View Full Version : Community opinions on the Epic Raid Boss event?
Reversal
07-04-2014, 04:42 PM
This might seem as a double thread on the Epic Raid Boss event but it isn't as the other is a very generic "Here is the event" kind of thread rather than a thread specifically meant to discuss the good and the bad about the event.
I've just created a video on the matter which covers a main portion of my view on this alongside with a first impression but that won't cover everything I'll mention in this post.
For those interested the video can be found here:
https://www.youtube.com/watch?v=imgSW40V2yA
I kind of wanted to open up a discussion about what you all as the community of Knights and Dragons think about this event on itself.
What I really like about this event is:
- The massive amount of rewards that are up for grabs.
- Playing at your own pace but still playing as a team.
- Guild Rankings so you can compete between your guild mates.
- Leadership roles are much more valuable now.
- Having a switch up between the Epic Guild War and the Epic Raid Bosses as a massive event.
- The ability to finally use the Guild Bank for something else than buying Guardians and Element Bonuses.
My dislikes about this event:
- The event is very repetitive.
- Following up to my first point, the battles take FOREVER!!!
- The "teamfeel" that you have during the Wars is there but only very minimum (from my perspective)
- The amount of bugs there are still there, for example losing energy when the game bugs out.
- The 200K Milestone and losing out on free energy upon reaching because you still have energy left from before while it only goes up to 4 while you're suppose to have 5, 6 or 7.
The reason why I point that out is that potentially Gree could take it as feedback as well.
I'm very curious how some of the other players are experiencing this event.
Personally I am a Free-Player, the issue I'm already feeling is sort of the fact that this event serves as nothing more than a grindfest without really having a challenge or anything.
I would imagine being in one of the top guilds I would die out of boredom having to attack a monster and a battle taking over 1 minute to actually finish.
I do think the potential of this event is amazing but I do also feel there is so much more that can be tweaked about this event to make it even better, starting by having the ability to speed up the battle even more or by multiplying the damage or something among those lines.
Ant venom
07-04-2014, 04:45 PM
I saw ur video and i can tell it is very very boring
Dianish
07-04-2014, 10:01 PM
I saw ur video and i can tell it is very very boring
As a fact or as your opinion?
I quite like it.
Marco_
07-05-2014, 03:14 AM
- The 200K Milestone and losing out on free energy upon reaching because you still have energy left from before while it only goes up to 4 while you're suppose to have 5, 6 or 7.
I did get the energy above 4 from the milestone.
I guess this event is like summoning guild guardians and defeating them for arena-ish rewards...
Amidani
07-05-2014, 09:14 AM
I like it. It's a nice break from the Guild War grind. I also like the stability of it. I know what I'm getting from every fight, unlike in GWs, where you beat the guild champion and get 122 points and in the next fight you get 378 points. It also adds a nice money management aspect to guild funds. I don't like the pay to win aspect of it, because only the money guilds will be able to really take out the top tier boss. Still, the dual prize tiers are really great, and adds a great in-guild competitive edge to it that was kind of lacking before. It will allow guilds to see who is really motivated and who isn't.
It is repetitive, I definitely grant you that, and the fights do take a while, but that bit I don't mind so much. Overall it gets a thumbs up from me!
obviously
07-05-2014, 09:17 AM
The scouted monSters need to be random....that would mix it up a little bit.
B Legit
07-05-2014, 09:26 AM
I like this.
It is far more important to have full guild participation. In GW, if a high ranking guild has 2-3 members online they can outgem an entire team and put up a combined 100k+
Here, the attacks take far longer, so you cannot refill gems nearly as fast. To take down a level 5 you need quite a few people all hitting hard, which is a nice change
You also have to strategize how to maximum your efficiency based on who is present to attack, the strength of your armor actually plays a huge roll (finally strong armor means something after stripping), so you have to determine which levels to scout based on that.
Amidani
07-05-2014, 09:41 AM
I think if you scout from the Battle screen and not the Summary screen it's random. I think. We haven't tested that thoroughly.
Amidani
07-05-2014, 10:03 AM
Just thought of another reason why I like it. As of now, me and one other guild member (my husband) are the most powerful in our guild by a LOT (not that we're particularly powerful, just that we are in our guild) because we play a lot. We'll sit out the next raid and let our other members compete among themselves for the one and two slots in the raid. Hopefully that will spark some fun and drive!
legalious
07-05-2014, 10:05 AM
It seems that majority of our members have trouble understanding which one we should fight. A single member in our guild can do anywhere between 40,000 and 350,000 if they use all energy.
Amidani
07-05-2014, 10:09 AM
How we're doing it sticking up one uber powerful one up if a lot of folks are on, and then just letting folks ping the little ones in between. I figure we'll eventually get into a rhythm. Our big problem at the beginning was our more exuberant members were scouting EVERYTHING even when we had a boss up already. *sigh*
sxespanky
07-05-2014, 10:19 AM
It seems that majority of our members have trouble understanding which one we should fight. A single member in our guild can do anywhere between 40,000 and 350,000 if they use all energy.
your powerfull members need to focus on bigger game, your weaker members need to focus on weaker game - since this is the first time its happened, its easy to not be sure. but just from my experience, if you can hit about 35k in an attack (lvl 1 , im using 2 epic boss + armors and one regular epid boss) you might wanna stay and farm lower levels. id assume if you have some epics, and boss+, hit lvl 2 with a few guys. if your guild as a whole is full of epics and boss+'s, then you need to find your groove with higher enemys, especially since they stick around so long, and a full regen in 1.5 hours. id actually like to hear other peoples oppinion on how they use their energy, no one else is talking, like its a secret or something. for the single person award, you will get more points attacking lower level, because they have lower armor, and the bonus points are for the guild not you (i think? can someone prove me wrong?). the bonus points are pretty nice, assuming that your energy use is actually worth it.
