the future. Apologies for the confusion and frustration. Hope this clears it up a bit.

"Doesn't affect your regen time for health" and "you will be getting in more attacks with this bonus before you need to refill" contradict each other.

Lys
07-15-2014, 06:54 PM
Honestly, this makes no sense at all. Either we have an increased health pool, which is reflected in our health bar, or we have a decreased time to full HP, which we do not.

Your explanation, I'm reading it for the tenth time and I still have no clue what you're saying here, honestly. Either it affects our HP pool, or it affects the Regen Time. This is an either/or arguement here. There is no and or but invovled. Also, if the boss is hitting us for less, that still qualifies as a regen time, but I didn't witness a change in my HP time to full between this Raid Boss and the last.

So, this bonus appears to be broken, since under your logic, a Force Attack should theoretically leave us with some red in our HP bar. It doesn't. Please. Tell the engineers to get their heads out of their asses and sort this mess out. Completing Legendary Epic Boss for a 5% boost and then that bloody GLTQ for another 5% and not seeing anything different is just jacked up.


Hey guys,

So this is how this bonus works. Apologies, it is slightly confusing.

The bonus health doesn't actually show on your screen and doesn't affect your regen time for health. What happens is when you attack, your health depletes at a slower rate making it so you don't have to refill as often. You will be getting in more attacks with this bonus before you need to refill.

We will be discussing a way to indicate that this bonus is active to players for the future. Apologies for the confusion and frustration. Hope this clears it up a bit.

Crazy Canuck
07-15-2014, 07:00 PM
So does that mean I can do a full force attack before my health bar is completely full?

If that's true then Since I have the plus 10 I should be able to do a full force attack when I still have 7 minutes give or take left till full health since I have the +10%. Will try and see if it works

Crazy Canuck
07-15-2014, 07:03 PM
Lys the only way it makes sense is if its +10% that never gets used up is just always there meaning hit quicker then before actually full.

Tadaaah
07-16-2014, 10:42 AM
Apologies, there was a bit of confusing in messaging.

The intended functionality of the bonus is that it will decrease the time required for a users Battle Health to be completely refilled.

QA is not able to reproduce this as not working.

If this is not the case, could you please provide us with a specific item and player ID?

Munseyspin
07-16-2014, 10:58 AM
It does n't work Tadaah. My regen time is exactly the same as it was last RB. I have even gone to the trouble of timing it to see if it's a display error( to see if you regen quicker than the clock says you do), but it's the same. I only have the +5% from the GQ not the heroic paladin.

ID code sent

Dogs Pizza
07-16-2014, 12:25 PM
the boost does not work as a regen time reduction if that is what you mean Tadaah.

Lys
07-16-2014, 02:37 PM
My ID is 176-137-752.

I have -42% regen time (meaning somewhere around there). This means, in the 100 HP block that would require 6,000 seconds to regen back to full without a boost, it takes me ~3,480 seconds.

So, 3,480 seconds for 100 HP, which equals a Force Attack. I was at Full HP, and I did a Force Attack. I added on 5 seconds because of the animation and time to go back to look at my HP bar timer. 58m 17s, or 3,497 seconds.

There is no change here. I Force Attack and have a 3,497 second timer to 'full' while my profile rounds to 42% reduction, which leaves me with 3,480 seconds until I am full. See the issue? I still don't understand where this 10% bonus is supposed to come into play, mathematically speaking, it's not having an impact and therefore not working.

Try to get one of the engineers on the forums to explain it, because they keep giving you bull to post and are making you look a fool, Tadaaah.


Apologies, there was a bit of confusing in messaging.

The intended functionality of the bonus is that it will decrease the time required for a users Battle Health to be completely refilled.

QA is not able to reproduce this as not working.

If this is not the case, could you please provide us with a specific item and player ID?

EDIT

The ONLY thing that I haven't checked yet is sitting there and watching the health timer during the entire refill. If this clips off a second here and there, it's still silly to handle it that way instead of calculating it into the final refill timer. I'll go stare at my timer and see if it jumps a few times while counting down though just to check.

SECOND EDIT - No change in that. So... there is no effect, visible or invisible, from this Health Boost %.

Jnsolberg
07-16-2014, 07:59 PM
Tadaaah, it dosent work on any of my 4 games either. I sent you the details in a pm.

Pretty crappy, to give us a bonus that doesn't do anything.

Tadaaah
07-17-2014, 10:40 AM
Having the teams look into this. Can you give us specific items?

Lys
07-17-2014, 10:45 AM
What exactly are you looking for as far as specific items? I've tested out every permutation I can think of as far as the timer issue, and whether I use Quick Attacks or Force Attacks, I am left with the same timer as the last Raid Boss, when I also had a 42% Health Reduction during that one. The math isn't showing any sort of change between this and the prior raid boss.

Your engineers seem to be bull****ting you, Tadaaah. Whatever it was meant to do, it isn't.