(these next figures are level one, level 2 i only hit for 20k a round.)
if i hit an orc 3 times, he will die, and ill get 70k+10kbonus points, plus 30k for another orcs hit = 110k
if i hit 2 different orcs, only twice each, ill get 30k * 4 = 120k
the only problem with this, is for a busy guild you'll have too many barely dead orcs hanging around. if you have weak members, this is great use of their energy.
My last piece of information - can someone show the normally high ranked guys who use stripping to get advantage - Vs who is actually highly ranked now? because this is whats going to show who is not using stripping to win.
erick_something
07-05-2014, 10:27 AM
I like the addition of the raid boss event. I hope this continues to be part of the game in the future. I think more regression testing could have been done for the initial launch though, as some of the recent improvements (like having armor sorted by whether a character can wear it) are no longer present in the recent update.
I agree that it would be even cooler if there were multiple characters that could be scouted, even if it was random. So in the next raid boss event, the Orc would continue to be available to scout along with whatever new raid boss is there.
I really like the multiple reward tiers. It gives the opportunity for smaller guilds and/or guilds with lower level players to have a shot at decent rewards. It is also a good opportunity for guild members to start working together.
Amidani
07-05-2014, 10:42 AM
Thanks, sxespanky! I'll discuss that with my guild!
And I'd also be interested to see the stripping information.
Rookeye
07-05-2014, 01:22 PM
I wish Commanders could scout at least ONE Lvl 1 at a time. It seems unfair to make them wait for an officer before they can get some hits in for the team. I understand why this change was made, I just do not necessarily agree with it.
Rookeye
07-05-2014, 01:33 PM
I think if you scout from the Battle screen and not the Summary screen it's random. I think. We haven't tested that thoroughly.
If you click one of the five spots and then click [scout], you can choose what level Orc you want and it is not at all random.
I am loving the sheer number of prizes so far. I've gotten:
* 35k gold
* 30 Snakeskin armor
* 17 Asura armor
* 12 Enchanted Chest keys
* 8 gems
* 4 energy
* 1 fusion stone
Shishkabob-on-a-stick! ;) and I'm low-level, so there are PLENTY more rewards out there!
As a con: I wish there was something to break up the monotony of fighting the same graphic over and over. I have done every fight on Fast-FWD. ;)
Hopeless82
07-05-2014, 06:20 PM
Just to correct one thing. All the Orcs have the same armor value regardless of their level. The only difference is their Attack power and HP-bar.
You deal more damage to lower-level Orcs per energy because they kill you slower, so you have more time to hit them. So for free players, don't bite off more than you can chew.
For gemmers who want to go solo farming, the Lvl-2 Orc is much better to prevent "overkill overflow".
Lvl-3 either needs about 2-3 hardcore gemmers (non-stop), or about a dozen casual gemmers with support from free-players.
Lvl-4 and 5 needs the whole guild to participate in a gem-burning orgy of endless orc-beatings.
Cheers.
Rookeye
07-05-2014, 06:22 PM
Very helpful. Thanks!
Iron Man SH
07-06-2014, 01:23 AM
I can't believe no one has posted from the perspective of a lower level player. I'm level 51 with very strong armor (all maxed) and can regularly defeat level 100+ players. Yet in this war I can only do about 5200 points to a level 1 orc per attack round. This is because I only have half as much health as players over level 100. I bought 800 gems in anticipation of this new event, but using them is a waste of money. It would cost me 50 gems to get the same points that some of my friends get with their 4 free attacks. There is no strategy like in guild wars where I can at least make a decent contribution to my guild's point total. All of my guild members feel this way and only a few high level members are still participating for personal rewards.
The milestone rewards are just annoying. Filling up your limited inventory with a lot of junk. Unless you are over level 100, this war is just boring and pointless. My enthusiasm for the game is waning fast and will evaporate entirely if I see Raid wars again.
Raid wars is a horribly conceived idea that hangs low level players out to dry.
Marco_
07-06-2014, 04:22 AM
The milestone rewards are just annoying. Filling up your limited inventory with a lot of junk.
What? It's a very nice way to max boss/boss+ armors without having to go through the annoying process of Snakeskin farming and waiting for the snakeskins to finish crafting...
It's so much better than 3-day guild wars with their awful rewards for non-top-25 guilds.
Reward for time invested, I'd put raid just a tad below blitz guild war and way ahead of 3-day guild war.
sxespanky
07-06-2014, 06:01 AM
I can't believe no one has posted from the perspective of a lower level player. I'm level 51 with very strong armor (all maxed) and can regularly defeat level 100+ players. Yet in this war I can only do about 5200 points to a level 1 orc per attack round. This is because I only have half as much health as players over level 100. I bought 800 gems in anticipation of this new event, but using them is a waste of money. It would cost me 50 gems to get the same points that some of my friends get with their 4 free attacks. There is no strategy like in guild wars where I can at least make a decent contribution to my guild's point total. All of my guild members feel this way and only a few high level members are still participating for personal rewards.
The milestone rewards are just annoying. Filling up your limited inventory with a lot of junk. Unless you are over level 100, this war is just boring and pointless. My enthusiasm for the game is waning fast and will evaporate entirely if I see Raid wars again.
Raid wars is a horribly conceived idea that hangs low level players out to dry.
This is were you are horribly wrong, this event was for the 11 plus movement, it helps end game users have something to do. this war isn't for you low level guys, if you wanna participate a little, that's fine, the entire game caters to low level guys (get leveled and beat all the levels, get your EB+ armors), not this, you can sit back and watch us enjoy our ride we've been eager to see for over a year now. now its time to just fine tune and get some variation in these wars and you possibly wont see any complaints from anyone. the next thing id like to see though, if they actually do ever add random bosses, is see a random item drop from them, like the gift from guild friend, from a random pool of who killed the boss. the higher the level, the more drops. that would be excellent!!!
Kangaroeland
07-06-2014, 06:06 AM
This event is great for low levels, all the free rewards from the milestones and guild leaderboard. Being low level can be fixed easily just start leveling or face the consequences. Also interested in your armors
Lord Ash
07-06-2014, 06:41 AM
I just wish the Orcs had random different elemental combos instead of all just mono earth ... I would really like to switch up my armor lineup a few times ... Using hellfire, soulshard, forge over and over is boring
Iron Man SH
07-06-2014, 10:02 AM
[QUOTE=Marco_;1338785]What? It's a very nice way to max boss/boss+ armors without having to go through the annoying process of Snakeskin farming and waiting for the snakeskins to finish crafting...[QUOTE=Marco_;1338785]
Not when you only have 44 armor slots and your armor is already maxed as I stated that mine is. It just costs me time and a lot of money to clear out the room for armor that is worth a lot more enhancement points and is therefore more economical.
Even the high level members of my guild have decided to quit participating now. It's just too boring. This war is only about prizes. It should be fun!!!
sxespanky
07-06-2014, 10:34 AM
Even the high level members of my guild have decided to quit participating now. It's just too boring. This war is only about prizes. It should be fun!!!
im sorry, isn't EVERY thing you do in this game about prizes? Arena - Wars - Raids - Epic Bosses - whats fun about spending a hundred dollars on gems to hit a stripped guild in a war?
Nec772
07-06-2014, 10:57 AM
This event was great at first but after fighting the same orc over and over and over again it is getting boring. Always losing to the boss doesn't help. At least during war I get the satisfaction of beating other players. No I'm just waiting for the next milestone so I can have more fusion fodder.
sxespanky
07-06-2014, 11:06 AM
This event was great at first but after fighting the same orc over and over and over again it is getting boring. Always losing to the boss doesn't help. At least during war I get the satisfaction of beating other players. No I'm just waiting for the next milestone so I can have more fusion fodder.
tell me whats the difference between this and the epic boss then? you guys have been playing this game for how long? =\
Yongsan
07-06-2014, 11:12 AM
I can't believe no one has posted from the perspective of a lower level player. I'm level 51 with very strong armor (all maxed) and can regularly defeat level 100+ players. Yet in this war I can only do about 5200 points to a level 1 orc per attack round. This is because I only have half as much health as players over level 100. I bought 800 gems in anticipation of this new event, but using them is a waste of money. It would cost me 50 gems to get the same points that some of my friends get with their 4 free attacks. There is no strategy like in guild wars where I can at least make a decent contribution to my guild's point total. All of my guild members feel this way and only a few high level members are still participating for personal rewards.
The milestone rewards are just annoying. Filling up your limited inventory with a lot of junk. Unless you are over level 100, this war is just boring and pointless. My enthusiasm for the game is waning fast and will evaporate entirely if I see Raid wars again.
Raid wars is a horribly conceived idea that hangs low level players out to dry.
Suck it up and level then, what's your deal?
You seem to have a lot of confidence in your armors, leveling shouldn't be an issue then. And speaking of which, if you have all your armors maxed like you say you do, then you must know just how valuable these milestone rewards are for enhancing armors. You don't like it because you only have 44 armor slots? Then level up and increase your slots. These are all problems you can fix yourself.
If you're so mad about it, reach level 100 before the next raid; simple as that.
This overall post just irks me. You can reach level 100 very quickly if you stay active with the map areas. Doesn't require money, just requires you playing the game, and you can't do that? Stop complaining about something you can easily fix yourself. I get that for this raid you weren't prepared, but you can prep yourself before the next one starts. Were you mad about not being able to beat Epic Bosses to 15 for the armor when you just started? No, you leveled up, got stronger, and started beating it. Same thing here.
Nec772
07-06-2014, 11:13 AM
tell me whats the difference between this and the epic boss then? you guys have been playing this game for how long? =\
The two are different I can kill the Epic boss every time I fight it. Yea its the same one for a week but I get progress I have to strategically use my friends game energy to try and hit 60.
Hitting a boss and not seeing his health bar move at all, not having any strategy at all except use the same three armors over and over again. They are very different and the latter is boring.
I have been playing since Deva fyi. Epic Bosses still aren't boring to me this is.
BlackM@mba
07-06-2014, 11:36 AM
I really don't understand why anyone likes this event. I feel it's just a way to get us to spend more. There is some strategy to it but it is so boring. Fighting the same boss with the same element for 3 days? I really hope they are not planning on replacing the the guild wars with this because I will quit. Also it is extremely glitchy. I lost energy after using gems to purchase energy and I have heard of others losing 2 energy at a time for only fighting once. I for one hope they do not continue this event. The one on one battle system in the guild wars is what keeps me interested in the game.
sxespanky
07-06-2014, 12:39 PM
The two are different I can kill the Epic boss every time I fight it. Yea its the same one for a week but I get progress I have to strategically use my friends game energy to try and hit 60.
Hitting a boss and not seeing his health bar move at all, not having any strategy at all except use the same three armors over and over again. They are very different and the latter is boring.