Having the teams look into this. Can you give us specific items?

bird1992
07-17-2014, 10:54 AM
Having the teams look into this. Can you give us specific items?

+5 % health increase plus the Limited + 5% health increse to Dankey Kang

Tadaaah
07-17-2014, 11:26 AM
The teams are still trying to reproduce. Thanks for the information.

GetItFixed
07-17-2014, 02:28 PM
During Epic Boss the Bonus reduced my regen time about some seconds, strangly during war and for Raid Boss its not working and my regen time is back to before i had the Boost.

KarenWill
07-17-2014, 03:07 PM
Related problem - Off topic:
The guild health bonus is bugged also
For each level you get +5% health bonus ( 1/10 +5% , 2/10 +10% etc. )
How ever after upgrading from 5/10 to 6/10 it changed from +25% to +26% adding one percent only instead of +25% to +30% adding five points.

GetItFixed
07-17-2014, 03:24 PM
Related problem - Off topic:
The guild health bonus is bugged also
For each level you get +5% health bonus ( 1/10 +5% , 2/10 +10% etc. )
How ever after upgrading from 5/10 to 6/10 it changed from +25% to +26% adding one percent only instead of +25% to +30% adding five points.

Maybe it just works this way when you use "The Unlimited Energy Hack" to farm the gold to unlock the Health Regen bonuses. :rolleyes:

VileDoom
07-17-2014, 06:36 PM
The purchase gems feature is working correctly. Please feel free to use it until this problem is resolved.

Lys
07-20-2014, 10:11 AM
Still no response to this?

Glad to know a limited time 'bonus' that was a pain in the ass to get was oh so useful. Almost as useful as dropping a bloody sale AFTER every guild that was probably going to finish Heroic mode already did so.

KarenWill
07-20-2014, 11:02 AM
Maybe it just works this way when you use "The Unlimited Energy Hack" to farm the gold to unlock the Health Regen bonuses. :rolleyes:

1st it's limited not unlimited :)
I would use it to farm gold IF I found some mobs with good gold drops but there isn't any.. No :)?
If you know a hack to get gold lemme know please so I can use it, just make sure it works first and confirm it please
Thanks in advance ;)

bird1992
07-28-2014, 07:32 PM
The teams are still trying to reproduce. Thanks for the information.

still not working any update on this thanks

Voxker
07-29-2014, 01:20 AM
has anything ever worked?

KarenWill
07-29-2014, 02:34 AM
has anything ever worked?

Perfectly? No

Jnsolberg
09-05-2014, 02:34 PM
This boost never worked, and now it's the prize for finishing Heroic Raid Boss

GetItFixed
09-08-2014, 11:21 AM
Teams still seem to look on the wrong part, if the game is coded to use always 1/4 of health bar when u do a single hit it doesn t matter if you increase the healthbar by 20 or 50% , 1 single hit will always take 25% of it. How can this be sooo hard to figure??? :confused:

garen argon
09-08-2014, 03:06 PM
Teams still seem to look on the wrong part, if the game is coded to use always 1/4 of health bar when u do a single hit it doesn t matter if you increase the healthbar by 20 or 50% , 1 single hit will always take 25% of it. How can this be sooo hard to figure??? :confused:

i remember tadaah or another mod say each hit will always take 1/4 of the bar. the time to full regen was supposed to decrease ... have not seen that working however

GetItFixed
09-08-2014, 03:08 PM
i remember tadaah or another mod say each hit will always take 1/4 of the bar. the time to full regen was supposed to decrease ... have not seen that working however

Then they simply should have made it a health regen boost...at least those works.

Tadaaah
09-08-2014, 03:13 PM
We are currently working on finding a way to display this so you all know that this is indeed working. We hope to have more news on this soon. Thanks.

Dogs Pizza
09-08-2014, 03:36 PM
Tadaaah,

just tell us what it does. if it adds to our health bar then you need to fix the way war and boss hits are subtracted.

garen argon
09-08-2014, 05:14 PM
Then they simply should have made it a health regen boost...at least those works.

agree infinitely!!!!!!!!!!!!!!!

Gileas
09-08-2014, 10:32 PM
Come on guys! Its one of those bonuses that require a lot of effort, time and possibly (?) gold, ie your money, and then, you know, trust the game designers guys! I mean just because it doesn't show up, it doesn't effect anything, and isn't measurable doesn't mean its not there. Like God, if you put yourself in the hands of the game designers at Gree you must have faith, my sons. After all the new update just removed all my oyster shells and pearls I had collected, but that doesn't mean I didn't collect them. And anyone with experience sending in tickets knows what dedicated and responsive staffers Gree has working to fleece, i mean provide good service for your time and money. I just skip the "customer service" staff these days and make a rough calculation of what my time was worth, and call itunes and get a refund. They haven't given me any grief yet, apparently they are familiar with the ethics and programming "skills" of the good people of Gree.