I have been playing since Deva fyi. Epic Bosses still aren't boring to me this is.
i still dont understand why ur complaining then, what "strategy" can you use in this game? smash special till the boss dies. there is no strategy, there is no real random factors that play - its the same cut and dry game. attacking a Epib boss for an entire weak, not changing your armor is the same as this boss. the only difference is, these bosses have tons of hp, its like ANY VIDEO GAME that has a raid, or REAL epic bosses. i do recall this year after glacious armor came out, people wore his armor for 3 bosses straight, because that's what was strong against 3 epics in a row. so no, there is nothing different about this boss, VS an epic boss other than rapid energy regen. so you die a few times before one of these bosses drops. big whoop, your personal progress bar still fills up. thats why there are SOOOO MANY rewards! your getting soo mch free stuff and you still want to cry... geez. i know how eunicorn feels when i started on the forums.
Hopeless82
07-06-2014, 06:27 PM
Likes:
Milestone rewards GALORE. I managed to max out an Epic and 1.5 Legendaries from the milestone rewards alone. Due to the high density of Ultra-rares, in terms of EP per Gem, it has a WAY better value than what you can possibly get from Chest Purchases.
Rewards PvE players. I have a full roster of all the possible elemental combos, so no matter what the Raid Boss elemental combo is, I will have an answer for it.
Weaker guildmates get to partake in the fun too. In normal guild wars, weaker members are generally designated to menial tasks such as slapping the enemy Sentinel's fists with their faces, or banging their heads on the enemy gates. This is because they are generally ROADKILL against high-level enemy knights and Guild Guardians. In this Raid though, they can still deal significant damage to a Lvl-1 Orc and thus get warm fuzzy feelings from being an awesome part of the Raid.
Internal guild rewards for best guild players. Makes the pain of leechers that much lesser. :p
Scouting counts as Guild Purchases! :D
~~~~ ~~~~
Dislikes:
It takes so long to down higher-level Orcs. Guild Wars were already pretty intensive with their hour-long matches. Getting people to focus for 2hrs or more on an Orc is incredibly challenging. The limit at Lvl-5 should be an hour like a Guild Battle. Scale the HP and point values accordingly.
Cheers.
Marco_
07-06-2014, 07:11 PM
Not when you only have 44 armor slots and your armor is already maxed as I stated that mine is. It just costs me time and a lot of money to clear out the room for armor that is worth a lot more enhancement points and is therefore more economical.
Erm, boss armor every week, (non-gem) arena milestone rewards plus snakeskin crafting 24/7 isn't even enough to max that within 7 days. Arena milestone rewards + raid milestone rewards + some snakeskin crafting probably is enough.
The game is build around armor obsoletion and constantly having to replace older armors with newer ones and maxing those.
Scouting counts as Guild Purchases! :D
Nice, should be less buy and sell guardian sillyness there...
Tadaaah
07-07-2014, 09:51 AM
Awesome feedback. We'll get this all together for the teams. Thanks everyone!
Adisty
07-07-2014, 10:32 AM
Would like to see the reward structure added for the Epic War and Fusion Blitz wars as well, i.e. Milestone, Individual and Best-of-Guild.
I like this type of event, because my guildmates are in different time zones, so everyone can fight when it works best for them.
legalious
07-07-2014, 10:48 AM
This event as well as any guild event should be rotated during the week and weekend to keep players active during that time. Once the new bosses and arena gets refreshed people play for a bit then disappear to come back on the weekend for Guild events.
Mogath
07-07-2014, 10:59 AM
Changes I think that should be made:
1. Demanding on bosses element(s) scouting should reveal more than one boss. If the next event is a spirit/water event scouting should have a chance to reveal:
- A mono spirit
- A mono water
- A spirit/water
It should vary to mix things up a bit and add more "strategy" that people are wanting.
2. Just fix any errors with using up two energy and having unlimited energy, the former of the two has upset a lot of people more than the latter.
3. Should have a few more early free energy milestones but not a ton
Besides those I loved this event and so did my guild, I managed to snag top guild member and get just before the bronze medal milestone. This event is a LOT more casual friendly than guild wars as you can always have people summon a level 1 or 2 for quick energy dumps. This event was also a lot more rewarding and lets face it, more rewards = happy people otherwise most people wouldn't spend a penny on gems :) Well done on this one Gree, you had a few bugs but overall the idea and execution of this event was amazing.
GhostlyJuggalo
07-07-2014, 11:19 AM
I like it guild wars suck due to one tier of rewards n if u beat a master u get 300+ next u get 100+ oh my guild looking for new members inbox me for details
Sol Invictus
07-07-2014, 11:56 AM
Important
There is no screen showing individual scores/rankings within the guild.
Many guilds are like mine, and promote/demote based on performance. Without a screen showing how individual players performed, it's very difficult to attend to a very common and important duty that guild leaders are responsible for.
Kaylaena
07-07-2014, 11:58 AM
Important
There is no screen showing individual scores/rankings within the guild.
Many guilds are like mine, and promote/demote based on performance. Without a screen showing how individual players performed, it's very difficult to attend to a very common and important duty that guild leaders are responsible for.
Yes please!
legalious
07-07-2014, 11:59 AM
Important
There is no screen showing individual scores/rankings within the guild.
Many guilds are like mine, and promote/demote based on performance. Without a screen showing how individual players performed, it's very difficult to attend to a very common and important duty that guild leaders are responsible for.
I had a feeling that this might happen so I took screenshots of the Guild Leaderboard 5 minutes before it ended. 31/40 people only participated.
Sol Invictus
07-07-2014, 12:20 PM
I went to do just that, but apparently I misjudged the end time and it was over when I went to look.
PaIadineguru
07-07-2014, 12:29 PM
Worst rollout yet, an hour later and many in our guild haven't even received rewards including myself,
Coupled with the blatant cheating by some and the glitches at the end and the fact that its twice as boring as a regular war
Epic fail
Lord Malice
07-07-2014, 12:35 PM
I don't know,Gree's bumbling has made me unable to play...
Iron Man SH
07-07-2014, 12:41 PM
Worst rollout yet, an hour later and many in our guild haven't even received rewards including myself,
Coupled with the blatant cheating by some and the glitches at the end and the fact that its twice as boring as a regular war
Epic fail
My guild didn't receive any awards either. we finished around 600 and the results screen says we weren't ranked in the event - participate next week for rewards. wtf.
No one in my guild had fun with this war. Even the members who racked up big personal rewards would rather have a more satisfying team oriented event. This was just about who was the strongest. Play in the arena anytime for that and rewards.
Tadaaah
07-07-2014, 12:42 PM
We are aware that there were several issues regarding the Raid Boss event. Our teams are currently working on sorting them out and fixing them. Please remain patient as they continue to work on these and they may take some time. We will be updating everyone as soon as possible. Apologies for the frustrations and delay.
shadowshoot
07-07-2014, 12:48 PM
Good side :
- friendly enaf to low level players giving them a chance to put up nice scores with good reward , helping to grow faster
- hy lv bosses give good enaf challenge and need team colaboration
- good individual satisfaction and good guild satisfaction at the same time
- good chances for lower guilds to put up hy ranking
- no mechanic abuse to use by players/guilds (i speack about strips here , leaving outside gliches atm from this point )
Bad side:
- boring lol and i mean f***ing boring lol more boring that strip battles lol
- 3 days for this tipe of event is to much in my opinion or at least use a more big variety of bosses
- bugs , gliches , cheaters ... bla bla bla ... (this i am sure gree will take care so ... )
note: the rewards delay i think is corelated to last gliches problems , give them time to fix guys.
shadowshoot
07-07-2014, 12:49 PM
We are aware that there were several issues regarding the Raid Boss event. Our teams are currently working on sorting them out and fixing them. Please remain patient as they continue to work on these and they may take some time. We will be updating everyone as soon as possible. Apologies for the frustrations and delay.
Thank you for info.
hispandrix
07-07-2014, 01:21 PM
I definitely echo the rewards side. It helped me max my Komodo Epic. I do feel the battle is extremely repetitive. I don't really care for how difficult it jumps from Level 1 to 2. I can take out a Level 1 in two attempts, but a Level 2 I can barely make a dent in.
I think there's some work to be done on this event, but I do like the concept.
I'm more astounded at the highest guild getting that many points...hmmmm
kfresh
07-07-2014, 01:46 PM
Def. enjoying the new play style and rewards system with this new event. However, I fell in love with this game because of the tactical guild war events. At the moment, there isn't much coordination needed to play the event.
Not gonna lie, my guild jumped to the next tier because ALL the members can participate at any time.
Sir Spunge ACE
07-07-2014, 02:00 PM
I personally didn't enjoy this event. It was slow, repetitive, and agonisingly boring. I was having more fun over in Criminal Legacy (we placed top 25, wahooo). I've played KnD for around a year and a half, and this was just a killing blow to the whole game. Thought it would be interesting, different, but to me it was a failed experiment.
shadowshoot
07-07-2014, 02:04 PM
Def. enjoying the new play style and rewards system with this new event. However, I fell in love with this game because of the tactical guild war events. At the moment, there isn't much coordination needed to play the event.
Not gonna lie, my guild jumped to the next tier because ALL the members can participate at any time.
Hy level bosses need guild coordination and colaboration and there came the big scores too with crazy amount of gems naturaly. Low lv bosses are low guilds friendly giving chances to lower guilds , chances that in a normal epic war they will never have not even with crazy gemming , and that is a very positive fact.
chefdiablo
07-07-2014, 02:38 PM
I enjoyed the event overall, but some minor adjustments would not be out of line.
The raid boss variety should vary, perhaps even be random. Killing the same Orc over and over again did become agonizing after a while. Unlike with the EB event, where your killing eventually ends up being spread out over time due to the limitations of the friends list, this event redefined redundant by day 2.
I also found the jump from level one to level two bosses to be huge for the average player or guild. My main has solid gear, as does my second account. My third account, at level 60 with fairly fresh EB gear was nearly useless overall. I could weigh in on any battle, but it didn't feel encouraging to do so little damage to even a level one boss. I can't imagine what a brand new player would feel.
I also found that the guild information updates were bordering on too much. Relevant information was buried under difficult to follow updates on who spawned a boss, and when it died. The information was partly useful but so frequent that it was very annoying to be constantly checking to see if there was other information in the log that needed attention.
All in all, my guild enjoyed the event because it offered everyone the freedom to participate 24/7 on whatever level they wanted to. Unlike the guild wars which often divide us between time zones, this one didn't seem nearly as punishing in that regard. Seriously devoted guilds and casual guilds like ours can get plenty out of it without feeling like your efforts were completely wasted.
Alexistheking124
07-07-2014, 04:28 PM
This event was very fun and fresh. However I got a complaint about the monotony of bashing a raid boss over and over. I think adjusting the stats to deal more damage and take more damage will fix this. The thought of epic boss stats come to mine. For example, a level 5 boss attack and defense would = a level 60 epic boss.
Also I think a useful event should be to have craftable epics based on the raid boss. A sort of small consolation for guilds reaching high point values but not seizing a top 25 spot. The craftable epic would have stats similar to the top 25 epic but reduced enough to not be as good but still competitive with other epics. This would benefit guilds and players into doing more damage on later raid bosses.
Rookeye
07-07-2014, 04:38 PM
Glad to hear GREE is on the fix for awarding prizes, because I am the ONLY one in our Guild who got them, and the rest of the team is very frustrated, including a star player who's score far out-shone mine.
Please hurry, GREE! :(
The fusion bait was really nice as was the individual rewards. But as a guild, it was boring. And frustrating at times.
It would be nice to know who is in battle with each orc. Often a couple people would be battling when there was only a few points left.
VirusknightX
07-07-2014, 06:33 PM
There are definitely a lot of pros and cons with this. I enjoyed it because even though I put up over twice as many points as anyone else in my guild, but it payed out. over 5 million with out buying gems and only 3 EB+ armors i got tons of rewards. i ended up with almost 50 azura armors and more snake armors as well as 19 swamp shaman armors. i did kinda feel bad for the low level players in my guild that couldnt do anything because of the strength of the orcs. maybe tweek the baddies so everyone can have fun. wouldnt be hard. 6 different orcs. easy fix.
Rookeye
07-07-2014, 07:57 PM
The fusion bait was really nice as was the individual rewards. But as a guild, it was boring. And frustrating at times.
It would be nice to know who is in battle with each orc. Often a couple people would be battling when there was only a few points left.
We solved this by communicating on in-game chat. We'd talk before hitting. "I've got 4 points, which Orc should I waste?" Etc etc. Since we'd discussed with each other how many points we each got vs. varying Lvls of Orc, we knew how many hits from whom it took to bring down each Orc. I'm sure most Guilds do the same, either in guild chat, LINE, or something similar. :)
shadowshoot
07-07-2014, 11:11 PM
The fusion bait was really nice as was the individual rewards. But as a guild, it was boring. And frustrating at times.
It would be nice to know who is in battle with each orc. Often a couple people would be battling when there was only a few points left.
The porpuse of this event is to stimulate guild comunication and colaboration , low lv bosses are friendly to low guilds but they need to colaborate. From the bigining was not meant to be frindly to single players but to a toghether of mates.
Can be a good ideea to cap low lv bosses on the power of the player , practicaly a 100+lv players with several epics equiped to not be able to farm a lv1 or 2 bosses , or to be caped to the damage they do a boss. If a player do more of half health damage to a boss to not be capable to atack that lv boss again and to be forced to pass at a hier level. This way a player who is lv 60 with 3 eb gears and 800gems can do a similar personal pointing to a level 100+ with 3 epics and 800 gems.
A good thing can be the possibility to craft epics instead to go to top 10/25. Maybe in milestones can be put crafting materials. With free energy i see is possible to do 4+mil in 3 days so lets say at 9mil pts to have the possibility to craft a epic , or to renunce at the rewards received in milestone to have the possibility to craft epics. At a bigger points lv to be abble to craft epic+ too , somthing like 30mil points , or even more. This can stimulate players that use gems in guilds who don't stand a chance to reach top10/25.
frkndork
07-07-2014, 11:42 PM
I actually liked this event. New and tons of rewards. However, my guild ended up individually taking down level 1s throughout the whole event.
Here's how I see it. One of the real benefits to fighting just lvl 1s is that you maximize your individual point gain, given that you can kill the lvl 1 perfectly, ie. two 35k hits, or you partner up with a guild mate to take it down perfectly. The milestone rewards are awesome for feeders and quick rewards. Its time consuming to farm and craft feeders for armors you need to max and fighting lvl 1s will quickly help reach those milestones.
However, in terms of guild points per energy spent, it's better to fight higher levels but because the individual gets less points for themselves, most will think it's better and will just stick to 1s. But then what would having higher level bosses be used for? The introductory banner said to prepare your guild for raid bosses so there should still be team effort in this event. But when it's worth only killing 1s by yourself or with 1 other guild mate, the team effort part gets kinda lost.
They should make it worth fighting higher levels that would benefit both the individual and the guild. Maybe higher damages against higher levels or bonus individual points per attack, kinda like frenzy. Encourage group raids. Make it worth fighting higher levels. My guild barely fought anything above a level 2. We just had a level 2 always up on the side for those who can just quickly attack and use up energy on the go, then had coordinated level 1s on the other 4. It was fun, but lacked group effort unlike guild wars where it should be all about group effort.
The great thing about raids though is you can raid when you want without having to get a group together. During wars, one may always be busy during a war leaving them with less points than they know they can score. So again, this event is better for the individual. So until level 2 bosses and up become worth fighting against, this event will lack group effort. Maybe some guilds like that, who knows.
Iron Man SH
07-08-2014, 01:07 AM
I actually liked this event. New and tons of rewards. However, my guild ended up individually taking down level 1s throughout the whole event.
Here's how I see it. One of the real benefits to fighting just lvl 1s is that you maximize your individual point gain, given that you can kill the lvl 1 perfectly, ie. two 35k hits, or you partner up with a guild mate to take it down perfectly.
It was fun, but lacked group effort unlike guild wars where it should be all about group effort.
The great thing about raids though is you can raid when you want without having to get a group together. During wars, one may always be busy during a war leaving them with less points than they know they can score. So again, this event is better for the individual. So until level 2 bosses and up become worth fighting against, this event will lack group effort. Maybe some guilds like that, who knows.
I know.... The guild is about teamwork. Teamwork fosters a group sense of well being and strengthens the guild. There is only 1 guild event per week and not being able to fight another guild this week sucked. Fighting the computer just isn't the same. As for everyone ( I mean you high level players saying that level 1 Bosses were friendly to low level players) Come on. Level 30ish players could only do about 500 points of damage per attack round to a level 1 Orc. A low level guild had little chance of defeating the boss even with everyone participating. This game and especially guild events need to be satisfying to everyone. This event left most players out so stop being so selfish.
Thanks frkndork for keeping an open mind. Too many here are only thinking of themselves.
Marco_
07-08-2014, 03:26 AM
As for everyone ( I mean you high level players saying that level 1 Bosses were friendly to low level players) Come on. Level 30ish players could only do about 500 points of damage per attack round to a level 1 Orc. A low level guild had little chance of defeating the boss even with everyone participating.
Then you must hate it in guild war when the oposing guild runs a higher level guardian. Raid is very similar to fighting guild guardians all the time.
Level 1 orc was probably similar to a level 3 Earthquake Serpent guild guardian, level 2 orc probably a level 8-10 Earthquake Serpent and orc level 3 exceeding any of the available guild guardians.
Iron Man SH
07-08-2014, 04:21 AM
Then you must hate it in guild war when the oposing guild runs a higher level guardian. Raid is very similar to fighting guild guardians all the time.
Level 1 orc was probably similar to a level 3 Earthquake Serpent guild guardian, level 2 orc probably a level 8-10 Earthquake Serpent and orc level 3 exceeding any of the available guild guardians.
Did I say that I was level 30? No I did not, but I used to be. When I was in a lower level guild (a training camp for my current guild) the game matched us with other lower level guilds. They rarely had high level guardians, thus we could get good points because we all participated. We had fun and were satisfied with a top 1000 finish. I'm glad you enjoyed the event personally, but my point is many players did not. Why would you want to turn off new players to this game?
sxespanky
07-08-2014, 06:51 AM
Did I say that I was level 30? No I did not, but I used to be. When I was in a lower level guild (a training camp for my current guild) the game matched us with other lower level guilds. They rarely had high level guardians, thus we could get good points because we all participated. We had fun and were satisfied with a top 1000 finish. I'm glad you enjoyed the event personally, but my point is many players did not. Why would you want to turn off new players to this game?
then level, there are plenty of other things a lower level should focus on, getting better armors and beating all the levels. its nice to have fresh content for us at higher levels. the ONLY possible way they could cater your lower levels if they add a level Zero orc that gives nearly no rewards. whats the point? your better off just working as a team to get a level one defeated.
frkndork
07-08-2014, 11:53 AM
I know.... The guild is about teamwork. Teamwork fosters a group sense of well being and strengthens the guild. There is only 1 guild event per week and not being able to fight another guild this week sucked. Fighting the computer just isn't the same. As for everyone ( I mean you high level players saying that level 1 Bosses were friendly to low level players) Come on. Level 30ish players could only do about 500 points of damage per attack round to a level 1 Orc. A low level guild had little chance of defeating the boss even with everyone participating. This game and especially guild events need to be satisfying to everyone. This event left most players out so stop being so selfish.
Thanks frkndork for keeping an open mind. Too many here are only thinking of themselves.
I actually didn't think about how the event was for lower level players. I understand where you're coming from. Before the event started I actually thought there was going to be more than 1 type of boss, not just orcs. If there were more bosses, this event could have been more friendly to lower level players. Maybe like an Orc grunt that level 10-50 can fight easily, Orc barbarian for lvl 50-100, and Orc Leaders for 100+. Adding more variety could appeal to the masses. Let lower levels at least have a chance at killing their own Orc. This was the first event of its kind for KnD so maybe they'll continue to change the mechanics so that it appeals to everyone.
Twh21702
07-08-2014, 12:25 PM
I actually didn't think about how the event was for lower level players. I understand where you're coming from. Before the event started I actually thought there was going to be more than 1 type of boss, not just orcs. If there were more bosses, this event could have been more friendly to lower level players. Maybe like an Orc grunt that level 10-50 can fight easily, Orc barbarian for lvl 50-100, and Orc Leaders for 100+. Adding more variety could appeal to the masses. Let lower levels at least have a chance at killing their own Orc. This was the first event of its kind for KnD so maybe they'll continue to change the mechanics so that it appeals to everyone.
I like that idea. We actually talked about this in our guild because we have several sub 50 level players and they were getting frustrated with even the level 1, let alone when we went after a 2. I think a breakdown like you mentioned would be good and you could even add an Epic for the real high guilds so they would even have to work hard on.
Rookeye
07-08-2014, 01:45 PM
I'm with Iron Man SH on this one: we need events that offer something challenging to high level players, and something POSSIBLE for the lower-level ones. If we discourage all low-level players right out if the gate, why should they bother to level, to participate? It's very frustrating to want to take part and not be able to, or believe (with some reason) that your efforts are wasted...
My 2 cents.
Iron Man SH
07-08-2014, 01:50 PM
I like that idea. We actually talked about this in our guild because we have several sub 50 level players and they were getting frustrated with even the level 1, let alone when we went after a 2. I think a breakdown like you mentioned would be good and you could even add an Epic for the real high guilds so they would even have to work hard on.
I think it would be best to do this for maybe 1 day only during the middle of the week when full guild participation is more difficult. Leave the weekends for guild on guild. Battling a computer opponent just isn't that satisfying. I don't get that feeling of making my opponent sweat.
Iron Man SH
07-08-2014, 01:53 PM
I'm with Iron Man SH on this one: we need events that offer something challenging to high level players, and something POSSIBLE for the lower-level ones. If we discourage all low-level players right out if the gate, why should they bother to level, to participate? It's very frustrating to want to take part and not be able to, or believe (with some reason) that your efforts are wasted...
My 2 cents.
Amen well said
Bigtaff
07-08-2014, 02:03 PM
My guild came in the top 200 and a load of guys did not get any rewards. The game says we were not ranked. This is not true.
Has any other guild had problems getting rewards
QUOTE=Reversal;1337918]This might seem as a double thread on the Epic Raid Boss event but it isn't as th
e other is a very generic "Here is the event" kind of thread rather than a thread specifically meant to discuss the good and the bad about the event.
I've just created a video on the matter which covers a main portion of my view on this alongside with a first impression but that won't cover everything I'll mention in this post.
For those interested the video can be found here:
https://www.youtube.com/watch?v=imgSW40V2yA
I kind of wanted to open up a discussion about what you all as the community of Knights and Dragons think about this event on itself.
What I really like about this event is:
- The massive amount of rewards that are up for grabs.
- Playing at your own pace but still playing as a team.
- Guild Rankings so you can compete between your guild mates.
- Leadership roles are much more valuable now.
- Having a switch up between the Epic Guild War and the Epic Raid Bosses as a massive event.
- The ability to finally use the Guild Bank for something else than buying Guardians and Element Bonuses.
My dislikes about this event:
- The event is very repetitive.
- Following up to my first point, the battles take FOREVER!!!
- The "teamfeel" that you have during the Wars is there but only very minimum (from my perspective)
- The amount of bugs there are still there, for example losing energy when the game bugs out.
- The 200K Milestone and losing out on free energy upon reaching because you still have energy left from before while it only goes up to 4 while you're suppose to have 5, 6 or 7.
The reason why I point that out is that potentially Gree could take it as feedback as well.
I'm very curious how some of the other players are experiencing this event.
Personally I am a Free-Player, the issue I'm already feeling is sort of the fact that this event serves as nothing more than a grindfest without really having a challenge or anything.
I would imagine being in one of the top guilds I would die out of boredom having to attack a monster and a battle taking over 1 minute to actually finish.
I do think the potential of this event is amazing but I do also feel there is so much more that can be tweaked about this event to make it even better, starting by having the ability to speed up the battle even more or by multiplying the damage or something among those lines.[/QUOTE]
greenwing
07-08-2014, 02:47 PM
My guild came in the top 200 and a load of guys did not get any rewards. The game says we were not ranked. This is not true.
Has any other guild had problems getting rewards
Yes, there were several bugs in the end of the event causing some guilds to be ranked wrong. Because of that they have frozen the rewards until they fixed the rankings and found out what happened. I guess that the correct rewards will be handed out within a few days.
Big Jim 2014
07-08-2014, 02:49 PM
My 3 boys have not received their rewards. They have been checking through out the day and they keep moving up in their rankings. All 3 of them have moved up 5 slots today. I could not play my phone crashed Thursday.
MK Dragon Master
07-08-2014, 04:15 PM
I really enjoyed this Raid War event and hope they continue doing them. With this event it helps get rid of of the stripping in the guild wars.
EljayK
07-09-2014, 08:17 AM
I believe that this event is the best possible version of what it could be in the atmosphere and coding that it is placed within.
With that said, this is a game about auctioneering. It is not a game where there are 50,000 of the "top tier" thing that comes out each week. There are 400 of them. That is it. This game doesn't hand out a lot of gear so people feel personally accomplished with themselves, it's completely about having something that only a select few gets. Guild Wars; with stripping and spending, do not reward that auctioneer environment. Anyone can score, or find a target, and the top tiers will strip, or use strategy and money, to win no matter what.
In this though, the top-tier players really get to shine. This greatly adjusts the difference in price. A level 100 player with 2 epics, who could score 700k in a guild war by hitting proper targets, will barely be able to scratch the surface of a boss he only has one armor against. The points, are not randomized, the points are guaranteed. Each gem gives you a very finite, very marginal, amount of points per energy. The players at the top with 3 GW Epic+ armors will be doing 50k+ to a boss in one energy. They will be saving a very real amount of money and gems, for the same number of points.
I'm impressed that it played out this way.
With all of that said though, this is KnD, and it is a game built of single mindedness. Fighting the same orc over and over killed it for me in the course of the first 5 hours.
When you fight an epic boss, there is a small window of time where you perform once, and take a break. A bit later, you check again, engage yourself mentally, and take a break. With this, there is no break. There is only monotony. In truth, I eventually stopped power attacking. I just let it roll, it only came out to 5k point difference against a lvl 3. It helped a bit.
I would have preferred a system where you initiated a "raid" on their battle camp. Each individual player chooses to raid that camp. The screen began with 4 orcs. When one was defeated, the next moved forward, and another appeared from the rear. Each X number of orcs, a lvl 2 orc would appear. Then lvl 1 orcs again, then another lvl 2, then lvl 1, then lvl 3, etc. The more orcs you kill in your "run" the higher the chance that a tougher one appears. Each is killable in a single blow, except the level 4 and 5, but hit harder. (since the enemy gets the first hit every time). Randomized the appearance of the higher level orcs, and adjust their value. When your players die, you can spend an energy to resurrect them and not leave the screen. But once your 4 energy is gone you must restart to spend a gem and begin again. Once your run is over your points are tallied, added to a score. Once the hour ends, and your raid is over, the total points of what everyone did against those mobs are added together, and a % bonus is given based on each individual kill number. For instance, if you kill 200 lvl 1 orcs, you get 10%, then if you killed 150 lvl 2 as well, you get another 10%, continue until having to kill 50 lvl 50 gives a total of 50% extra.
That's just my idea to kill the monotony. But the system is programmed already.
I think the event is solid, and having two separate events each month, instead of just 2 GWs, will be a good mix-up for players who aren't completely burnt out already.
RA Wyrmbane SAE
07-12-2014, 12:43 AM
Personally I found the RB a bit boring as many have stated. It was great for the quick fusion fodder and chance for multiple reward ribbons. But it makes you spend more gems than usual, that alongside the tremendous hassle of claiming rewards that were earned I think it was more trouble than it was worth for me.
But if your in to spending big money on the game the eventual payout overall can be very worth your time spent.
shadowshoot
07-12-2014, 01:42 AM
I think the overall payout is very good indiferent if u go f2p or heavy gemming. Is friendly with lower players and at the same time with hy top guilds , giving a chance to every1 to have their fun. Is first event of this tipe in KnD so is natural some problems go out but devs will fix them and i hope gree will find a solution to breake the boring part too ... more or less. Personaly i am very positive for the future of this tipe of event.
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